Faris Outrider: Difference between revisions

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'''Faris Outrider''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
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'''Faris Outrider''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. Classes: [[Artificer]] / [[Rogue]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Faris_Outrider_portrait.jpg|200px|Faris Outrider]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
| [[:File:Faris_Outrider.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Faris_Outrider_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Artificer]] / [[Rogue]] || 18 || 2 || 2 || 5 || 14 || 11 || 8 || 13 || 12 || 13 || 1 || 2 || 12
| 2 || 5 || 14 || 11 || 8 || 13 || 12 || 13 || 1 || 2 || 12
|}
|}


==Classes==
== Classes ==
===[[Artificer]]===
; [[Artificer]] : During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its
; [[Rogue]] : Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.
Effect to themselves, without performing a roll, until their next Strategic phase.


===[[Rogue]]===
== Traits ==
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the X Environment.


==Traits==
== Skills ==
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.


==Skills==
'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Follow-Up|Follow-Up I]] : If an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
; [[Taunt|Taunt I]] : This Skill can only be used during [[Movement]]. All enemy models with LoS to or with this model in their Awareness must perform an INT roll. On a failed roll, the enemy model must declare a Reaction against this model if possible.
; [[Taunt|Taunt]] : When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.


==Spellcrafts==
== Spellcrafts ==
===Art of Enchanting (Level III)===
=== Art of Enchanting (Level III) ===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Arcane Shield]] || I || Elder || Spell, Enchantment / Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
| [[Burning Touch]] || I || Fire || Spell, Enchantment, Ranged/Melee || ✯ || 16 || 1 || Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
|- style="color:#888888;"
|-
| ''[[Burning Touch]]'' || ''I'' || ''Fire'' || ''Spell, Enchantment / Melee And Ranged'' || '''' || ''16'' || ''1'' || ''Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.''
| [[Cutting Chill]] || I || Water || Spell, Enchantment, Ranged || || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
|- style="color:#888888;"
|-
| ''[[Cutting Chill]]'' || ''I'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.''
| [[Arcane Shield]] || I || Elder || Spell, Enchantment, Ranged || || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
|- style="color:#888888;"
|-
| ''[[Formless Edge]]'' || ''I'' || ''Air'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].''
| [[Formless Edge]] || I || Air || Spell, Enchantment, Ranged || || 16 || 1 || The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
|- style="color:#888888;"
|-
| ''[[Featherlight]]'' || ''II'' || ''Air'' || ''Spell, Enchantment / Ranged'' || ''—'' || ''16'' || ''1'' || ''Target gains +2 SPD.''
| [[Melting Touch]] || II || Fire || Spell, Enchantment, Ranged || || 16 || 1 || Target gains Burn, Ignore Armor.
|- style="color:#888888;"
|-
| ''[[Melting Touch]]'' || ''II'' || ''Fire'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].''
| [[Mirror Bubble]] || II || Water || Spell, Enchantment, Ranged || || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
|- style="color:#888888;"
|-
| ''[[Mirror Bubble]]'' || ''II'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''10'' || ''1'' || ''When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.''
| [[Spectral Blade]] || II || Elder || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains: * Ignore Armor * Stagger
|-
| [[Featherlight]] || II || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Target gains +2 SPD.
|-
| [[Flameskin]] || III || Fire || Spell, Enchantment, Ranged || ✯ || 16 || 1 || A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed.
|-
| [[Ice Shield]] || III || Water || Spell, Enchantment, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|-
|-
| [[Spectral Blade]] || II || Elder || Spell, Enchantment / Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]] and [[Stagger]]
| [[Hasten]] || III || Elder || Spell, Enchantment, Ranged || || 16 || 1 || During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.)
|- style="color:#888888;"
| ''[[Flameskin]]'' || ''III'' || ''Fire'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.''
|-
|-
| [[Hasten]] || III || Elder || Spell, Enchantment / Ranged || — || 16 || 1 || During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
| [[Protective Currents]] || III || Air || Spell, Enchantment, Ranged || — || Casting Aura || STA || Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with Knockback (3), without damage.
|- style="color:#888888;"
| ''[[Ice Shield]]'' || ''III'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''—'' || ''16'' || ''1'' || ''When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.''
|- style="color:#888888;"
| ''[[Protective Currents]]'' || ''III'' || ''Air'' || ''Spell, Enchantment / Ranged'' || '''' || ''16'' || ''1'' || ''Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with [[Knockback_(X)|Knockback 3]], but no damage.''
|}
|}
''Sand Kingdoms Scholars have access to spells across all elements. Rows in '''black''' match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.''
==Inventory==
'''Inventory space:''' 5


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! PW !! RCH !! STK !! Effect
|-
|-
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| Sword || T || 1 || STA || — (Melee)
|-
|-
| [[Arcane Lantern]] || 1 || Accessory || T || — || — || 1 || The wearer gains [[Vigilance]]. [[Shrouded]] and Intrigue States within the Wearer's Awareness are canceled.
| Arcane Lantern || T || - || - || The wearer gains Vigilance. Shrouded and Intrigue States within the wearer’s Awareness are canceled. (Accessory)
|-
|-
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
| Dagger || T-3 || 0 || STA || Throwing. +1 STK vs a Crouched model. (Melee)
|}
|}


==Glossary==
== Glossary ==
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
; Burn 1 : State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
; Ignore Armor : Attacks with this trait ignore the target's ARM value.
; [[Ignore Armor]] : Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
; Immobilized : State. The model cannot move or be moved voluntarily.
; [[Immobilized]] : State. The model cannot perform a Movement, a Special Movement or a Special Action.
; Knockback 2 : On hit, the target is pushed directly away from the attacker by 2 inches.
; [[Knockback (X)]] : Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
; Knockback 3 : On hit, the target is pushed directly away from the attacker by 3 inches.
; [[Shrouded]] : State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.
; Shrouded : State. The model cannot be targeted by Ranged Attacks or Spells.
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
; Stagger : On hit, the target loses 1 Activation Point (min 0).
; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
; Sweep I : The attack hits all models within reach in a 180° arc (Level I).
; Throwing : This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.
; Vigilance : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Revision as of 10:00, 15 July 2026

Faris Outrider is a Medium-sized unit of the Sand Kingdoms faction in Eldfall Chronicles. Classes: Artificer / Rogue.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 14 11 8 13 12 13 1 2 12

Classes

Artificer
During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.
Rogue
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Traits

Affinity (Elder)
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
Survival (Scorching)
This model is unaffected by the X Environment.

Skills

Stealth I
I: If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.

II: Deploy this model in Shrouded (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.

Follow-Up I
If an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
Taunt I
This Skill can only be used during Movement. All enemy models with LoS to or with this model in their Awareness must perform an INT roll. On a failed roll, the enemy model must declare a Reaction against this model if possible.

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment, Ranged/Melee 16 1 Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment, Ranged 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
Arcane Shield I Elder Spell, Enchantment, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Formless Edge I Air Spell, Enchantment, Ranged 16 1 The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
Melting Touch II Fire Spell, Enchantment, Ranged 16 1 Target gains Burn, Ignore Armor.
Mirror Bubble II Water Spell, Enchantment, Ranged 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Spectral Blade II Elder Spell, Enchantment, Ranged 16 1 Target gains: * Ignore Armor * Stagger
Featherlight II Air Spell, Enchantment, Ranged 16 1 Target gains +2 SPD.
Flameskin III Fire Spell, Enchantment, Ranged 16 1 A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
Hasten III Elder Spell, Enchantment, Ranged 16 1 During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.)
Protective Currents III Air Spell, Enchantment, Ranged Casting Aura STA Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback (3), without damage.

Inventory

Item PW RCH STK Effect
Sword T 1 STA — (Melee)
Arcane Lantern T - - The wearer gains Vigilance. Shrouded and Intrigue States within the wearer’s Awareness are canceled. (Accessory)
Dagger T-3 0 STA Throwing. +1 STK vs a Crouched model. (Melee)

Glossary

Bleeding
State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
Burn (X)
Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
Crouched
State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
Ignore Armor
Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
Immobilized
State. The model cannot perform a Movement, a Special Movement or a Special Action.
Knockback (X)
Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
Shrouded
State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.
Stagger
Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
Throwing
Trait. The Item allows a Ranged Attack with RCH equal to the user's T.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).