Faris Outrider: Difference between revisions
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'''Faris Outrider''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. | <!-- PAGE: Faris Outrider --> | ||
'''Faris Outrider''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. Classes: [[Artificer]] / [[Rogue]]. | |||
{| class="wikitable" | |||
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | |||
{| class="wikitable | |||
|- | |- | ||
| 2 || 5 || 14 || 11 || 8 || 13 || 12 || 13 || 1 || 2 || 12 | |||
|} | |} | ||
==Classes== | == Classes == | ||
; [[Artificer]] : During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase. | |||
During | ; [[Rogue]] : Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown. | ||
===[[ | == Traits == | ||
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.) | |||
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the X Environment. | |||
== | == Skills == | ||
; [[ | ; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model. | ||
'''II:''' Deploy this model in [[Shrouded]] (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase. | |||
; [[Follow-Up|Follow-Up I]] : If an enemy disengages from this model, it may move up to half its SPD toward the disengaged model. | |||
; [[Follow Up|Follow Up]] : If an enemy | ; [[Taunt|Taunt I]] : This Skill can only be used during [[Movement]]. All enemy models with LoS to or with this model in their Awareness must perform an INT roll. On a failed roll, the enemy model must declare a Reaction against this model if possible. | ||
; [[Taunt|Taunt]] : | |||
==Spellcrafts== | == Spellcrafts == | ||
===Art of Enchanting (Level III)=== | === Art of Enchanting (Level III) === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| | | [[Burning Touch]] || I || Fire || Spell, Enchantment, Ranged/Melee || ✯ || 16 || 1 || Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact. | ||
|- | |||
| [[Cutting Chill]] || I || Water || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized. | |||
|- | |- | ||
| | | [[Arcane Shield]] || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM. | ||
|- | |- | ||
| | | [[Formless Edge]] || I || Air || Spell, Enchantment, Ranged || ✯ || 16 || 1 || The enchanted model's Melee Attacks gains +2 RCH and Knockback (2). | ||
|- | |- | ||
| | | [[Melting Touch]] || II || Fire || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains Burn, Ignore Armor. | ||
|- | |- | ||
| | | [[Mirror Bubble]] || II || Water || Spell, Enchantment, Ranged || ✯ || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed. | ||
|- | |- | ||
| | | [[Spectral Blade]] || II || Elder || Spell, Enchantment, Ranged || ✯ || 16 || 1 || Target gains: * Ignore Armor * Stagger | ||
|- | |||
| [[Featherlight]] || II || Air || Spell, Enchantment, Ranged || — || 16 || 1 || Target gains +2 SPD. | |||
|- | |||
| [[Flameskin]] || III || Fire || Spell, Enchantment, Ranged || ✯ || 16 || 1 || A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed. | |||
|- | |||
| [[Ice Shield]] || III || Water || Spell, Enchantment, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3. | |||
|- | |- | ||
| [[ | | [[Hasten]] || III || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.) | ||
|- | |- | ||
| | | [[Protective Currents]] || III || Air || Spell, Enchantment, Ranged || — || Casting Aura || STA || Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with Knockback (3), without damage. | ||
|} | |} | ||
== Inventory == | |||
{| class="wikitable" | {| class="wikitable" | ||
! Item | ! Item !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| | | Sword || T || 1 || STA || — (Melee) | ||
|- | |- | ||
| | | Arcane Lantern || T || - || - || The wearer gains Vigilance. Shrouded and Intrigue States within the wearer’s Awareness are canceled. (Accessory) | ||
|- | |- | ||
| | | Dagger || T-3 || 0 || STA || Throwing. +1 STK vs a Crouched model. (Melee) | ||
|} | |} | ||
==Glossary== | == Glossary == | ||
; Bleeding : State. | ; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound. | ||
; Burn | ; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.) | ||
; Crouched : State. The model gains | ; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover. | ||
; Ignore Armor : | ; [[Ignore Armor]] : Trait. The Hit reduces the target's ARM to 0 for the DMG roll. | ||
; Immobilized : State. The model cannot | ; [[Immobilized]] : State. The model cannot perform a Movement, a Special Movement or a Special Action. | ||
; Knockback | ; [[Knockback (X)]] : Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker. | ||
; [[Shrouded]] : State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive. | |||
; Shrouded : State. The model cannot be targeted by | ; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn). | ||
; Stagger : | ; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T. | ||
; | |||
---- | |||
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small> | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Sand Kingdoms]] | [[Category:Sand Kingdoms]] | ||
Revision as of 10:00, 15 July 2026
Faris Outrider is a Medium-sized unit of the Sand Kingdoms faction in Eldfall Chronicles. Classes: Artificer / Rogue.
| STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 5 | 14 | 11 | 8 | 13 | 12 | 13 | 1 | 2 | 12 |
Classes
- Artificer
- During its Strategic phase, an Artificer may select an Enchantment Spell available to it and apply that Spell's effect to itself, without a roll, until its next Strategic phase.
- Rogue
- Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.
Traits
- Affinity (Elder)
- This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)
- Survival (Scorching)
- This model is unaffected by the X Environment.
Skills
- Stealth I
- I: If this model activates or enters an enemy’s Awareness, that enemy cannot declare a Reaction unless it has LoS to this model.
II: Deploy this model in Shrouded (State). If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
- Follow-Up I
- If an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
- Taunt I
- This Skill can only be used during Movement. All enemy models with LoS to or with this model in their Awareness must perform an INT roll. On a failed roll, the enemy model must declare a Reaction against this model if possible.
Spellcrafts
Art of Enchanting (Level III)
| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Burning Touch | I | Fire | Spell, Enchantment, Ranged/Melee | ✯ | 16 | 1 | Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact. |
| Cutting Chill | I | Water | Spell, Enchantment, Ranged | ✯ | 16 | 1 | Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized. |
| Arcane Shield | I | Elder | Spell, Enchantment, Ranged | — | 16 | 1 | Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM. |
| Formless Edge | I | Air | Spell, Enchantment, Ranged | ✯ | 16 | 1 | The enchanted model's Melee Attacks gains +2 RCH and Knockback (2). |
| Melting Touch | II | Fire | Spell, Enchantment, Ranged | ✯ | 16 | 1 | Target gains Burn, Ignore Armor. |
| Mirror Bubble | II | Water | Spell, Enchantment, Ranged | ✯ | 10 | 1 | When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed. |
| Spectral Blade | II | Elder | Spell, Enchantment, Ranged | ✯ | 16 | 1 | Target gains: * Ignore Armor * Stagger |
| Featherlight | II | Air | Spell, Enchantment, Ranged | — | 16 | 1 | Target gains +2 SPD. |
| Flameskin | III | Fire | Spell, Enchantment, Ranged | ✯ | 16 | 1 | A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed. |
| Ice Shield | III | Water | Spell, Enchantment, Ranged | — | 16 | 1 | When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3. |
| Hasten | III | Elder | Spell, Enchantment, Ranged | — | 16 | 1 | During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.) |
| Protective Currents | III | Air | Spell, Enchantment, Ranged | — | Casting Aura | STA | Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback (3), without damage. |
Inventory
| Item | PW | RCH | STK | Effect |
|---|---|---|---|---|
| Sword | T | 1 | STA | — (Melee) |
| Arcane Lantern | T | - | - | The wearer gains Vigilance. Shrouded and Intrigue States within the wearer’s Awareness are canceled. (Accessory) |
| Dagger | T-3 | 0 | STA | Throwing. +1 STK vs a Crouched model. (Melee) |
Glossary
- Bleeding
- State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
- Burn (X)
- Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
- Crouched
- State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
- Ignore Armor
- Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
- Immobilized
- State. The model cannot perform a Movement, a Special Movement or a Special Action.
- Knockback (X)
- Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
- Shrouded
- State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.
- Stagger
- Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
- Throwing
- Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).