Citadel Guard: Difference between revisions
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Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/ Tag: Manual revert |
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/ |
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| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front. | | [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front. | ||
|} | |} | ||
==Glossary== | |||
; Armor-Piercing : Attacks with this trait ignore the target's ARM value. | |||
; Knockdown : On hit, the target is knocked to the ground and gains the Crouched State. | |||
; Stun : On hit, the target cannot take any Actions until the end of the current round. | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Helian League]] | [[Category:Helian League]] | ||
Revision as of 15:20, 2 July 2026
Citadel Guard is a unit of the Helian League faction in Eldfall Chronicles.
| 📄 PDF profile (A4) A5 booklet |
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Sentinel / Soldier | 18 | 2 | 2 | 4 | 12 | 16 | 8 | 12 | 10 | 12 | 6 | 2 | 14 |
Classes
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.
Traits
- Vigilance
- This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
- Resistance (Sorcery, Enchantment) II
- Hits and related Effects dealt to this model by an Attack with the (Sorcery, Enchantment) Type or Trait are negated.
Skills
- Protector
- This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.
- Follow Up
- If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
Combat Arts
Fencing (Level I)
| Lvl | Effect |
|---|---|
| I ← this model | Masterful Parry: Target's Melee Attack suffers -3 Modifier. |
Inventory
Inventory space: 7
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Small Bludgeon | 1 | Weapon | T+3 | 0 | STA-1 | 2 | Armor-Piercing, Stun. |
| Short Sword | 1 | Weapon | T | 0 | STA | 1 | — |
| Shield | 1 | Shield | T | 0 | 1 | 2 | -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front. |
Glossary
- Armor-Piercing
- Attacks with this trait ignore the target's ARM value.
- Knockdown
- On hit, the target is knocked to the ground and gains the Crouched State.
- Stun
- On hit, the target cannot take any Actions until the end of the current round.