Fencing: Difference between revisions

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Update 2026-06-11: refreshed content, Discord answers, Action insets
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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Fencing|English]] · [[Fencing/ru|Русский]]</div>
{| class="wikitable"
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! Level !! Effect
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{{#lst:Answers from Discord|Fencing}}
{{#lst:Answers from Discord|Fencing}}


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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 75.''</small>
[[Category:Combat Arts]]
[[Category:Combat Arts]]



Revision as of 19:41, 11 June 2026

Язык / Language: English · Русский
Level Effect
I Masterful Parry: Target’s Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target’s Melee Attack suffers -1 Strike (cannot be reduced below 1).
III Second Wind: User’s Melee Attack gains +1 Strike.
IV Grapple & Thrash: User’s Melee Attack gains Knockdown.
V Striking the Gaps: User’s Melee Attack gains Ignore Armor.

Frequently Asked Questions


Q: Can I apply an STK modifier in the Reactive Turn, such as Second Wind or Fencing Combat Art?

A: Yes.


Community Answers (Discord)

Q: As the Reactive player, does Fencing I (−3 modifier) apply even with no Activation Tokens left?

A (Dockel, Feb 2026): No — to use a Combat Art you must target an enemy model, which requires spending an Activation Token.




Source: Eldfall Chronicles Rulebook v1.6, p. 75.