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'''Night-Temple Priestess''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''.
'''Night-Temple Priestess''' is a unit of the '''Coalition of Thenion''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
|-
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Large || [[Mage]] / [[Enchanter]] || 22 || 1 || 2 || 5 || 13 || 8 || 8 || 14 || 14 || 12 || 2 || 1 || 8
| Large || [[Mage]] / [[Enchanter]] || 21 || 1 || 2 || 5 || 13 || 8 || 8 || 14 || 14 || 12 || 2 || 1 || 8
|}
|}


== Classes ==
==Classes==
=== [[Mage]] ===
===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


=== [[Enchanter]] ===
===[[Enchanter]]===
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.


==Traits==
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
; [[Inspiring|Inspiring]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Affinity (Element)|Affinity (Fire, Profane)]] : A model with this Trait can cast (Fire, Profane) Spells. (For example: Fire, Profane = fire, water, profane, etc.)


== Traits ==
==Skills==
; [[Demon]] : When this model deals a Wound, the target must perform an M roll.
; [[Charm|Charm II]] : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
; [[Inspiring I]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
value (if able) at the end of the Activation Sequence.
; [[Affinity (Element)|Affinity (Fire, Profane)]] : This model can cast Fire and Profane [[Spells]].
; [[Foresight|Foresight]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
; [[Flight|Flight]] : The user may enter or cancel the [[Flying]] state during its Movement step. In addition, it cannot be affected by Fall Damage. A model cannot enter [[Flying]] State if it is [[Engaged]] State.
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.


== Skills ==
==Spellcrafts==
; [[Charm I/II|Charm II]] : '''I:''' An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.
===Succubi Magic (Level I)===
 
{| class="wikitable"
'''II:''' On failure the enemy also Walks toward this model at full SPD.
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
; [[Foresight|Foresight I]] : If targeted in the Reactive Role without having declared a Reaction, may declare one during the Action Step instead.
|-
; [[Flight|Flight I]] : May enter or cancel the Flying State during its Movement Step.
| [[Agony]] || I || Profane || Spell, Enchantment / Ranged || - || Casting Aura || 1 || The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP, and its Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.
; [[Leap|Leap I]] : Performs Jump as Normal Movement.
 
== Spellcrafts ==
=== Succubi Magic I ([[:Category:Succubi Magic|Succubi Magic]]) ===
; [[Fiery Fervor|Fiery Fervor]] (Lvl I) : Remove [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], Crippled, [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, Fatigued (States) from the enchanted model. The model gains +2 OFF, DEF.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Fire || I || Spell, Enchantment, Ranged || || 16 || 1
| [[Draining Impulse]] || I || Profane || Spell, Enchantment / Ranged || - || 10 || 1 || [Mana Cost (2)]; The enchanted model receives additional 2 Activation Points in the Active and Reactive role. After this Enchantment is removed, the model becomes [[Fatigued]] (State).
|}
 
; [[Unrelenting Zeal|Unrelenting Zeal]] (Lvl I) : When the enchanted model would suffer a Wound, it may perform a M roll. If successful, that Wound is negated and this Spell ends.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Fire || I || Spell, Enchantment, Ranged || || 16 || 2
| [[Fiery Fervor]] || I || Fire || Spell, Enchantment / Ranged || - || 16 || 1 || Remove [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], [[Crippled]], [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, [[Fatigued]] (States) from the model. It also gains +2 OFF, DEF.
|}
 
; [[Draining Impulse|Draining Impulse]] (Lvl I) : [[[Mana Cost (X)|Mana Cost: 2]]] The enchanted model receives additional 2 AP in the Active and Reactive Role. After this Enchantment is removed, the model becomes Fatigued (State).
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Profane || I || Spell, Enchantment, Ranged || || 10 || 1
| [[Unrelenting Zeal]] || I || Fire || Spell, Enchantment / Ranged || - || 16 || 2 || When the enchanted model suffers a Wound, it may perform a M roll. If successful, that Wound is prevented and this Spell ends.
|}
|}


; [[Agony|Agony]] (Lvl I) : The enchanted model must perform an Intellect roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP and its Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Profane || I || Spell, Enchantment, Ranged || — || Casting Aura || 1
|}


==Inventory==
'''Inventory space:''' 3


=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable"
{| class="wikitable" style="width:100%"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Term !! Description
|-
| [[Bleeding]] || At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
|-
| [[Blinded]] || The model has no LoS (except to itself) and may only declare Assist, Dodge, or Nothing.
|-
|-
| [[Confused]] || The model's controller is changed — the opponent controls it when it declares Actions.
| [[Spear]] || 1 || Weapon || T || 2 || STA || 2 || [[Throwing]]
|-
|-
| [[Immobilized]] || The model cannot perform Movement, Special Movement, or Special Actions.
| [[Succumbing Embrace]] || 1 || Weapon || T || 0 || STA || || [[Spellbound  X|Spellbound]] (Life Leech).
|-
| [[Mana Cost (X)|Mana Cost: 2]] || To cast this Spell, the caster must spend 2 Mana Counters from their personal pool.
|-
| [[Panicked]] || At the start of each Activation or Reaction, the model must perform an M roll. On failure, it must move toward the nearest table edge.
|-
| [[Poisoned]] || During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
|-
| [[Weakened]] || The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.
|}
|}


== Combat Arts ==
==Glossary==
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
 
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
== Stratagems ==
 
== Inventory ==
Spear (Melee, Throwing) ● Succumbing Embrace (Melee, Natural, Spellbound)
 
== Special ==


----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]

Latest revision as of 08:35, 27 July 2026

Night-Temple Priestess is a unit of the Coalition of Thenion faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Mage / Enchanter 21 1 2 5 13 8 8 14 14 12 2 1 8

Classes

[edit | edit source]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

Traits

[edit | edit source]
Demon
When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomesPanicked (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes Panicked (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.
Inspiring
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Affinity (Fire, Profane)
A model with this Trait can cast (Fire, Profane) Spells. (For example: Fire, Profane = fire, water, profane, etc.)

Skills

[edit | edit source]
Charm II
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

Foresight
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
Flight
The user may enter or cancel the Flying state during its Movement step. In addition, it cannot be affected by Fall Damage. A model cannot enter Flying State if it is Engaged State.
Leap
This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.

Spellcrafts

[edit | edit source]

Succubi Magic (Level I)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Agony I Profane Spell, Enchantment / Ranged - Casting Aura 1 The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP, and its Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.
Draining Impulse I Profane Spell, Enchantment / Ranged - 10 1 [Mana Cost (2)]; The enchanted model receives additional 2 Activation Points in the Active and Reactive role. After this Enchantment is removed, the model becomes Fatigued (State).
Fiery Fervor I Fire Spell, Enchantment / Ranged - 16 1 Remove Weakened, Bleeding, Poisoned, Confused, Crippled, Blinded, Immobilized, Panicked, Petrified, Fatigued (States) from the model. It also gains +2 OFF, DEF.
Unrelenting Zeal I Fire Spell, Enchantment / Ranged - 16 2 When the enchanted model suffers a Wound, it may perform a M roll. If successful, that Wound is prevented and this Spell ends.


Inventory

[edit | edit source]

Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Spear 1 Weapon T 2 STA 2 Throwing
Succumbing Embrace 1 Weapon T 0 STA Spellbound (Life Leech).

Glossary

[edit | edit source]
Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.