Rangers-Guild Hunter: Difference between revisions
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'''Rangers-Guild Hunter''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''. | |||
'''Rangers-Guild Hunter''' is a unit of the | |||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | ! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | ||
|- | |- | ||
| Line 9: | Line 7: | ||
|} | |} | ||
== Classes == | ==Classes== | ||
=== [[Assassin]] === | ===[[Assassin]]=== | ||
Assassins score a Critical Hit on roll results of 1, 2, 3. | Assassins score a Critical Hit on roll results of 1, 2, 3. | ||
=== [[Ranger]] === | ===[[Ranger]]=== | ||
In the End phase of the Active | In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player). | ||
==Traits== | |||
; [[Survival (X Environment)|Survival (Forest, Difficult Environment)]] : This model is not affected by the Forest, Difficult Environment. | |||
; [[Advantage (X)|Advantage (Beast)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Beast) characteristic (Size, Class, Trait, etc.). | |||
== | ==Skills== | ||
; [[ | ; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase. | ||
; [[ | ; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field). | ||
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved. | |||
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll. | |||
== | ==Combat Arts== | ||
===Assassination (Level I)=== | |||
{| class="wikitable" | |||
! Lvl !! Effect | |||
|- style="font-weight:bold;" | |||
| I ← this model || Aiming for the Vitals: User's Attack gains +6 PW. | |||
|} | |||
== | ==Inventory== | ||
'''Inventory space:''' 5 | |||
''' | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect | ||
|- | |- | ||
| | | [[Short Bow]] || 1 || Weapon || T || 0-20: 0 | ||
21-40:-6 || STA || 2 || [[Two-Handed]] | |||
|- | |- | ||
| | | [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || — | ||
|- | |- | ||
| | | [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State. | ||
|- | |||
| | |||
|} | |} | ||
==Glossary== | |||
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target. | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Coalition of Thenion]] | [[Category:Coalition of Thenion]] | ||
Latest revision as of 08:34, 27 July 2026
Rangers-Guild Hunter is a unit of the Coalition of Thenion faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Assassin / Ranger | 19 | 2 | 2 | 6 | 13 | 8 | 14 | 10 | 13 | 10 | 2 | 1 | 10 |
Classes
[edit | edit source]Assassins score a Critical Hit on roll results of 1, 2, 3.
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).
Traits
[edit | edit source]- Survival (Forest, Difficult Environment)
- This model is not affected by the Forest, Difficult Environment.
- Advantage (Beast)
- Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Beast) characteristic (Size, Class, Trait, etc.).
Skills
[edit | edit source]- Stealth II
- You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter the Shrouded state during its Strategic phase.
- Infiltration
- You may deploy this model up to the middle line of the field (on your half of the field).
- Climbing
- This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.
- Tracking
- This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.
Combat Arts
[edit | edit source]Assassination (Level I)
[edit | edit source]| Lvl | Effect |
|---|---|
| I ← this model | Aiming for the Vitals: User's Attack gains +6 PW. |
Inventory
[edit | edit source]Inventory space: 5
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Short Bow | 1 | Weapon | T | 0-20: 0
21-40:-6 || STA || 2 || Two-Handed | |||
| Short Sword | 1 | Weapon | T | 0 | STA | 1 | — |
| Dagger | 1 | Weapon | T-3 | 0 | STA | 0 | Throwing. +1 STK when used against a model in Crouched State. |
Glossary
[edit | edit source]- Throwing
- An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.