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'''Musha Blademaster''' is a unit of the [[:Category:Empire of Soga|Empire of Soga]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Musha Blademaster''' is a unit of the '''Empire of Soga''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Musha_Blademaster_portrait.jpg|200px|Musha Blademaster]]
|-
|-
| [[:File:Musha_Blademaster.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Musha_Blademaster_A5.pdf|A5 booklet]]</small>
|}
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
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|-
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== Classes ==
==Classes==
=== [[Warrior]] ===
===[[Warrior]]===
During their Strategic phase, a Warrior may shift to a Defensive Stance (token). STK = 1 in Active role while in stance. Lasts until next Strategic phase.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.
 
=== [[Berserker]] ===
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a T roll for every Wound they would suffer. On success, the damage is prevented.
 
== Traits ==
; [[Resourceful I/II|Resourceful I]] : This model may receive 1 additional Upgrade.
; [[Duelist I]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less.
 
== Skills ==


== Spellcrafts ==
===[[Berserker]]===
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s),
they may perform a T roll for every Wound they would suffer. If a roll is successful, the
corresponding damage is prevented.


== Combat Arts ==
==Traits==
=== [[Fencing]] (Level III) ===
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.
'''Second Wind:''' This model's [[Melee Attack]] gains +1 Strike.
; [[Duelist|Duelist]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less.


'''All levels of this Combat Art:'''
==Combat Arts==
===Fencing (Level III)===
{| class="wikitable"
{| class="wikitable"
! Level !! Name !! Effect
! Lvl !! Effect
|-
|-
| I || '''Masterful Parry''' || Target's [[Melee Attack]] receives −3 to its modifier.
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
|-
| II || '''Harsh Riposte''' || Target's [[Melee Attack]] receives −1 Strike (min. 1).
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|-
|- style="font-weight:bold;"
| III ← || '''Second Wind''' || This model's [[Melee Attack]] gains +1 Strike.
| III ← this model || Second Wind: User's Melee Attack gains +1 STK.
|-
|}
| IV || '''Grapple & Thrash''' || This model's [[Melee Attack]] gains [[Knockdown]].
 
|-
===Archery (Level I)===
| V || '''Striking the Gaps''' || This model's [[Melee Attack]] gains [[Ignore Armor]].
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← this model || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
|}
|}


=== [[Archery]] (Level I) ===
==Inventory==
'''Overdraw:''' When using a Weapon with two RCH values, the first RCH value is increased by 6".
'''Inventory space:''' 5


'''All levels of this Combat Art:'''
{| class="wikitable"
{| class="wikitable"
! Level !! Name !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
| I ← || '''Overdraw''' || When using a Weapon with two RCH values, the first RCH value is increased by 6".
|-
|-
| II || '''Impeding Momentum''' || On a Hit, target becomes [[Slowed]] until end of turn.
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| III || '''Staggering Precision''' || This model's [[Ranged Attack]] gains [[Stagger]].
| [[Bow]] || 1 || Weapon || T+3 || 0-24: 0
25-48: -6 || STA-1 || 2 || [[Two-Handed]]
|-
|-
| IV || '''Quickdraw''' || This model's [[Ranged Attack]] gains +1 STK.
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


==Glossary==
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
and Armor value is halved and its Attack Strike value becomes 1.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


== Stratagems ==
== Inventory ==
Sword (Melee, PW: T, RCH: 1, STK: STA) · Bow (Ranged, PW: T+3, RCH: 0–24": 0 / 25–48": −6, STK: STA-1; [[Two-Handed]]) · Dagger (Melee/Throwing, PW: T-3, RCH: 0, STK: STA; +1 STK vs [[Crouched]])
== Special ==
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]
[[Category:Neutral]]

Latest revision as of 15:12, 22 July 2026

Musha Blademaster is a unit of the Empire of Soga / Neutral faction in Eldfall Chronicles.

Musha Blademaster
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Berserker 17 2 2 5 14 12 12 10 11 13 2 2 17

Classes

[edit | edit source]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a T roll for every Wound they would suffer. If a roll is successful, the corresponding damage is prevented.

Traits

[edit | edit source]
Resourceful
A model with this Trait may receive 1 additional Upgrade.
Duelist
The target of this model's Attack Action cannot use its Combat Arts of level III or less.

Combat Arts

[edit | edit source]

Fencing (Level III)

[edit | edit source]
Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III ← this model Second Wind: User's Melee Attack gains +1 STK.

Archery (Level I)

[edit | edit source]
Lvl Effect
I ← this model Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.

Inventory

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Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1
Bow 1 Weapon T+3 0-24: 0

25-48: -6 || STA-1 || 2 || Two-Handed

Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.