Hired Blade: Difference between revisions

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'''Hired Blade''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Hired Blade''' is a unit of the '''Coalition of Thenion''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
|-
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
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|}


== Classes ==
==Classes==
=== [[Assassin]] ===
===[[Assassin]]===
Assassins score a Critical Hit on roll results of 1, 2, 3.
Assassins score a Critical Hit on roll results of 1, 2, 3.


=== [[Rogue]] ===
===[[Rogue]]===
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]].


== Traits ==
==Skills==
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.
 
== Skills ==
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy has LoS, it may re-enter Shrouded during its Strategic phase.
; [[Infiltration|Infiltration II]] : You may deploy this model anywhere outside of the opponent's Deployment Zone.
; [[Infiltration|Infiltration II]] : You may deploy this model anywhere outside of the opponent's Deployment Zone.
; [[Dual-Wield|Dual-Wield I]] : A model with this skill can equip a 2nd Melee Weapon in place of a Shield (RCH ≤1, not Two-Handed). May reroll a single Melee Attack roll. Must choose which weapon's PW and STK to apply; may apply effects of both Weapons if applicable.
; [[Dual-Wield|Dual-Wield]] : Dual Wield reword to: A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.


== Spellcrafts ==
==Combat Arts==
===Assassination (Level I)===
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← this model || Aiming for the Vitals: User's Attack gains +6 PW.
|}


== Combat Arts ==
==Inventory==
=== [[Assassination]] (Level I) ===
'''Inventory space:''' 5
'''Aiming for the Vitals:''' User's [[Attack]] gains +6 Power.


'''All levels of this Combat Art:'''
{| class="wikitable"
{| class="wikitable"
! Level !! Name !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| I ← || '''Aiming for the Vitals''' || User's [[Attack]] gains +6 Power.
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —
|-
|-
| II || '''Cunning Precaution''' || User's [[Attack]] gains the [[Poison I/II|Poison I]] Trait.
| [[Dagger]] || 2 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|-
| III || '''Overwhelming Assault''' || User's [[Attack]] gains +1 Strike.
|-
| IV || '''Decisive Blow''' || In the Active Role, User's successful Attack Rolls become Critical hits.
|-
| V || '''Deadly Precision''' || If a model suffers a Wound by this ability, it automatically dies.
|}
|}


==Glossary==
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.


== Stratagems ==
== Inventory ==
Short Sword (Melee, PW: T, RCH: 0, STK: STA) · Dagger ×2 (Melee, PW: T-3, RCH: 0, STK: STA; Throwing. +1 STK vs [[Crouched]].)
== Special ==
Can also be recruited as Neutral.
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]
[[Category:Neutral]]

Latest revision as of 08:30, 27 July 2026

Hired Blade is a unit of the Coalition of Thenion / Neutral faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Assassin / Rogue 17 2 2 6 15 8 10 10 14 10 1 1 8

Classes

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Assassins score a Critical Hit on roll results of 1, 2, 3.

Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains Knockdown.

Skills

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Stealth II
You may deploy this model in the Shrouded state. If no enemy model has LoS towards the User, this model may re-enter the Shrouded state during its Strategic phase.
Infiltration II
You may deploy this model anywhere outside of the opponent's Deployment Zone.
Dual-Wield
Dual Wield reword to: A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the Two-Handed trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.

Combat Arts

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Assassination (Level I)

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Lvl Effect
I ← this model Aiming for the Vitals: User's Attack gains +6 PW.

Inventory

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Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Short Sword 1 Weapon T 0 STA 1
Dagger 2 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.