Bleeding: Difference between revisions
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A model in this State must perform a Toughness roll in its every Strategic Phase. A failed roll causes the model to suffer a Wound. | A model in this State must perform a Toughness roll in its every Strategic Phase. A failed roll causes the model to suffer a Wound. | ||
== Immunities & interactions == | |||
Traits and abilities that ignore, prevent or negate this effect: | |||
* [[Construct]] — cannot become Bleeding. | |||
* [[Elemental]] — cannot enter Bleeding. | |||
* [[Undead]] — cannot be affected by Bleeding. | |||
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 61.''</small> | |||
[[Category:States]] | [[Category:States]] | ||
Latest revision as of 11:16, 23 June 2026
A model in this State must perform a Toughness roll in its every Strategic Phase. A failed roll causes the model to suffer a Wound.
Immunities & interactions
[edit | edit source]Traits and abilities that ignore, prevent or negate this effect:
- Construct — cannot become Bleeding.
- Elemental — cannot enter Bleeding.
- Undead — cannot be affected by Bleeding.
Source: Eldfall Chronicles Rulebook v1.6, p. 61.