Na'ra, Veil Watcher: Difference between revisions
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'''Na'ra, Veil Watcher''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. | '''Na'ra, Veil Watcher''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| | | [[Command the Undead]] || I || Profane || Spell, Sorcery, Necromancy, Ranged || — || Casting Aura || x || Continuous. | ||
This Spell cannot be negated by [[Elemental Essence]] and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. | This Spell cannot be negated by [[Elemental Essence]] and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. | ||
Spending at least 1 Mana allows control of a Level II [[Undead]]. If successful, the target's Attack rolls are negated, and a target with [[Undead|Undead I]] becomes allied to the caster. | Spending at least 1 Mana allows control of a Level II [[Undead]]. If successful, the target's Attack rolls are negated, and a target with [[Undead|Undead I]] becomes allied to the caster. | ||
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The converted Hostile retains its remaining AP. | The converted Hostile retains its remaining AP. | ||
|- | |- | ||
| | | [[Spectral Sight]] || I || Profane || Spell, Enchantment, Necromancy, Melee/Ranged || — || 16 || 1 || The enchanted model gains [[Advantage|Advantage Undead]]. | ||
|- | |- | ||
| | | [[Curse of Decay]] || I || Profane || Spell, Enchantment, Necromancy, Ranged || — || 16 || 1 || Continuous. | ||
The target becomes [[Poisoned]] State. | The target becomes [[Poisoned]] State. | ||
|- | |- | ||
| | | [[Necrotic Wound]] || II || Profane || Spell, Enchantment, Necromancy, Ranged || * || 16 || 1 || Target gains [[Cleave]] and [[Poison|Poison II]] | ||
|- | |- | ||
| | | [[Soul Leech]] || II || Profane || Spell, Enchantment, Necromancy, Melee/Ranged || * || 16 || 1 || The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound. | ||
|- | |- | ||
| | | [[A Second Chance]] || III || Profane || Spell, Healing, Necromancy, Ranged || — || 16 || 2 || The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP. | ||
|- | |- | ||
| | | [[Life Leech]] || III || Profane || Spell, Enchantment, Necromancy, Melee/Ranged || * || 10 || 1 || The enchanted model gains 1 HP for each Wound dealt to an enemy model without the [[Undead]] or [[Construct]] Trait (up to double its default HP). | ||
|} | |} | ||
==Inventory== | ==Inventory== | ||
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! Name !! Type !! Effect | ! Name !! Type !! Effect | ||
|- | |- | ||
| '''Adrenaline Rush ''' || Authority || Target self. In the Active Role, gain 1 additional AP but become [[Fatigued]] until your next Strategic Phase. | | '''[[Adrenaline Rush ]]''' || Authority || Target self. In the Active Role, gain 1 additional AP but become [[Fatigued]] until your next Strategic Phase. | ||
|- | |- | ||
| '''Ironhide''' || Authority || Target self. Gain +3 ARM | | '''[[Ironhide]]''' || Authority || Target self. Gain +3 ARM | ||
|- | |- | ||
| '''Reinforced Claws''' || Authority || Target self. Gain [[Bleeding|Bleed]]. Melee Attacks gain +2 PW. | | '''[[Reinforced Claws]]''' || Authority || Target self. Gain [[Bleeding|Bleed]]. Melee Attacks gain +2 PW. | ||
|} | |} | ||
==Glossary== | ==Glossary== | ||
; Advantage | ; Advantage Undead : Once per Activation Sequence, this model may reroll any number of dice (once) during an Attack or Defence roll against an Undead model. | ||
; Construct : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame, Intimidating, Menacing. | |||
; Elemental Essence : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks against this model of the same Element deal no Damage. | |||
; Construct : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame | |||
; Elemental Essence | |||
; Undead : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead. | ; Undead : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead. | ||
; Undead I : This model cannot be affected by Poisoned, Weakened, Bleeding, Panicked, Confused, Blinded, Fatigued, Immobilized, Slowed States. It cannot Regenerate HP naturally. | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Sand Kingdoms]] | [[Category:Sand Kingdoms]] | ||
Latest revision as of 09:21, 27 July 2026
Na'ra, Veil Watcher is a unit of the Sand Kingdoms faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Artificer | 28 | 1 | 2 | 7 | 15 | 12 | 8 | 13 | 13 | 12 | 0 | 2 | 14 |
Classes
[edit | edit source]During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.
Traits
[edit | edit source]- Acute Senses
- A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model's Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.
- Affinity (Profane)
- A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)
- Survival (Scorching, Dark Environment)
- This model is not affected by the Scorching, Dark Environment.
Skills
[edit | edit source]- Stealth
- When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
- Hit and Retreat
- During its Movement step, this model may cancel the Engaged state without any roll required.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
- Leap
- This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.
- Dash
- When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.
- Climbing
- This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring "A model cannot perform any other Action while on a vertical surface". While performing Climb, its SPD is not halved.
Spellcrafts
[edit | edit source]Necromancy (Level III)
[edit | edit source]| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Command the Undead | I | Profane | Spell, Sorcery, Necromancy, Ranged | — | Casting Aura | x | Continuous.
This Spell cannot be negated by Elemental Essence and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target's Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. Spending at least 1 Mana allows control of a Level II Undead. If successful, the target's Attack rolls are negated, and a target with Undead I becomes allied to the caster. The converted Hostile retains its remaining AP. |
| Spectral Sight | I | Profane | Spell, Enchantment, Necromancy, Melee/Ranged | — | 16 | 1 | The enchanted model gains Advantage Undead. |
| Curse of Decay | I | Profane | Spell, Enchantment, Necromancy, Ranged | — | 16 | 1 | Continuous.
The target becomes Poisoned State. |
| Necrotic Wound | II | Profane | Spell, Enchantment, Necromancy, Ranged | * | 16 | 1 | Target gains Cleave and Poison II |
| Soul Leech | II | Profane | Spell, Enchantment, Necromancy, Melee/Ranged | * | 16 | 1 | The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound. |
| A Second Chance | III | Profane | Spell, Healing, Necromancy, Ranged | — | 16 | 2 | The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP. |
| Life Leech | III | Profane | Spell, Enchantment, Necromancy, Melee/Ranged | * | 10 | 1 | The enchanted model gains 1 HP for each Wound dealt to an enemy model without the Undead or Construct Trait (up to double its default HP). |
Inventory
[edit | edit source]Inventory space: 2
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Chimera Claws | 1 | Weapon | T | 0 | STA | — | Gain +1 STK when attacking a target without AP. |
Stratagems
[edit | edit source]| Name | Type | Effect |
|---|---|---|
| Adrenaline Rush | Authority | Target self. In the Active Role, gain 1 additional AP but become Fatigued until your next Strategic Phase. |
| Ironhide | Authority | Target self. Gain +3 ARM |
| Reinforced Claws | Authority | Target self. Gain Bleed. Melee Attacks gain +2 PW. |
Glossary
[edit | edit source]- Advantage Undead
- Once per Activation Sequence, this model may reroll any number of dice (once) during an Attack or Defence roll against an Undead model.
- Construct
- This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame, Intimidating, Menacing.
- Elemental Essence
- This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks against this model of the same Element deal no Damage.
- Undead
- This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
- Undead I
- This model cannot be affected by Poisoned, Weakened, Bleeding, Panicked, Confused, Blinded, Fatigued, Immobilized, Slowed States. It cannot Regenerate HP naturally.