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'''Forgotten Hero, Tier II''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''.
'''Forgotten Hero, Tier II''' is a '''Medium'''-sized unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''. Classes: [[Warrior]] / [[Marksman]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Forgotten_Hero_Tier_II_portrait.jpg|200px|Forgotten Hero, Tier II]]
|-
| [[:File:Forgotten_Hero_Tier_II.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Forgotten_Hero_Tier_II_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 14 || 14 || 14 || 8 || 8 || 13 || 6 || 2 || 20
| Medium || [[Warrior]] / [[Marksman]] || 20 || 2 || 2 || 5 || 14 || 14 || 14 || 8 || 8 || 13 || 6 || 2 || 20
|}
|}


== Classes ==
==Classes==
; [[Warrior]] : During its Strategic phase, a Warrior may shift to a Defensive Stance (place a token). A Warrior in Defensive Stance has STK 1 in its Active role and keeps its default STK in its Reactive role. This lasts until the Warrior's next Strategic phase unless stated otherwise.
===[[Warrior]]===
; [[Marksman]] : If a Marksman declares Idle in its Movement step, it gains +4 ACC until the end of the Activation Sequence.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


== Traits ==
===[[Marksman]]===
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.
; [[Undead|Undead]] : '''I:''' This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] (States). [[Spells]] with the [[Mindgame]] Trait cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model’s HP reaches 0, it becomes [[Dead]] (State).
; [[Vigilance|Vigilance I]] : This model is immune to the [[Surprise Attack]] Trait, has a 360° Front arc, and no Back arc.


== Skills ==
==Traits==
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
 
==Combat Arts==
===Fencing (Level I)===
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← this model || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|}


== Spellcrafts ==
===Archery (Level I)===
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← this model || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
|}


== Combat Arts ==
==Inventory==
; [[Fencing|Fencing I]] :
'''Inventory space:''' 5
; [[Archery|Archery I]] : —


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Corroded War Bow || T || 0-20: 0; 21-40: -6 || 1 || Stun, Two-Handed, Poison I. (Ranged)
| [[Corroded War Bow]] || 1 || Weapon || T || 0-20’’: 0
21-40’’: -6 || 1 || 2 || [[Stun]], [[Two-Handed|Two Handed]], [[Poison|Poison I]]
|-
|-
| Corroded Sword || T-2 || 1 || 2 || Poison I. (Melee)
| [[Corroded Sword]] || 1 || Weapon || T-2 || 1 || 2 || 1 || [[Poison|Poison I]]
|-
|-
| Corroded Piercing Dagger || T-2 || 0 || STA || +1 STK vs Crouched. Armor-Piercing, Poison I. (Melee)
| [[Corroded Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || 0 || +1 STK when used against a model in [[Crouched]]. [[Armor-Piercing]]
[[Poison|Poison I]]
|}
|}


== Glossary ==
==Glossary==
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; [[Stun]] : Trait. A model that suffers at least one Wound with this Trait must perform a T roll; on a failure it loses all its AP.
A failed roll causes the model to suffer a Wound.
; [[Two-Handed]] : Trait. The weapon cannot be used together with an equipped Shield or another weapon.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; [[Undead]] : Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.
and Armor value is halved and its Attack Strike value becomes 1.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
 
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Latest revision as of 15:12, 22 July 2026

Forgotten Hero, Tier II is a unit of the Oni Clans faction in Eldfall Chronicles.

Forgotten Hero, Tier II
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Marksman 20 2 2 5 14 14 14 8 8 13 6 2 20

Classes

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During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.

Traits

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Elemental Essence (Profane)
This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
Undead
This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.

Combat Arts

[edit | edit source]

Fencing (Level I)

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Lvl Effect
I ← this model Masterful Parry: Target's Melee Attack suffers -3 Modifier.

Archery (Level I)

[edit | edit source]
Lvl Effect
I ← this model Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.

Inventory

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Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Corroded War Bow 1 Weapon T 0-20’’: 0

21-40’’: -6 || 1 || 2 || Stun, Two Handed, Poison I

Corroded Sword 1 Weapon T-2 1 2 1 Poison I
Corroded Piercing Dagger 1 Weapon T-2 0 STA 0 +1 STK when used against a model in Crouched. Armor-Piercing

Poison I

Glossary

[edit | edit source]
Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poison
WEAK POISON; If a model suffers a Wound with this Trait, it becomes Weakened (State) until its next Strategic phase.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Stun
A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.
Weakened
A model in this state has halved Toughness, and -1 Stamina.