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'''Goblin Shaman, Tier III''' is a unit of the [[:Category:Goblin Wartribes|Goblin Wartribes]] faction in ''Eldfall Chronicles''.
'''Goblin Shaman, Tier III''' is a '''Medium'''-sized unit of the [[:Category:Goblin Wartribes|Goblin Wartribes]] faction in ''Eldfall Chronicles''. Classes: [[Mystic]] / [[Ranger]].


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 12 || 10 || 10 || 12 || 12 || 12 || 0 || 2 || 14
| Medium || [[Mystic]] / [[Ranger]] || 24 || 1 || 2 || 5 || 12 || 10 || 10 || 12 || 12 || 12 || 0 || 2 || 14
|}
|}


== Classes ==
==Classes==
; [[Mystic]] : Mystics must use the M value instead of the INT value when casting Spells.
===[[Mystic]]===
; [[Ranger]] : In the End phase of its Active role, a Ranger may perform a Normal Movement (this does not provoke a Reaction).
Mystics must use the M value instead of the INT value when casting Spells.


== Traits ==
===[[Ranger]]===
; [[Affinity (Element)|Affinity (Any)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).
; [[Inspiring I|Inspiring I]] : Other allied models within this model’s Awareness and with the same Affiliation gain +6 M.
; [[Survival (X Environment)|Survival (Difficult)]] : This model is unaffected by the X Environment.


== Skills ==
==Traits==
; [[Hit and Retreat|Hit and Retreat I]] : During its [[Movement]] Step, this model may cancel (remove) its [[Engaged]] (State). If it declares an [[Attack]] in its Activation, it may perform (an additional) [[Walk]] at the end of the Resolution Step.
; [[Affinity (Element)|Affinity (Air, Divine, Earth, Elder, Profane, Fire, Water)]] : A model with this Trait can cast (Air, Divine, Earth, Elder, Profane, Fire, Water) Spells. (For example: Air, Divine, Earth, Elder, Profane, Fire, Water = fire, water, profane, etc.)
; [[Infiltration|Infiltration I]] : During the Deployment Phase: I: Deploy this model up to the middle line of your half of the field.
; [[Inspiring|Inspiring]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.


'''II:''' Deploy this model anywhere outside the opponent’s Deployment Zone.
==Skills==
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).


== Spellcrafts ==
==Spellcrafts==
=== Shamanism (Level II) ===
===Shamanism (Level II)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Primal Claw]] || I || Any || Spell, Sorcery, Melee || 13 || 1 || 3 ||
| [[Fire Breath]] || I || Fire || Spell, Sorcery / Ranged || 12 || AOE: Spray S || 2 || [[Burn|Burn 1]]
|-
|-
| [[Fire Breath]] || I || Fire || Spell, Sorcery, Ranged || 12 || AoE: Spray S || 2 || Burn (1).
| [[Primal Claw]] || I || Elder || Spell, Sorcery / Melee || 13 || 1 || 3 || May choose any Element.
|-
|-
| [[Fortified Recovery]] || II || Earth || Spell, Healing, Ranged || — || 16 || 1 || Choose one: * Remove 1 State from the target, except Crouching, Flying, Shrouded, Incapacitated or Dead. * Target regains 1 HP. * Another model may regain 1 AP.
| [[Fortified Recovery]] || II || Earth || Spell, Healing / Ranged || — || 16 || 1 || Choose one: •Remove 1 State except [[Crouched]], [[Flying]], [[Shrouded]], [[Incapacitated]], or [[Dead]]. •Regain 1 HP. •Another model may regain 1 AP.
|-
|-
| [[Misfortune]] || II || Divine || Spell, Enchantment, Ranged || — || 16 || 1 || The enchanted model must reroll any successful roll once.
| [[Misfortune]] || II || Divine || Spell, Enchantment / Ranged || — || 16 || 1 || The enchanted model must reroll any successful roll once.
|}
|}


== Inventory ==
 
==Inventory==
'''Inventory space:''' 4
 
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Staff of Chaos || - || 1 || - || When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become Engaged if within RCH of this Item. (Accessory)
| [[Staff of Chaos]] || 1 || Accessory || — || 1 || — || 3 || When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become [[Engaged]] if within RCH of this Item.
|}
|}


== Stratagems ==
==Stratagems==
{| class="wikitable"
{| class="wikitable"
! Name !! Effect
! Name !! Type !! Effect
|-
|-
| '''Earthspeaker''' || Allied models (including self) in Awareness have Light Cover.
| '''[[Earthspeaker]]''' || Authority || Allied models (including self) in Awareness have Light Cover.
|-
|-
| '''Hexcaller''' || 1 enemy model in Awareness can become enchanted with a Spell available to this model.
| '''[[Hexcaller]]''' || Subterfuge || 1 enemy model in Awareness can become enchanted with a Spell available to this model.
|-
|-
| '''Unwavering Presence''' || Other party members gain Fearless.
| '''[[Unwavering Presence]]''' || Authority || Other party members gain [[Fearless]].
|}
|}


== Glossary ==
==Glossary==
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
; Burn 1 : Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
; [[Dead]] : State. The model's Hitbox becomes the size of its base and it is out of the game.
; [[Incapacitated]] : State. When a model's HP reaches 0 it becomes Incapacitated and immediately enters the Crouched State.
; [[Shrouded]] : State. The model is represented on the field by a Shrouded token and cannot be targeted by actions other than Perceive.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Goblin Wartribes]]
[[Category:Goblin Wartribes]]

Latest revision as of 08:29, 27 July 2026

Goblin Shaman, Tier III is a unit of the Goblin Wartribes faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mystic / Ranger 24 1 2 5 12 10 10 12 12 12 0 2 14

Classes

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Mystics must use the M value instead of the INT value when casting Spells.

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Traits

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Affinity (Air, Divine, Earth, Elder, Profane, Fire, Water)
A model with this Trait can cast (Air, Divine, Earth, Elder, Profane, Fire, Water) Spells. (For example: Air, Divine, Earth, Elder, Profane, Fire, Water = fire, water, profane, etc.)
Inspiring
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Survival (Difficult Environment)
This model is not affected by the Difficult Environment.

Skills

[edit | edit source]
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Infiltration
You may deploy this model up to the middle line of the field (on your half of the field).

Spellcrafts

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Shamanism (Level II)

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Spell Lvl Element Type PW RCH STK Effect
Fire Breath I Fire Spell, Sorcery / Ranged 12 AOE: Spray S 2 Burn 1
Primal Claw I Elder Spell, Sorcery / Melee 13 1 3 May choose any Element.
Fortified Recovery II Earth Spell, Healing / Ranged 16 1 Choose one: •Remove 1 State except Crouched, Flying, Shrouded, Incapacitated, or Dead. •Regain 1 HP. •Another model may regain 1 AP.
Misfortune II Divine Spell, Enchantment / Ranged 16 1 The enchanted model must reroll any successful roll once.


Inventory

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Inventory space: 4

Item Qty Category PW RCH STK WGT Effect
Staff of Chaos 1 Accessory 1 3 When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become Engaged if within RCH of this Item.

Stratagems

[edit | edit source]
Name Type Effect
Earthspeaker Authority Allied models (including self) in Awareness have Light Cover.
Hexcaller Subterfuge 1 enemy model in Awareness can become enchanted with a Spell available to this model.
Unwavering Presence Authority Other party members gain Fearless.

Glossary

[edit | edit source]
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.