Goblin Warchief, Tier II: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/
Synced from local Guildhall data editor
 
(3 intermediate revisions by 2 users not shown)
Line 41: Line 41:
! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''[[Aetherkin]]''' || Tribe || Models have Resistance I (Spell). Their attacks have Spell type and also deal magical damage.
| '''Aetherkin''' || Tribe || Models have Resistance I (Spell). Their attacks have Spell type and also deal magical damage.
|-
|-
| '''[[Emberkin]]''' || Tribe || Models have [[Resistance|Resistance I Fire]] and [[Survival  X Environment|Survival Scorching]]. If Incapacitated, they explode instead, dealing damage with Fire type and PW 10 to all models within 2".
| '''Emberkin''' || Tribe || Models have [[Resistance|Resistance I Fire]] and [[Survival  X Environment|Survival Scorching]]. If Incapacitated, they explode instead, dealing damage with Fire type and PW 10 to all models within 2".
|-
|-
| '''[[Stonekin]]''' || Tribe || All Tier I have ARM +2. Tier II and above have ARM +3 and [[Survival  X Environment|Survival Mountainous]].
| '''Stonekin''' || Tribe || All Tier I have ARM +2. Tier II and above have ARM +3 and [[Survival  X Environment|Survival Mountainous]].
|-
|-
| '''[[Swampkin]]''' || Tribe || Models have [[Resistance|Resistance II Poison]] and [[Survival  X Environment|Survival Swamp, Toxic]]. Tier I models have [[Poison|Poison I]]. Tier II and above have [[Poison|Poison II]].
| '''Swampkin''' || Tribe || Models have [[Resistance|Resistance II Poison]] and [[Survival  X Environment|Survival Swamp, Toxic]]. Tier I models have [[Poison|Poison I]]. Tier II and above have [[Poison|Poison II]].
|}
|}


==Special==
==Special==
Goblin Wartribes party members within this model’s Awareness have Fearless.
Goblin Wartribes party members within this model's Awareness have Fearless.
This model's Stratagems are called Tribes and are not regular Stratagems. After Deployment, select one Tribe ability—it applies to all Goblin Wartribes models in your party for the rest of the game. This can be used even if this model is not the Leader.
This model's Stratagems are called Tribes and are not regular Stratagems. After Deployment, select one Tribe ability—it applies to all Goblin Wartribes models in your party for the rest of the game. This can be used even if this model is not the Leader.


==Glossary==
==Glossary==
; Cleave : On a successful hit, the attack also hits all models in base contact with the target.
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
; Sweep I : The attack hits all models within reach in a 180° arc (Level I).
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.
; Two Handed : This weapon requires two hands. The model cannot use a shield or second weapon.
; Resistance I Fire : Power of a Hit dealt to this model by an Attack with the (Fire) Type or Trait is halved.
; Resistance II Poison : Hits and related Effects dealt to this model by an Attack with the (Poison) Type or Trait are negated.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


[[Category:Units]]
[[Category:Units]]
[[Category:Goblin Wartribes]]
[[Category:Goblin Wartribes]]

Latest revision as of 15:13, 22 July 2026

Goblin Warchief, Tier II is a unit of the Goblin Wartribes faction in Eldfall Chronicles.

Goblin Warchief, Tier II
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Large Soldier 22 2 2 5 14 10 8 8 8 14 3 5 12

Classes

[edit | edit source]

Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.

Traits

[edit | edit source]
Advantage (Medium)
Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Medium) characteristic (Size, Class, Trait, etc.).
Fearless
This model cannot become Panicked (State).
Survival (Difficult Environment)
This model is not affected by the Difficult Environment.

Skills

[edit | edit source]
Infiltration
You may deploy this model up to the middle line of the field (on your half of the field).
Finishing Strike
When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.

Inventory

[edit | edit source]

Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Great Axe 1 Weapon T+3 1 STA-1 3 Cleave, Sweep I, Two Handed
Bite 1 Weapon T 0 1

Stratagems

[edit | edit source]
Name Type Effect
Aetherkin Tribe Models have Resistance I (Spell). Their attacks have Spell type and also deal magical damage.
Emberkin Tribe Models have Resistance I Fire and Survival Scorching. If Incapacitated, they explode instead, dealing damage with Fire type and PW 10 to all models within 2".
Stonekin Tribe All Tier I have ARM +2. Tier II and above have ARM +3 and Survival Mountainous.
Swampkin Tribe Models have Resistance II Poison and Survival Swamp, Toxic. Tier I models have Poison I. Tier II and above have Poison II.

Special

[edit | edit source]

Goblin Wartribes party members within this model's Awareness have Fearless. This model's Stratagems are called Tribes and are not regular Stratagems. After Deployment, select one Tribe ability—it applies to all Goblin Wartribes models in your party for the rest of the game. This can be used even if this model is not the Leader.

Glossary

[edit | edit source]
Cleave
If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
Poison
WEAK POISON; If a model suffers a Wound with this Trait, it becomes Weakened (State) until its next Strategic phase.
Resistance I Fire
Power of a Hit dealt to this model by an Attack with the (Fire) Type or Trait is halved.
Resistance II Poison
Hits and related Effects dealt to this model by an Attack with the (Poison) Type or Trait are negated.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.