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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Answers from Discord|English]] · [[Answers from Discord/ru|Русский]]</div>
<!-- PAGE: Answers from Discord -->
'''Answers from Discord''' — community rules clarifications collected from the official ''Eldfall Chronicles'' Discord, answered by '''Dockel''', '''meksmaks''' and '''BubaSolider'''. These are player/community interpretations, not a substitute for the official rulebook or FAQ.
'''Answers from Discord''' — community rules clarifications from the official ''Eldfall Chronicles'' Discord.
<section begin="Stealth" /><section begin="Clairvoyance" />
Answers by '''meksmaks''' (Community Manager / Rules Expert) and '''bubalosoldier''' (Frostpeak Publishing), Feb–Jun 2026.
 
''These are community clarifications, not official errata. Always check the latest rulebook first.''
 
__TOC__
 
----
 
== [[Line of Sight|Line of Sight]] ==
 
<section begin="Line_of_Sight" />
 
'''Q:''' How many lines do you need to draw to establish Line of Sight?
 
'''A (meksmaks, Jun 24, 2026):''' You only need to draw 1 line to be considered as having LoS. The player commanding the attacking model chooses which line to draw. If you can also draw a line that passes through terrain/obstruction, apply its Cover effect accordingly.
 
----
 
'''Q:''' Can a model use another model (friend or foe) as Cover?
 
'''A (meksmaks, Jun 24, 2026):''' Models can block off LoS to one another, but they do not provide Cover per se. The Cover section begins with 'a piece of scenery' — Cover requires terrain, not models.
 
----
 
'''Q:''' If a model's Hitbox is only partially visible, does it have Cover?
 
'''A (meksmaks, Jun 24, 2026):''' If any player can draw a line between attacker and target that passes through terrain (wider and taller than the target) and the target is within 1" of that terrain, the target has Heavy Cover.
 
----
 
'''Q:''' Which models cannot benefit from Cover at all?
 
'''A (meksmaks, Jun 24, 2026):''' Models larger than Size: Large cannot get Cover.
 
----
 
'''Q:''' Does Cover apply if some LoS lines are clear and others pass through terrain?
 
'''A (deokel, Jun 24, 2026):''' You only need one unobstructed line to establish LoS. But if any player can simultaneously draw a line through terrain, Cover applies — even if another line is unobstructed. The attacking player chooses the LoS line; Cover is assessed separately from any line that passes through relevant terrain.
 
----
----
<section end="Line_of_Sight" />


'''Q:''' Can you use Attack of Opportunity against a model with Stealth that begins its activation outside your Line of Sight?
== [[Cover|Cover]] ==


'''A:''' To target it you need Line of Sight — Stealth I voids even Clairvoyance. With no LoS against an Active model with Stealth, there is no chance to react. If you gain LoS during its movement: Dodge is always possible; Attack of Opportunity is possible only if both LoS and RCH are met at the same time during the Active model's Movement Step; a normal reactive Attack requires LoS to declare and works only if RCH and LoS are met during the Resolution Step. ''(— meksmaks)''
<section begin="Cover" />
<section end="Stealth" /><section end="Clairvoyance" />
 
'''Q:''' Do Cover and Haze Bombs stack?
 
'''A (meksmaks, May 17, 2026):''' Yes — Cover and Haze Bombs stack.
 
----
 
'''Q:''' If the Protector steps in front of an attack, do Cover modifiers use the Protector's position or the original target's?
 
'''A (deokel, May 10, 2026):''' All modifiers — including Cover — apply based on the Protector's actual position. Smart positioning of the Protector is rewarded by the rules.
 
----
<section end="Cover" />
 
== [[Haze Bombs|Haze Bombs]] ==
 
<section begin="Haze_Bombs" />
 
'''Q:''' Do the modifiers from Haze and Cover stack with each other?
 
'''A (meksmaks, May 17, 2026):''' Yes, they stack.
 
----
 
'''Q:''' Can Haze Bombs be used in Reaction to target friendly models?
 
'''A (meksmaks, Mar 15, 2026):''' Yes — in Reaction it becomes an Assist. You can target your own models within range, but they must end up fully under the template.
 
----
 
'''Q:''' Does placing a Haze Bomb template require a successful ACC roll?
 
'''A (meksmaks, Mar 15, 2026):''' Yes. In the Active Role it is a Targetless action, but it is still an Attack/Assist requiring an ACC roll (plus any Reroll).
 
----
 
<section end="Haze_Bombs" />
 
== [[Modifiers|Modifiers]] ==
 
<section begin="Modifiers" />
 
'''Q:''' What does 'unmodified STK 1' mean — can it be boosted by other effects?
 
'''A (meksmaks, May 06–17, 2026):''' To perform an unmodified STK 1 means you cannot modify the STK value at all. In the 1.6 ruleset, hard caps on STK — such as those from Crouched, Dash, or Flying — are intended to be unmodifiable.
 
----
 
<section end="Modifiers" />
 
== [[Stealth|Stealth]] ==
 
<section begin="Stealth" />
 
'''Q:''' Can you use Attack of Opportunity against a Stealth model that begins its activation outside your LoS?
 
'''A (meksmaks, Feb 02, 2026):''' You need LoS to target — Stealth I voids even Clairvoyance. With no LoS, no Reaction is possible. If you gain LoS during movement: Dodge is always possible; Attack of Opportunity requires both LoS and RCH met simultaneously during the Movement Step; a normal reactive Attack requires LoS to declare and RCH + LoS met during Resolution.
 
----
 
'''Q:''' Does a Shrouded model immediately reveal when it declares an Attack?
 
'''A (meksmaks / Dockel, Mar 19, 2026):''' Yes when a Shrouded model declares an Attack, it reveals itself instantly. Exception: if the target has Vigilance, the Vigilant model can still declare a Reaction.
 
----
 
'''Q:''' Does Perceive only work within Awareness range?
 
'''A (meksmaks, Mar 19, 2026):''' Yes — Perceive only works within the model's Awareness.
 
----
 
'''Q:''' When a Shrouded model is Perceived, does it reveal at Declaration or only at Resolution?
 
'''A (deokel, Mar 19, 2026):''' Perceive resolves at the Resolution Step — the Shrouded model doesn't reveal at Declaration. If the Shrouded model then declares an Attack before Resolution, it reveals itself at that point. Perceive only works within the Perceiving model's Awareness.
 
----
<section end="Stealth" />
 
== [[Crouched|Crouched]] ==
 
<section begin="Crouched" />
 
'''Q:''' How can a model willingly enter the Crouched state other than by declaring Dodge?
 
'''A (meksmaks, Mar 07, 2026):''' A model may also enter or cancel the Crouched state at the start or end of its Movement Step during its own Activation (Rulebook 1.6, p.41).


<section begin="Fencing" />
----
----


'''Q:''' As a reactive player, does Fencing I (the −3 modifier) work even when I'm out of actions?
<section end="Crouched" />


'''A:''' To use Combat Arts you must target an enemy model, which cannot be done without spending an Activation Token. ''(— Dockel)''
== [[Vigilance I|Vigilance I]] ==
<section end="Fencing" />
 
<section begin="Vigilance_I" />
 
'''Q:''' Does Vigilance let a Sentinel use full STK on reactive ranged shots?
 
'''A (meksmaks, Mar 07, 2026):''' Yes. Vigilance grants 360° Front arc and immunity to Surprise Attack, and the model keeps its full STK on reactive shots. The best counter is to Engage it in melee first, preventing ranged attacks and limiting LoS to Awareness.


<section begin="Regeneration" /><section begin="Incapacitated" />
----
----


'''Q:''' Does Regeneration work while a model is Incapacitated, even if it was granted by an Enchantment?
<section end="Vigilance_I" />
 
== [[Engaged|Engaged]] ==
 
<section begin="Engaged" />
 
'''Q:''' Does an Unarmed attack or a Melee-type Spell (e.g. Flare) create an Engagement zone?


'''A:''' Skills and Classes don't work while Incapacitated you must pass the Recovery Roll first. An Enchantment that grants Regeneration only gives the Skill; the model still can't use it while Incapacitated. The Enchantment itself doesn't heal — it grants the Skill, which remains subject to normal conditions. ''(— meksmaks / Dockel)''
'''A (meksmaks, Apr 28, 2026):''' No. You need a Melee Weapon to Engage even a Dagger qualifies. Unarmed is a specific attack, not a Weapon. Similarly, Flare (a Melee Attack Spell) is not a Weapon and cannot create an Engagement zone.
<section end="Regeneration" /><section end="Incapacitated" />


<section begin="Hit and Retreat" /><section begin="Impede" /><section begin="Engaged" />
----
----


'''Q:''' If I break Engaged with Hit and Retreat, can a model with Impede re-engage me?
'''Q:''' Can an Incapacitated model still be Engaged?


'''A:''' Yes. As soon as Engaged is dropped via Hit and Retreat, a model with Impede that is in melee RCH can declare an Attack of Opportunity, which — thanks to the Impede ruling — instantly re-applies the Engaged state and stops the model. ''(— Dockel)''
'''A (meksmaks, Feb 14, 2026):''' Yes — an Incapacitated model can still be Engaged. It just cannot act itself. The Reroll of the Recovery Roll is prohibited if either the Incapacitated model or another allied model in Base-to-Base contact is Engaged.
<section end="Hit and Retreat" /><section end="Impede" /><section end="Engaged" />


<section begin="Assassination" />
----
----


'''Q:''' When is the Assassination IV effect (all crits) applied — before or after the confrontation roll?
'''Q:''' Does holding a Ranged Weapon in hand remove your Engagement zone even if you also carry a sword?


'''A:''' After confrontation, because attack rolls become confrontation rolls, which only count as successful if they meet the winning confrontation criteria. ''(— Dockel)''
'''A (deokel, Mar 2026):''' Yes — when you declare a Ranged Attack, you're holding the Ranged Weapon and have no passive Engagement zone, even if you also own a Melee Weapon. Engagement requires a Melee Weapon to be in hand.
<section end="Assassination" />


<section begin="Dodge" />
----
----


'''Q:''' If several models are under an AoE attack and one declares Dodge, is the whole attack cancelled?
'''Q:''' Do two casters in Base-to-Base contact Engage each other if neither has a Melee Weapon?


'''A:''' Dodge is not a confrontation, so it doesn't cancel the attack. A model that passes its Dodge simply ignores it; others under the template who didn't Dodge are still Hit if the attack succeeded. ''(— Dockel)''
'''A (deokel, Apr 28, 2026):''' No. Only models with a Melee Weapon equipped can Engage. Two models with only spells and accessories (no melee weapons) in Base-to-Base contact are not Engaged — unless their accessory explicitly states it can Engage (like Chanra's staff).
<section end="Dodge" />
 
----
<section end="Engaged" />
 
== [[Protector|Protector]] ==


<section begin="Protector" />
<section begin="Protector" />
'''Q:''' Can Protector void an attack by placing itself behind a wall with no LoS?
'''A (meksmaks, May 10, 2026):''' No — Protector cannot void an attack. If the attack was viable against the initial target, treat it as viable against the Protector regardless of its position. All modifiers (Cover, RCH, etc.) are calculated from the Protector's actual position.
----
----


'''Q:''' Can I use Protector and also declare an Attack or Dodge by spending a second AP in the same reaction?
'''Q:''' Does the Protector's movement count toward triggering Engagement zones, and can it move through walls?


'''A:''' Yes, but the order is reversed from what you'd expect. First you declare Dodge or Attack in the Reaction step (even if the Attack RCH condition isn't met yet); then, in the Action step after the Active model declares its Attack, you use Protector. ''(— meksmaks)''
'''A (meksmaks, May 10, 2026):''' Protector doesn't Declare Movement — it appears in a legal spot next to the protected model. The ½ SPD limit includes vertical distance. We intend to clarify in a future FAQ that Protector cannot teleport through walls.
<section end="Protector" />


<section begin="Protector" /><section begin="Finishing Strike" />
----
----


'''Q:''' Does Protector work against a Finishing Strike, and does the Protector need LoS to the attack's target?
'''Q:''' Does Cover benefit the Protector after it steps in front of an attack?


'''A:''' Finishing Strike can only be used against the Targets of an Attack. If Protector became the new Target and all attacks were redirected onto it, then only Protector is a valid model for Finishing Strike. The Protector does not need LoS to the original target. ''(— Dockel)''
'''A (meksmaks, May 10, 2026):''' Yes — all modifiers (including Cover) apply based on the Protector's actual position, to reward smart positioning.
<section end="Protector" /><section end="Finishing Strike" />


<section begin="Sweep I/II" /><section begin="Finishing Strike" />
----
----


'''Q:''' What is the resolution order for an Attack with Sweep?
<section end="Protector" />
 
== [[Dodge|Dodge]] ==


'''A:''' Attack roll(s) → if the Target is Hit, Sweep procs → damage roll(s) on all affected models → if at least one Wound is dealt to the Target, Finishing Strike can be used against the Target (with the possibility of another Sweep). ''(Dockel)''
<section begin="Dodge" />
<section end="Sweep I/II" /><section end="Finishing Strike" />
 
'''Q:''' Is the movement after a successful Dodge mandatory?
 
'''A (meksmaks, Feb 2026):''' No Rulebook 1.6, p.57 states the model 'can' move at the end of the Resolution Step. The movement is optional.


<section begin="Sweep I/II" /><section begin="Flying" />
----
----


'''Q:''' Can a Flying model be hit by a melee Sweep, and do models hit by Sweep count as targets?
'''Q:''' If I Dodge a Sweep attack, am I protected from the Sweep's other Hits too?


'''A:''' A Flying model cannot be targeted by a melee attack (unless it chooses to melee attack itself), but it will take a Hit if it is within RCH of a Sweep attack that Hit another target. Per STK there is a single target; models hit by Sweep are not "targets". You can even Sweep Shrouded models if you can hit someone next to them — Sweeps are wide swings that land and don't have to be aimed. ''(— Dockel)''
'''A (deokel, Feb 2026):''' Dodge is per-model. If you Dodge successfully, only your model ignores the Hit — other models in range of the Sweep are still affected if the Attack succeeds.
<section end="Sweep I/II" /><section end="Flying" />


<section begin="Sweep I/II" /><section begin="Cleave" />
----
----
<section end="Dodge" />


'''Q:''' What's the difference between Sweep and Cleave?
== [[Chain Attack|Chain Attack]] ==


'''A:''' They work on different principles. Sweep is a wide arc attack (roll damage separately for each affected model), while Cleave is a single attack so powerful it deals double damage (one extra Wound as long as at least 1 Wound was dealt). ''(— Dockel)''
<section begin="Chain_Attack" />
<section end="Sweep I/II" /><section end="Cleave" />
 
'''Q:''' Does Chain Attack trigger on Ranged Attacks and Spells?
 
'''A (meksmaks, Jun 17, 2026):''' Yes. Spells are not a separate attack category — they are a tool that can be Melee or Ranged, just like Weapons. Chain Attack triggers on any successful Hit by another friendly model, regardless of attack type.


<section begin="Knockdown" />
----
----


'''Q:''' A model shows "Knockdown X", but the rules have no X value for Knockdown. What's correct?
<section end="Chain_Attack" />
 
== [[Fencing|Fencing]] ==
 
<section begin="Fencing" />
 
'''Q:''' As the Reactive player, does Fencing I (−3 modifier) apply even with no Activation Tokens left?


'''A:''' The description should simply read Knockdown the "X" belongs to the Fencing IV combat art. Treat it as plain Knockdown. ''(— meksmaks)''
'''A (Dockel, Feb 2026):''' No — to use a Combat Art you must target an enemy model, which requires spending an Activation Token.
<section end="Knockdown" />


<section begin="Knockdown" />
----
----


'''Q:''' If I hit my Target (A1) and also hit A2/A3 with the same attack, do they all get Knockdown?
<section end="Fencing" />
 
== [[Assassination|Assassination]] ==
 
<section begin="Assassination" />
 
'''Q:''' If Nightshade uses Mastery of Poisons then Cunning Precaution (Assassination II), does she gain Poison I or Poison II?


'''A:''' They are Hit by the attack, but only the Target (A1) is Hit with Knockdown. With a Targetless weapon you can't apply Knockdown at all, since you'd be "tripping" the point used for Targetless rather than a model. ''(— Dockel)''
'''A (meksmaks, Feb 2026):''' She gains Poison II. Mastery of Poisons upgrades any Poison I to Poison II, even if gained during that same turn.
<section end="Knockdown" />


<section begin="Impede" />
----
----


'''Q:''' Can Impede be triggered just by declaring intent to attack?
<section end="Assassination" />
 
== [[Chiyohime|Chiyohime]] ==
 
<section begin="Chiyohime" />
 
'''Q:''' Does Chiyohime's Profane Mend stratagem revive a Dead model?


'''A:''' No. For Impede, "the point of Attack" means the attack must actually be happening — Impede can't be procced by merely announcing intent. ''(— Dockel)''
'''A (meksmaks, May 17, 2026):''' Yes — this case slipped through the rules. The FAQ will clarify that Profane Mend also cancels the Dead state when it grants 1 HP.
<section end="Impede" />


<section begin="Assist" /><section begin="Ward" />
----
----


'''Q:''' In reaction, can I cast a spell to heal myself or an ally instead of acting against the opponent?
<section end="Chiyohime" />
 
== [[Misfortune|Misfortune]] ==
 
<section begin="Misfortune" />
 
'''Q:''' How does Misfortune work — once per die or once per roll? What if a failed die is rerolled into a success?


'''A:''' If the spell is not an Enchantment or Healing type, you can perform a reactive Assist on an allied model with it. Ward, for example, is a valid Assist in reaction, while Enchantments can't be cast in reaction due to the Active-role casting limitation. ''(— Dockel)''
'''A (meksmaks, Feb 01, 2026):''' Misfortune rerolls every successful die once. If you reroll a failed die into a success with another ability, Misfortune still procs and you must reroll that newly-successful die. You may only reroll once per die due to Misfortune, but there is no cap on total dice rerolled.
<section end="Assist" /><section end="Ward" />


<section begin="Hit and Retreat" /><section begin="Engaged" />
----
----


'''Q:''' How does Hit and Retreat work when a model is engaged by two enemies?
<section end="Misfortune" />
 
== [[Warrior|Warrior]] ==
 
<section begin="Warrior" />
 
'''Q:''' Does the Warrior class provide any bonus on the model's own Active turn attacks?


'''A:''' Activate the model with Hit and Retreat → declare the skill to break Engaged and move freely (enemies can still declare Attacks of Opportunity here) → perform Movement → Reactions → Action → if your Action was an Attack, you may then perform a Normal Movement → if you end outside the enemies' melee reach, Engaged is not applied at the end of the Resolution Phase. ''(— Dockel)''
'''A (meksmaks, May 17, 2026):''' No — Warrior has no positive effect on Active turn attacks. In Active Role, the Great Guard (for example) can have STK 2 on Polearm and STK 3 on other weapons via Second Wind (Fencing III).
<section end="Hit and Retreat" /><section end="Engaged" />


<section begin="Vigilance" /><section begin="Surprise Attack" />
----
----


'''Q:''' Does a Sentinel with Vigilance see in all directions and resist Surprise Attack?
<section end="Warrior" />
 
== [[Spells|Spells]] ==


'''A:''' Yes — Vigilance grants 360° awareness and immunity to Surprise Attack, and it keeps STK 2 on reactive shots. To shut it down, engage it in melee first so it can't make ranged attacks and its LoS is limited to its Awareness. ''(meksmaks)''
<section begin="Spells" />
<section end="Vigilance" /><section end="Surprise Attack" />
 
'''Q:''' When placing an AoE template, what happens if you cannot fully cover the main target?
 
'''A (meksmaks, Mar 30, 2026):''' You cannot perform the attack — analogous to a target being out of RCH. The template must fully cover the main target.


<section begin="Protector" /><section begin="Engaged" />
----
----


'''Q:''' Can an Engaged model use Protector to move out of engagement?
'''Q:''' When casting a Targetless AoE in Reaction, does the template need to be centred on the target?


'''A:''' Yes. Being Engaged only affects the Declaration of Movement. With Protector you don't Declare Movement, so you can break the Engaged state that way. SPD is used for Movements; Protector isn't performing Walk or Run, so a model with a target within half its SPD can simply appear next to it in a legal spot. ''(— Dockel)''
'''A (meksmaks, Apr 01, 2026):''' You cannot use Targetless in Reaction. However, AoEs can still be positioned in Reaction — the template needs to fully cover the target (or as much as possible).
<section end="Protector" /><section end="Engaged" />


<section begin="Targetless" />
----
----


'''Q:''' Does placing a Targetless template (e.g., Haze Bombs) require a successful ACC roll?
'''Q:''' Do AoE attacks apply the standard −4 Friendly Fire modifier and the 17–20 target-switch?


'''A:''' Yes — in the Active role it's a Targetless action, but it's still an attack/assist that requires an ACC roll (plus any reroll). ''(— meksmaks)''
'''A (meksmaks, Apr 02, 2026):''' AoEs are exempt from the stackable −4 modifier and the 17–20 Friendly Fire rule. However, all Hits that can deal damage (including melee Sweeps) still trigger Friendly Fire rolls. Exception: spells that cannot damage friendly models (e.g. Blinding Light) are fully exempt.
<section end="Targetless" />


<section begin="Charm I/II" />
----
----


'''Q:''' How does Charm interact with a model's reaction?
'''Q:''' If a healing spell with STK 2 (e.g. A Second Chance, Hastened Recovery) targets the same model twice, does it apply the effect twice?


'''A:''' The first part of Charm happens during the Reaction step. If you target a Charm II model with an Attack as a reaction and fail the INT roll, your reaction changes to Nothing. Targetless reactions like Dodge don't trigger Charm. ''(— meksmaks)''
'''A (meksmaks, Apr 28, 2026):''' No. You cannot apply Attack Roll logic to an Assist-type spell. Splitting STK on different targets is fine, but targeting the same model twice does not double the healing.
<section end="Charm I/II" />


<section begin="Summoner" /><section begin="Targetless" /><section begin="Dispel Magic" />
----
----


'''Q:''' How do you remove a summoned creature with Dispel?
'''Q:''' Does Chain Attack trigger on Spells?


'''A:''' Dispel must be cast as an Attack to remove a Summon, so it must target the creature (you can't use Targetless). Just as it can be Dodged, it can also be avoided with a Ward. ''(— meksmaks)''
'''A (meksmaks, Jun 17, 2026):''' Yes — Spells are not a separate category. They are a tool that can be Melee or Ranged, just like Weapons. Chain Attack triggers on any successful Hit by another friendly model.
<section end="Summoner" /><section end="Targetless" /><section end="Dispel Magic" />


<section begin="Throwing" />
----
----


'''Q:''' How do STK and Quantity interact for Consumables versus Throwing weapons?
'''Q:''' Can a Protector on elevated terrain intercept an attack on an ally at a different height?


'''A:''' Consumables X STK uses a single Quantity. Throwing — X STK uses X Quantity (e.g., throwing 2 daggers uses both). ''(— Dockel)''
'''A (meksmaks, Jun 17, 2026):''' Yes Protector requires being within ½ SPD, including vertically. Otherwise it functions as normal.
<section end="Throwing" />


<section begin="Attack" />
----
----


'''Q:''' Is Attack of Opportunity available in the Active role?
'''Q:''' Is the same spell an Attack or an Assist depending on the target?


'''A:''' No — Attack of Opportunity is a Reaction; it isn't used in the Active role. ''(— meksmaks)''
'''A (deokel, Jun 2026):''' Yes actions targeting friendly models = Assist; actions targeting enemies = Attack. The same spell can function as either depending on its target. Casting a healing spell on an enemy (if it has a harmful effect) would be an Attack.
<section end="Attack" />


<section begin="Attack" />
----
----
<section end="Spells" />


'''Q:''' My model is attacked and attacks back, while other enemies also attack it. Who participates in the confrontation?
== [[Blinding Light|Blinding Light]] ==


'''A:''' Confrontation occurs only between two models that are targeting each other. Other attacks simply go through. A successful Attack Roll is one that has already passed (wasn't cancelled by) the confrontation. ''(meksmaks / Dockel)''
<section begin="Blinding_Light" />
<section end="Attack" />
 
'''Q:''' With Blinding Light (STK 2 Targetless), can you place two templates in two different spots?
 
'''A (meksmaks, Feb 25, 2026):''' Yes — STK 2 in the Active Phase means you can place two separate templates in completely different spots.


<section begin="Sorcerer" /><section begin="Wizard" />
----
----


'''Q:''' Does the Sorcerer/Wizard reroll let you reroll a failed damage roll?
<section end="Blinding_Light" />


'''A:''' No. Casting a spell means rolling for the spell to happen, so the reroll applies only to the casting roll (to hit / to perform the Assist) — Mage, Sorcerer and Wizard do not allow rerolling damage rolls. ''(— meksmaks)''
== [[General Rules|General Rules]] ==
<section end="Sorcerer" /><section end="Wizard" />
 
<section begin="General_Rules" />
 
'''Q:''' Does the Quest end immediately if all of a player's models are Incapacitated at the start of their turn?
 
'''A (bubalosoldier, Apr 17, 2026):''' Yes — this rule is still valid as written. It is under review, but remains in place until the next rules update.


<section begin="Panicked" /><section begin="Engaged" />
----
----


'''Q:''' How do Panicked and Engaged interact for forced movement?
'''Q:''' Does starting your activation already in Base-to-Base contact count as 'coming to base contact'?


'''A:''' Engaged takes priority while Engaged you may only move directly toward the engaging model. That's why a Panicked model that fails its Morale check while Engaged has to Dodge instead. ''(— Dockel)''
'''A (bubalosoldier, Apr 17, 2026):''' Yes starting your activation already in contact counts for effects that trigger on 'come to base contact' (e.g. Agony, Treasure Hunt).
<section end="Panicked" /><section end="Engaged" />


<section begin="Flying" />
----
----


'''Q:''' Can a model enter the Flying state at the start of its movement and cancel it at the end of the same movement?
'''Q:''' Which is the most accurate source — Guildhall or the online rulebook?


'''A:''' No — it works like Crouched (rulebook p.41): the model may either enter OR cancel the Flying state during the Movement Step, not both. You can do it once per Activation sequence. ''(— meksmaks / Dockel)''
'''A (meksmaks, Apr 24, 2026):''' Guildhall is still undergoing updates. The 1.6 online rulebook is the best source of knowledge until Guildhall is fully updated.
<section end="Flying" />


<section begin="Crouched" />
----
----


'''Q:''' What does being Crouched do?
'''Q:''' Do Hostiles in Skirmish perform Recovery Rolls? Can you pick up an Intrigue while Engaged?


'''A:''' Crouched halves ARM, caps STK at 1, disables Engaging the enemy, dismounts Riders, cancels Flying, halves SPD, and grants Light Cover. You may enter or cancel Crouched at the start or end of the Movement Step (rulebook p.41). ''(— meksmaks)''
'''A (meksmaks, May 08, 2026):''' 1. Hostiles follow the same rules as player models — unless the scenario forbids it, they can attempt Recovery Rolls. 2. If it is not forbidden, it is allowed.
<section end="Crouched" />


<section begin="Interact" />
----
----


'''Q:''' Can Interact be declared as a Reaction?
'''Q:''' During a Ceasefire scenario rule, can VP still be scored?


'''A:''' Yes. Reaction only limits targeting enemies to the Activated model; otherwise you can Interact (e.g., with Magic Stones), Trade, or Perceive an Intrigue, as long as the scenario allows it. You cannot Death Blow, since a downed enemy can't be the activated model. ''(— Dockel)''
'''A (deokel, Mar 2026):''' During Ceasefire you cannot score any VP — actions that would normally score VP are wasted during this phase.
<section end="Interact" />


<section begin="Burn (X)" />
----
----
<section end="General_Rules" />
== [[Sweep I/II|Sweep I/II]] ==
<section begin="Sweep" />


'''Q:''' How does Burn deal its damage?
'''Q:''' How exactly does Sweep resolve — does the initial target get hit first, then others?


'''A:''' Burn only triggers if the initial attack dealt at least 1 Wound. You then roll additional Burns based on the Burn (X) value, against the attack's PW and ignoring the target's ARM — these are extra rolls, not auto-wounds. ''(— Dockel / meksmaks)''
'''A (deokel, Feb 2026):''' Decomposing Sweep: first you roll for an Attack, and if successful, prior to it becoming a Hit on the Target, you check the Sweep condition. All models within LoS and Melee RCH suffer a Hit simultaneously. It's a broad swing that lands before the initial Hit is even processed.
<section end="Burn (X)" />


<section begin="Duelist" />
----
----


'''Q:''' Does Duelist stop everyone from using Combat Arts I–III, or only the targeted model?
'''Q:''' Can Sweep apply effects like Cleave and Knockdown to all models in range?


'''A:''' A model targeted by Duelist cannot use its I–III Combat Arts; if it declared such a Combat Art in reaction and is then targeted by Duelist, that Combat Art's effect is voided. Level IV is unaffected. ''(— Dockel)''
'''A (deokel, Feb 2026):''' Yes — Sweep is a broad attack. Effects like Cleave and Knockdown apply to all models that suffer a Wound from it, not just the original target.
<section end="Duelist" />


<section begin="Finishing Strike" />
----
----


'''Q:''' How many times can Finishing Strike trigger per activation?
<section end="Sweep" />


'''A:''' Only once per activation sequence — "a Wound" happens only a single time. ''(— Dockel)''
== [[Finishing Strike|Finishing Strike]] ==
<section end="Finishing Strike" />
 
<section begin="Finishing_Strike" />
 
'''Q:''' What is the damage resolution order when Berserker, Finishing Strike, Cleave, and Burn all interact?
 
'''A (deokel, Feb–Mar 2026):''' Resolution happens in simultaneous windows: (1) Initial Damage rolls — Berserker can negate here, which also prevents Cleave, Burn and Finishing Strike from triggering. (2) If a Wound is dealt: Finishing Strike, Cleave, and Burn all resolve simultaneously. Berserker can negate each in their own window. Once a Wound has been dealt and effects triggered, it cannot be retroactively negated.


<section begin="Chain Attack" />
----
----


'''Q:''' When does Chain Attack trigger?
<section end="Finishing_Strike" />


'''A:''' Chain Attack requires a successful Hit made by another friendly model, and it is rolled on the Hit, not on the Damage/Wound. ''(— Dockel)''
== [[Berserker|Berserker]] ==
<section end="Chain Attack" />


<section begin="Berserker" />
<section begin="Berserker" />
'''Q:''' If Berserker negates the initial Wound, do Cleave, Burn, and Finishing Strike still apply?
'''A (deokel, Mar 2026):''' No — if Berserker negates the Wound from the initial Damage roll, Cleave, Burn and Finishing Strike never trigger because those effects are contingent on a model suffering a Wound. They exist in the next simultaneous window only if the Wound was dealt.
----
----


'''Q:''' If several models wound a Berserker in the same activation sequence, can it ignore all the wounds?
'''Q:''' Can Berserker negate Wounds from multiple simultaneous Damage rolls (Chain Attack, Sweep, etc.)?
 
'''A (deokel, Mar 2026):''' Yes — Berserker can negate all simultaneous Damage rolls in the same resolution window. Each Wound is rolled separately in T.
 
----


'''A:''' Yes — Berserker can nullify all simultaneous damage rolls, even from different attackers (multiple reactions, Chain Attacks, etc.). The Berserker roll happens when the model is to suffer a Wound (after the damage rolls); effects like Cleave, Burn and Finishing Strike occur on Wounding, so if Berserker negates the wounding damage, those effects don't apply either. ''(— Dockel / meksmaks)''
<section end="Berserker" />
<section end="Berserker" />


<section begin="Dodge" />
== [[Impede|Impede]] ==
 
<section begin="Impede" />
 
'''Q:''' Does Impede counter Hit and Retreat?
 
'''A (deokel, Feb 2026):''' Yes — Impede is a hard counter to Hit and Retreat. When a Hit and Retreat model tries to disengage, a model with Impede in Melee RCH can declare an Attack of Opportunity, which immediately re-Engages and stops the Moving model.
 
----
----


'''Q:''' Is the movement after a Dodge mandatory?
<section end="Impede" />


'''A:''' No — the Dodge section (rulebook 1.6, p.57) states the model CAN move at the end of the Resolution Step; the movement is optional. ''(— meksmaks)''
== [[Flying|Flying]] ==
<section end="Dodge" />


<section begin="Targetless" /><section begin="Shrouded" />
<section begin="Flying" />
----


'''Q:''' Can you affect a Shrouded model with a Targetless AoE spell?
'''Q:''' Can a Flying model be targeted by a Melee Attack?


'''A:''' You're not targeting the model, but you can target a visible point nearby thanks to the Targetless rule, and a Shrouded model under the template will be affected. ''(— Dockel)''
'''A (deokel, Feb 2026):''' No — a Flying model cannot be targeted by a Melee Attack. However, if the Flying model itself declares a Melee Attack, the opponent can switch their Reaction to an Attack. A Flying model within RCH of a Sweep targeting another model will still receive a Hit from that Sweep.
<section end="Targetless" /><section end="Shrouded" />


<section begin="Targetless" />
----
----


'''Q:''' Can the Targetless trait be used in reaction?
'''Q:''' Does Slowed from a Spell (like Anari's ability) last beyond the end of the turn?


'''A:''' No — Targetless applies only during the Active role. When Dodging you are targeting yourself; AoE templates can still be positioned in reaction, but without the Targetless benefit. ''(— Dockel)''
'''A (deokel, Apr–May 2026):''' No — Slowed from Anari's spells ends at the end of the turn, similarly to Archery II's Slowed effect. This was confirmed after clarification — the duration got lost during rulebook reorganisation.
<section end="Targetless" />


<section begin="Dash" /><section begin="Hit and Retreat" />
----
----


'''Q:''' How does Dash enable Hit and Retreat?
<section end="Flying" />


'''A:''' Dash lets a model declare a special, limited (unmodified, 1 STK) melee Attack Action on top of declaring the Special Movement Run — which is normally not allowed. That declared Attack is what Hit and Retreat needs to function. ''(— meksmaks / Dockel)''
== [[Burn (X)|Burn (X)]] ==
<section end="Dash" /><section end="Hit and Retreat" />


<section begin="Shrouded" /><section begin="Perceive" />
<section begin="Burn" />
----


'''Q:''' Can I declare an Attack against a Shrouded enemy?
'''Q:''' How does Ice Shield interact with Burn — does the −3 PW reduction apply to Burn rolls too?


'''A:''' No. The Shrouded state restricts targeting the model with any action other than Perceive (it also can't be assisted or enchanted by friendly models), so you can't declare an Attack on it. If you declared Dodge or Perceive against a Shrouded model and it reveals itself, you may switch your Reaction. ''(— Dockel)''
'''A (deokel, Mar 2026):''' Yes — Ice Shield's −3 PW reduction applies to Burn damage rolls as well. The second damage roll still has −3 to PW.
<section end="Shrouded" /><section end="Perceive" />


<section begin="Summoner" />
----
----


'''Q:''' Can a model raised by Chiyohime's Deathweaving Fan summon a tier 3+ creature even after she becomes Incapacitated or Dead?
'''Q:''' Can Berserker negate Wounds from Burn rolls?


'''A:''' The Fan grants the ability; it still functions as a conjuration spell, so all conjuration restrictions still apply — it is simply a different source of the spell. ''(— BubaSolider)''
'''A (deokel, Mar 2026):''' Yes — Burn damage rolls happen in the same simultaneous window as Finishing Strike and Cleave (after the initial Wound). Berserker can roll T for each of these Wounds separately.
<section end="Summoner" />


----
----
<small>''Source: Eldfall Chronicles community Discord.''</small>
 
<section end="Burn" />
 
[[Category:Rules]]
[[Category:Rules]]

Latest revision as of 13:26, 25 June 2026

Answers from Discord — community rules clarifications from the official Eldfall Chronicles Discord. Answers by meksmaks (Community Manager / Rules Expert) and bubalosoldier (Frostpeak Publishing), Feb–Jun 2026.

These are community clarifications, not official errata. Always check the latest rulebook first.



Q: How many lines do you need to draw to establish Line of Sight?

A (meksmaks, Jun 24, 2026): You only need to draw 1 line to be considered as having LoS. The player commanding the attacking model chooses which line to draw. If you can also draw a line that passes through terrain/obstruction, apply its Cover effect accordingly.


Q: Can a model use another model (friend or foe) as Cover?

A (meksmaks, Jun 24, 2026): Models can block off LoS to one another, but they do not provide Cover per se. The Cover section begins with 'a piece of scenery' — Cover requires terrain, not models.


Q: If a model's Hitbox is only partially visible, does it have Cover?

A (meksmaks, Jun 24, 2026): If any player can draw a line between attacker and target that passes through terrain (wider and taller than the target) and the target is within 1" of that terrain, the target has Heavy Cover.


Q: Which models cannot benefit from Cover at all?

A (meksmaks, Jun 24, 2026): Models larger than Size: Large cannot get Cover.


Q: Does Cover apply if some LoS lines are clear and others pass through terrain?

A (deokel, Jun 24, 2026): You only need one unobstructed line to establish LoS. But if any player can simultaneously draw a line through terrain, Cover applies — even if another line is unobstructed. The attacking player chooses the LoS line; Cover is assessed separately from any line that passes through relevant terrain.




Q: Do Cover and Haze Bombs stack?

A (meksmaks, May 17, 2026): Yes — Cover and Haze Bombs stack.


Q: If the Protector steps in front of an attack, do Cover modifiers use the Protector's position or the original target's?

A (deokel, May 10, 2026): All modifiers — including Cover — apply based on the Protector's actual position. Smart positioning of the Protector is rewarded by the rules.




Q: Do the modifiers from Haze and Cover stack with each other?

A (meksmaks, May 17, 2026): Yes, they stack.


Q: Can Haze Bombs be used in Reaction to target friendly models?

A (meksmaks, Mar 15, 2026): Yes — in Reaction it becomes an Assist. You can target your own models within range, but they must end up fully under the template.


Q: Does placing a Haze Bomb template require a successful ACC roll?

A (meksmaks, Mar 15, 2026): Yes. In the Active Role it is a Targetless action, but it is still an Attack/Assist requiring an ACC roll (plus any Reroll).




Q: What does 'unmodified STK 1' mean — can it be boosted by other effects?

A (meksmaks, May 06–17, 2026): To perform an unmodified STK 1 means you cannot modify the STK value at all. In the 1.6 ruleset, hard caps on STK — such as those from Crouched, Dash, or Flying — are intended to be unmodifiable.




Q: Can you use Attack of Opportunity against a Stealth model that begins its activation outside your LoS?

A (meksmaks, Feb 02, 2026): You need LoS to target — Stealth I voids even Clairvoyance. With no LoS, no Reaction is possible. If you gain LoS during movement: Dodge is always possible; Attack of Opportunity requires both LoS and RCH met simultaneously during the Movement Step; a normal reactive Attack requires LoS to declare and RCH + LoS met during Resolution.


Q: Does a Shrouded model immediately reveal when it declares an Attack?

A (meksmaks / Dockel, Mar 19, 2026): Yes — when a Shrouded model declares an Attack, it reveals itself instantly. Exception: if the target has Vigilance, the Vigilant model can still declare a Reaction.


Q: Does Perceive only work within Awareness range?

A (meksmaks, Mar 19, 2026): Yes — Perceive only works within the model's Awareness.


Q: When a Shrouded model is Perceived, does it reveal at Declaration or only at Resolution?

A (deokel, Mar 19, 2026): Perceive resolves at the Resolution Step — the Shrouded model doesn't reveal at Declaration. If the Shrouded model then declares an Attack before Resolution, it reveals itself at that point. Perceive only works within the Perceiving model's Awareness.




Q: How can a model willingly enter the Crouched state other than by declaring Dodge?

A (meksmaks, Mar 07, 2026): A model may also enter or cancel the Crouched state at the start or end of its Movement Step during its own Activation (Rulebook 1.6, p.41).




Q: Does Vigilance let a Sentinel use full STK on reactive ranged shots?

A (meksmaks, Mar 07, 2026): Yes. Vigilance grants 360° Front arc and immunity to Surprise Attack, and the model keeps its full STK on reactive shots. The best counter is to Engage it in melee first, preventing ranged attacks and limiting LoS to Awareness.




Q: Does an Unarmed attack or a Melee-type Spell (e.g. Flare) create an Engagement zone?

A (meksmaks, Apr 28, 2026): No. You need a Melee Weapon to Engage — even a Dagger qualifies. Unarmed is a specific attack, not a Weapon. Similarly, Flare (a Melee Attack Spell) is not a Weapon and cannot create an Engagement zone.


Q: Can an Incapacitated model still be Engaged?

A (meksmaks, Feb 14, 2026): Yes — an Incapacitated model can still be Engaged. It just cannot act itself. The Reroll of the Recovery Roll is prohibited if either the Incapacitated model or another allied model in Base-to-Base contact is Engaged.


Q: Does holding a Ranged Weapon in hand remove your Engagement zone even if you also carry a sword?

A (deokel, Mar 2026): Yes — when you declare a Ranged Attack, you're holding the Ranged Weapon and have no passive Engagement zone, even if you also own a Melee Weapon. Engagement requires a Melee Weapon to be in hand.


Q: Do two casters in Base-to-Base contact Engage each other if neither has a Melee Weapon?

A (deokel, Apr 28, 2026): No. Only models with a Melee Weapon equipped can Engage. Two models with only spells and accessories (no melee weapons) in Base-to-Base contact are not Engaged — unless their accessory explicitly states it can Engage (like Chanra's staff).




Q: Can Protector void an attack by placing itself behind a wall with no LoS?

A (meksmaks, May 10, 2026): No — Protector cannot void an attack. If the attack was viable against the initial target, treat it as viable against the Protector regardless of its position. All modifiers (Cover, RCH, etc.) are calculated from the Protector's actual position.


Q: Does the Protector's movement count toward triggering Engagement zones, and can it move through walls?

A (meksmaks, May 10, 2026): Protector doesn't Declare Movement — it appears in a legal spot next to the protected model. The ½ SPD limit includes vertical distance. We intend to clarify in a future FAQ that Protector cannot teleport through walls.


Q: Does Cover benefit the Protector after it steps in front of an attack?

A (meksmaks, May 10, 2026): Yes — all modifiers (including Cover) apply based on the Protector's actual position, to reward smart positioning.




Q: Is the movement after a successful Dodge mandatory?

A (meksmaks, Feb 2026): No — Rulebook 1.6, p.57 states the model 'can' move at the end of the Resolution Step. The movement is optional.


Q: If I Dodge a Sweep attack, am I protected from the Sweep's other Hits too?

A (deokel, Feb 2026): Dodge is per-model. If you Dodge successfully, only your model ignores the Hit — other models in range of the Sweep are still affected if the Attack succeeds.




Q: Does Chain Attack trigger on Ranged Attacks and Spells?

A (meksmaks, Jun 17, 2026): Yes. Spells are not a separate attack category — they are a tool that can be Melee or Ranged, just like Weapons. Chain Attack triggers on any successful Hit by another friendly model, regardless of attack type.




Q: As the Reactive player, does Fencing I (−3 modifier) apply even with no Activation Tokens left?

A (Dockel, Feb 2026): No — to use a Combat Art you must target an enemy model, which requires spending an Activation Token.




Q: If Nightshade uses Mastery of Poisons then Cunning Precaution (Assassination II), does she gain Poison I or Poison II?

A (meksmaks, Feb 2026): She gains Poison II. Mastery of Poisons upgrades any Poison I to Poison II, even if gained during that same turn.




Q: Does Chiyohime's Profane Mend stratagem revive a Dead model?

A (meksmaks, May 17, 2026): Yes — this case slipped through the rules. The FAQ will clarify that Profane Mend also cancels the Dead state when it grants 1 HP.




Q: How does Misfortune work — once per die or once per roll? What if a failed die is rerolled into a success?

A (meksmaks, Feb 01, 2026): Misfortune rerolls every successful die once. If you reroll a failed die into a success with another ability, Misfortune still procs and you must reroll that newly-successful die. You may only reroll once per die due to Misfortune, but there is no cap on total dice rerolled.




Q: Does the Warrior class provide any bonus on the model's own Active turn attacks?

A (meksmaks, May 17, 2026): No — Warrior has no positive effect on Active turn attacks. In Active Role, the Great Guard (for example) can have STK 2 on Polearm and STK 3 on other weapons via Second Wind (Fencing III).




Q: When placing an AoE template, what happens if you cannot fully cover the main target?

A (meksmaks, Mar 30, 2026): You cannot perform the attack — analogous to a target being out of RCH. The template must fully cover the main target.


Q: When casting a Targetless AoE in Reaction, does the template need to be centred on the target?

A (meksmaks, Apr 01, 2026): You cannot use Targetless in Reaction. However, AoEs can still be positioned in Reaction — the template needs to fully cover the target (or as much as possible).


Q: Do AoE attacks apply the standard −4 Friendly Fire modifier and the 17–20 target-switch?

A (meksmaks, Apr 02, 2026): AoEs are exempt from the stackable −4 modifier and the 17–20 Friendly Fire rule. However, all Hits that can deal damage (including melee Sweeps) still trigger Friendly Fire rolls. Exception: spells that cannot damage friendly models (e.g. Blinding Light) are fully exempt.


Q: If a healing spell with STK 2 (e.g. A Second Chance, Hastened Recovery) targets the same model twice, does it apply the effect twice?

A (meksmaks, Apr 28, 2026): No. You cannot apply Attack Roll logic to an Assist-type spell. Splitting STK on different targets is fine, but targeting the same model twice does not double the healing.


Q: Does Chain Attack trigger on Spells?

A (meksmaks, Jun 17, 2026): Yes — Spells are not a separate category. They are a tool that can be Melee or Ranged, just like Weapons. Chain Attack triggers on any successful Hit by another friendly model.


Q: Can a Protector on elevated terrain intercept an attack on an ally at a different height?

A (meksmaks, Jun 17, 2026): Yes — Protector requires being within ½ SPD, including vertically. Otherwise it functions as normal.


Q: Is the same spell an Attack or an Assist depending on the target?

A (deokel, Jun 2026): Yes — actions targeting friendly models = Assist; actions targeting enemies = Attack. The same spell can function as either depending on its target. Casting a healing spell on an enemy (if it has a harmful effect) would be an Attack.




Q: With Blinding Light (STK 2 Targetless), can you place two templates in two different spots?

A (meksmaks, Feb 25, 2026): Yes — STK 2 in the Active Phase means you can place two separate templates in completely different spots.




Q: Does the Quest end immediately if all of a player's models are Incapacitated at the start of their turn?

A (bubalosoldier, Apr 17, 2026): Yes — this rule is still valid as written. It is under review, but remains in place until the next rules update.


Q: Does starting your activation already in Base-to-Base contact count as 'coming to base contact'?

A (bubalosoldier, Apr 17, 2026): Yes — starting your activation already in contact counts for effects that trigger on 'come to base contact' (e.g. Agony, Treasure Hunt).


Q: Which is the most accurate source — Guildhall or the online rulebook?

A (meksmaks, Apr 24, 2026): Guildhall is still undergoing updates. The 1.6 online rulebook is the best source of knowledge until Guildhall is fully updated.


Q: Do Hostiles in Skirmish perform Recovery Rolls? Can you pick up an Intrigue while Engaged?

A (meksmaks, May 08, 2026): 1. Hostiles follow the same rules as player models — unless the scenario forbids it, they can attempt Recovery Rolls. 2. If it is not forbidden, it is allowed.


Q: During a Ceasefire scenario rule, can VP still be scored?

A (deokel, Mar 2026): During Ceasefire you cannot score any VP — actions that would normally score VP are wasted during this phase.




Q: How exactly does Sweep resolve — does the initial target get hit first, then others?

A (deokel, Feb 2026): Decomposing Sweep: first you roll for an Attack, and if successful, prior to it becoming a Hit on the Target, you check the Sweep condition. All models within LoS and Melee RCH suffer a Hit simultaneously. It's a broad swing that lands before the initial Hit is even processed.


Q: Can Sweep apply effects like Cleave and Knockdown to all models in range?

A (deokel, Feb 2026): Yes — Sweep is a broad attack. Effects like Cleave and Knockdown apply to all models that suffer a Wound from it, not just the original target.




Q: What is the damage resolution order when Berserker, Finishing Strike, Cleave, and Burn all interact?

A (deokel, Feb–Mar 2026): Resolution happens in simultaneous windows: (1) Initial Damage rolls — Berserker can negate here, which also prevents Cleave, Burn and Finishing Strike from triggering. (2) If a Wound is dealt: Finishing Strike, Cleave, and Burn all resolve simultaneously. Berserker can negate each in their own window. Once a Wound has been dealt and effects triggered, it cannot be retroactively negated.




Q: If Berserker negates the initial Wound, do Cleave, Burn, and Finishing Strike still apply?

A (deokel, Mar 2026): No — if Berserker negates the Wound from the initial Damage roll, Cleave, Burn and Finishing Strike never trigger because those effects are contingent on a model suffering a Wound. They exist in the next simultaneous window only if the Wound was dealt.


Q: Can Berserker negate Wounds from multiple simultaneous Damage rolls (Chain Attack, Sweep, etc.)?

A (deokel, Mar 2026): Yes — Berserker can negate all simultaneous Damage rolls in the same resolution window. Each Wound is rolled separately in T.




Q: Does Impede counter Hit and Retreat?

A (deokel, Feb 2026): Yes — Impede is a hard counter to Hit and Retreat. When a Hit and Retreat model tries to disengage, a model with Impede in Melee RCH can declare an Attack of Opportunity, which immediately re-Engages and stops the Moving model.




Q: Can a Flying model be targeted by a Melee Attack?

A (deokel, Feb 2026): No — a Flying model cannot be targeted by a Melee Attack. However, if the Flying model itself declares a Melee Attack, the opponent can switch their Reaction to an Attack. A Flying model within RCH of a Sweep targeting another model will still receive a Hit from that Sweep.


Q: Does Slowed from a Spell (like Anari's ability) last beyond the end of the turn?

A (deokel, Apr–May 2026): No — Slowed from Anari's spells ends at the end of the turn, similarly to Archery II's Slowed effect. This was confirmed after clarification — the duration got lost during rulebook reorganisation.




Q: How does Ice Shield interact with Burn — does the −3 PW reduction apply to Burn rolls too?

A (deokel, Mar 2026): Yes — Ice Shield's −3 PW reduction applies to Burn damage rolls as well. The second damage roll still has −3 to PW.


Q: Can Berserker negate Wounds from Burn rolls?

A (deokel, Mar 2026): Yes — Burn damage rolls happen in the same simultaneous window as Finishing Strike and Cleave (after the initial Wound). Berserker can roll T for each of these Wounds separately.