Charm I/II: Difference between revisions

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<!-- PAGE: Charm I/II -->
<!-- PAGE: Charm I/II -->
'''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence.
'''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence.


'''II:''' On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence.
'''II:''' On a failed INT roll, it must also [[Walk]] toward this model for its full SPD (if able) at the end of the Activation Sequence.
 
== Community Answers (Discord) ==
{{#lst:Answers from Discord|Charm I/II}}
 
== Immunities & interactions ==
Traits and abilities that ignore, prevent or negate this effect:
* [[Construct]] — is immune to Charm.
* [[Elemental]] — is immune to Charm.


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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 67.''</small>
[[Category:Skills]]
[[Category:Skills]]



Latest revision as of 11:17, 23 June 2026


I: An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence.

II: On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence.

Community Answers (Discord)

[edit | edit source]

Immunities & interactions

[edit | edit source]

Traits and abilities that ignore, prevent or negate this effect:


Source: Eldfall Chronicles Rulebook v1.6, p. 67.