Charm I/II: Difference between revisions
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Reevol>Import Update 2026-06-11: refreshed content, Discord answers, Action insets |
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'''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence. | '''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence. | ||
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{{#lst:Answers from Discord|Charm I/II}} | {{#lst:Answers from Discord|Charm I/II}} | ||
== Immunities & interactions == | |||
Traits and abilities that ignore, prevent or negate this effect: | |||
* [[Construct]] — is immune to Charm. | |||
* [[Elemental]] — is immune to Charm. | |||
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 67.''</small> | |||
[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 11:17, 23 June 2026
I: An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence.
II: On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence.
Community Answers (Discord)
[edit | edit source]Immunities & interactions
[edit | edit source]Traits and abilities that ignore, prevent or negate this effect:
Source: Eldfall Chronicles Rulebook v1.6, p. 67.