Musha Bowmaster: Difference between revisions
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'''Musha Bowmaster''' is a unit of the [[:Category:Empire of Soga|Empire of Soga]] faction in ''Eldfall Chronicles''. | |||
'''Musha Bowmaster''' is a unit of the | |||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | ! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | ||
|- | |- | ||
| Medium || [[Warrior]] / [[Marksman]] || | | Medium || [[Warrior]] / [[Marksman]] || 19 || 2 || 2 || 5 || 12 || 12 || 14 || 10 || 11 || 13 || 2 || 2 || 17 | ||
|} | |} | ||
== Classes == | ==Classes== | ||
=== [[Warrior]] === | ===[[Warrior]]=== | ||
During their Strategic phase, a Warrior may shift to a Defensive Stance | During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise. | ||
=== [[Marksman]] === | ===[[Marksman]]=== | ||
If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence. | If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence. | ||
== Traits == | ==Traits== | ||
; [[Duelist | ; [[Duelist|Duelist]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less. | ||
; [[Resourceful | ; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade. | ||
== | ==Combat Arts== | ||
===Fencing (Level I)=== | |||
{| class="wikitable" | |||
! Lvl !! Effect | |||
|- style="font-weight:bold;" | |||
| I ← this model || Masterful Parry: Target's Melee Attack suffers -3 Modifier. | |||
|} | |||
== | ===Archery (Level III)=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Lvl !! Effect | ||
|- | |- | ||
| I | | I || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches. | ||
|- | |- | ||
| II || | | II || Piercing Shot — This model's Ranged Attack gains Armor-Piercing. | ||
|- style="font-weight:bold;" | |||
| III ← this model || Staggering Precision: User's Ranged Attack gains [[Stagger]]. | |||
|- | |||
| | |||
|} | |} | ||
== | ==Inventory== | ||
''' | '''Inventory space:''' 5 | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect | ||
|- | |- | ||
| | | [[Bow]] || 1 || Weapon || T+3 || 0-24: 0 | ||
25-48: -6 || STA-1 || 2 || [[Two-Handed]] | |||
|- | |- | ||
| | | [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || — | ||
|- | |- | ||
| | | [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State. | ||
|} | |} | ||
==Glossary== | |||
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target. | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Empire of Soga]] | [[Category:Empire of Soga]] | ||
Latest revision as of 08:35, 27 July 2026
Musha Bowmaster is a unit of the Empire of Soga faction in Eldfall Chronicles.
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Warrior / Marksman | 19 | 2 | 2 | 5 | 12 | 12 | 14 | 10 | 11 | 13 | 2 | 2 | 17 |
Classes
[edit | edit source]During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.
If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.
Traits
[edit | edit source]- Duelist
- The target of this model's Attack Action cannot use its Combat Arts of level III or less.
- Resourceful
- A model with this Trait may receive 1 additional Upgrade.
Combat Arts
[edit | edit source]Fencing (Level I)
[edit | edit source]| Lvl | Effect |
|---|---|
| I ← this model | Masterful Parry: Target's Melee Attack suffers -3 Modifier. |
Archery (Level III)
[edit | edit source]| Lvl | Effect |
|---|---|
| I | Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches. |
| II | Piercing Shot — This model's Ranged Attack gains Armor-Piercing. |
| III ← this model | Staggering Precision: User's Ranged Attack gains Stagger. |
Inventory
[edit | edit source]Inventory space: 5
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Bow | 1 | Weapon | T+3 | 0-24: 0
25-48: -6 || STA-1 || 2 || Two-Handed | |||
| Sword | 1 | Weapon | T | 1 | STA | 1 | — |
| Dagger | 1 | Weapon | T-3 | 0 | STA | 0 | Throwing. +1 STK when used against a model in Crouched State. |
Glossary
[edit | edit source]- Throwing
- An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.