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'''Musha Bowmaster''' is a unit of the [[:Category:Empire of Soga|Empire of Soga]] faction in ''Eldfall Chronicles''.
'''Musha Bowmaster''' is a unit of the '''Empire of Soga''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| class="wikitable" style="text-align:center;"
|-
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Warrior]] / [[Marksman]] || 17 || 2 || 2 || 5 || 12 || 12 || 14 || 10 || 11 || 13 || 2 || 2 || 17
| Medium || [[Warrior]] / [[Marksman]] || 19 || 2 || 2 || 5 || 12 || 12 || 14 || 10 || 11 || 13 || 2 || 2 || 17
|}
|}


== Classes ==
==Classes==
=== [[Warrior]] ===
===[[Warrior]]===
During their Strategic phase, a Warrior may shift to a Defensive Stance (token). STK = 1 in Active role while in stance. Lasts until next Strategic phase.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


=== [[Marksman]] ===
===[[Marksman]]===
If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.
If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.


== Traits ==
==Traits==
; [[Duelist|Duelist I]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less.
; [[Duelist|Duelist]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less.
; [[Resourceful I/II|Resourceful I]] : This model may receive 1 additional Upgrade.
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


== Skills ==
==Combat Arts==
===Fencing (Level I)===
{| class="wikitable"
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← this model || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|}


== Spellcrafts ==
===Archery (Level III)===
 
== Combat Arts ==
=== [[Fencing]] (Level I) ===
'''Masterful Parry:''' Target's [[Melee Attack]] receives −3 to its modifier.
 
'''All levels of this Combat Art:'''
{| class="wikitable"
{| class="wikitable"
! Level !! Name !! Effect
! Lvl !! Effect
|-
|-
| I || '''Masterful Parry''' || Target's [[Melee Attack]] receives −3 to its modifier.
| I || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
|-
|-
| II || '''Harsh Riposte''' || Target's [[Melee Attack]] receives −1 Strike (min. 1).
| II || Piercing Shot — This model's Ranged Attack gains Armor-Piercing.
|-
|- style="font-weight:bold;"
| III || '''Second Wind''' || This model's [[Melee Attack]] gains +1 Strike.
| III ← this model || Staggering Precision: User's Ranged Attack gains [[Stagger]].
|-
| IV || '''Grapple & Thrash''' || This model's [[Melee Attack]] gains [[Knockdown]].
|-
| V || '''Striking the Gaps''' || This model's [[Melee Attack]] gains [[Ignore Armor]].
|}
|}


=== [[Archery]] (Level III) ===
==Inventory==
'''Staggering Precision:''' This model's [[Ranged Attack]] gains [[Stagger]].
'''Inventory space:''' 5


'''All levels of this Combat Art:'''
{| class="wikitable"
{| class="wikitable"
! Level !! Name !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
| I || '''Overdraw''' || When using a Weapon with two RCH values, the first RCH value is increased by 6".
|-
|-
| II || '''Impeding Momentum''' || On a Hit, target becomes [[Slowed]] until end of turn.
| [[Bow]] || 1 || Weapon || T+3 || 0-24: 0
25-48: -6 || STA-1 || 2 || [[Two-Handed]]
|-
|-
| III ← || '''Staggering Precision''' || This model's [[Ranged Attack]] gains [[Stagger]].
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 ||
|-
|-
| IV || '''Quickdraw''' || This model's [[Ranged Attack]] gains +1 STK.
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


==Glossary==
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.


== Stratagems ==
== Inventory ==
Bow (Ranged, PW: T+3, RCH: 0–24": 0 / 25–48": −6, STK: STA-1; [[Two-Handed]]) · Sword (Melee, PW: T, RCH: 1, STK: STA) · Dagger (Melee/Throwing, PW: T-3, RCH: 0, STK: STA; +1 STK vs [[Crouched]])
== Special ==
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]

Latest revision as of 08:35, 27 July 2026

Musha Bowmaster is a unit of the Empire of Soga faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Marksman 19 2 2 5 12 12 14 10 11 13 2 2 17

Classes

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During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.

Traits

[edit | edit source]
Duelist
The target of this model's Attack Action cannot use its Combat Arts of level III or less.
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Combat Arts

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Fencing (Level I)

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Lvl Effect
I ← this model Masterful Parry: Target's Melee Attack suffers -3 Modifier.

Archery (Level III)

[edit | edit source]
Lvl Effect
I Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
II Piercing Shot — This model's Ranged Attack gains Armor-Piercing.
III ← this model Staggering Precision: User's Ranged Attack gains Stagger.

Inventory

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Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Bow 1 Weapon T+3 0-24: 0

25-48: -6 || STA-1 || 2 || Two-Handed

Sword 1 Weapon T 1 STA 1
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.