Helrin Expatriate: Difference between revisions

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'''Helrin Expatriate''' is a unit of the [[:Category:Helian League|Helian League]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Helrin Expatriate''' is a unit of the [[:Category:Helian League|Helian League]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Helrin_Expatriate_portrait.jpg|200px|Helrin Expatriate]]
|-
| [[:File:Helrin_Expatriate.pdf|πŸ“„ '''PDF profile (A4)''']] <br /><small>[[:File:Helrin_Expatriate_A5.pdf|A5 booklet]]</small>
|}


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|- style="color:#888888;"
| ''[[Arcane Shield]]'' || ''I'' || ''Elder'' || ''Spell, Art of Enchanting, Ranged'' || ''β€”'' || ''16'' || ''1'' || ''Enchanted model gains +4 to its ARM value. This bonus cannot increase a model’s ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.''
|-
|-
| [[Burning Touch]] || I || Fire || Spell, Art of Enchanting, Melee_and_ranged || ✯ || 16 || 1 || Target gains: (Sweep I)[trait.SWEEP.1]; (Burn 1)[trait.BURN__X.1]. This enchanted model may declare Assist Action and remove (Bleeding)[trait.BLEEDING] State from an allied model in Base Contact.
| '''Burning Touch''' || I || Fire || Spell, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|- style="color:#888888;"
| ''[[Cutting Chill]]'' || ''I'' || ''Water'' || ''Spell, Art of Enchanting, Ranged'' || ''*'' || ''16'' || ''1'' || ''Enchanted model’s Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes (Immobilized)[trait.IMMOBILIZED] State.''
|- style="color:#888888;"
| ''[[Formless Edge]]'' || ''I'' || ''Air'' || ''Spell, Art of Enchanting, Ranged'' || ''*'' || ''16'' || ''1'' || ''The enchanted model’s Melee Attacks gains + 2 RCH and (Knockback 2)[trait.KNOCKBACK__X.1].''
|- style="color:#888888;"
| ''[[Featherlight]]'' || ''II'' || ''Air'' || ''Spell, Art of Enchanting, Ranged'' || ''β€”'' || ''16'' || ''1'' || ''Target gains +2 SPD.''
|-
|-
| [[Melting Touch]] || II || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: (Ignore Armor)[trait.IGNORE_ARMOR]; (Burn 1)[trait.BURN__X.1].
| '''Melting Touch''' || II || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|- style="color:#888888;"
| ''[[Mirror Bubble]]'' || ''II'' || ''Water'' || ''Spell, Art of Enchanting, Ranged'' || ''*'' || ''10'' || ''1'' || ''When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.''
|- style="color:#888888;"
| ''[[Spectral Blade]]'' || ''II'' || ''Elder'' || ''Spell, Art of Enchanting, Ranged'' || ''*'' || ''16'' || ''1'' || ''Target gains: (Ignore Armor)[trait.IGNORE_ARMOR] and (Stagger)[trait.STAGGER]''
|}
|}
''Castability: rows in '''black''' match this model's Affinity; grey rows are out-of-affinity and cannot be cast.''


==Inventory==
==Inventory==
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| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}
==Glossary==
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
A failed roll causes the model to suffer a Wound.
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
and Armor value is halved and its Attack Strike value becomes 1.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched or Dead state.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
it to be Engaged, but cannot react against models outside of its Awareness.
; Ignore Armor : A Hit with this Trait reduces the hit model's ARM to 0 for the duration of the Damage roll.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. This state can be canceled with a successful Dodge, which may be
performed either with Agility or Toughness. When it declares Dodge, it cannot
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]
[[Category:Neutral]]
[[Category:Neutral]]

Latest revision as of 15:15, 22 July 2026

Helrin Expatriate is a unit of the Helian League / Neutral faction in Eldfall Chronicles.

Helrin Expatriate
πŸ“„ PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Artificer / Ranger 16 3 2 5 13 13 8 10 10 12 6 2 16

Classes

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During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its Effect to themselves, without performing a roll, until their next Strategic phase.

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Traits

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Affinity (Fire)
A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)
Survival (Difficult, Forest Environment)
This model is not affected by the Difficult, Forest Environment.
Resourceful II
A model with this trait may receive another 1 additional Upgrade.

Skills

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Chain Attack
Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
Impede
When this model declares an Attack of Opportunity with a Melee Attack against a non-Engaged model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes Engaged immediately.

Spellcrafts

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Art of Enchanting (Level II)

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Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Art of Enchanting, Melee/Ranged ✯ 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Melting Touch II Fire Spell, Art of Enchanting, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.

Inventory

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Inventory space: 7

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1 β€”
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

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Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Burn (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Ignore Armor
A Hit with this Trait reduces the hit model's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.