Paladin of the Order: Difference between revisions

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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Curative Touch]] || I || Divine || Spell, Healing / Melee || - || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], [[Crippled]] and [[Poisoned]] States are removed from the model.
| '''Purgation''' || I || Divine || Spell, Hieromancy, Melee/Ranged || - || 16 || 1 || - Removes the[[Weakened]]
and [[Poisoned]] states from the
target.
- Removes any number of
Enchantments from the target.
- If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
|-
|-
| [[Purgation]] || I || Divine || Spell, Healing / Melee And Ranged || - || 16 || 1 || - Removes the[[Weakened]] and [[Poisoned]] states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
| '''Curative Touch''' || I || Divine || Spell, Hieromancy, Melee || - || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], [[Crippled]] and [[Poisoned]] States are removed from the model.
|}
|}


==Combat Arts==
==Combat Arts==
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! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| [[Banner Lance]] || 1 || Weapon || T+2 || 2 || STA || 2 || [[Two Handed]]
| [[Banner Lance]] || 1 || Weapon || T+2 || 2 || STA || 2 || [[Two-Handed|Two Handed]]
|-
|-
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
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! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''[[Sacred Vow]]''' || Authority || Remove all enemy Enchantments from the target. The target cannot be affected by enemy Enchantments until your next Strategic Phase.
| '''Sacred Vow''' || Authority || Remove all enemy Enchantments from the target. The target cannot be affected by enemy Enchantments until your next Strategic Phase.
|-
|-
| '''[[Solemn Presence]]''' || Authority || Soldiers gain [[Vigilance]].
| '''Solemn Presence''' || Authority || Soldiers gain [[Vigilance]].
|}
|}


==Special==
==Special==
If this model is not the Leader and the Leader becomes Incapacitated, this model may become the new Leader until the original Leader is revived.
If this model is not the Leader and the Leader becomes Incapacitated, this model may become the new Leader until the original Leader is revived.
==Glossary==
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
A failed roll causes the model to suffer a Wound.
; Crippled : A model in this state has halved Speed and Agility.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.
; Vigilance : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Latest revision as of 15:14, 22 July 2026

Paladin of the Order is a unit of the Helian League faction in Eldfall Chronicles.

Paladin of the Order
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mystic / Soldier 22 1 2 5 14 14 10 12 10 12 6 2 15

Classes

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Mystics must use the M value instead of the INT value when casting Spells.

Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.

Traits

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Affinity (Divine)
A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)
Fearless
This model cannot become Panicked (State).

Spellcrafts

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Hieromancy (Level I)

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Spell Lvl Element Type PW RCH STK Effect
Purgation I Divine Spell, Hieromancy, Melee/Ranged - 16 1 - Removes theWeakened

and Poisoned states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.

Curative Touch I Divine Spell, Hieromancy, Melee - 0 STA The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.

Combat Arts

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Fencing (Level II)

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Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II ← this model Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).

Inventory

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Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Banner Lance 1 Weapon T+2 2 STA 2 Two Handed
Sword 1 Weapon T 1 STA 1
Empyrean Standard 1 Accessory 0 Models within the wearer's Awareness gain Fearless and ignore the effects of the Confused and Weakened States.

Stratagems

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Name Type Effect
Sacred Vow Authority Remove all enemy Enchantments from the target. The target cannot be affected by enemy Enchantments until your next Strategic Phase.
Solemn Presence Authority Soldiers gain Vigilance.

Special

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If this model is not the Leader and the Leader becomes Incapacitated, this model may become the new Leader until the original Leader is revived.

Glossary

[edit | edit source]
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Crippled
A model in this state has halved Speed and Agility.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Weakened
A model in this state has halved Toughness, and -1 Stamina.