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'''Seigen, of the Keshobarai''' is a unit of the [[:Category:Empire of Soga|Empire of Soga]] faction in ''Eldfall Chronicles''.
'''Seigen, of the Keshobarai''' is a '''Medium'''-sized unit of the [[:Category:Empire of Soga|Empire of Soga]] faction in ''Eldfall Chronicles''. Classes: [[Sentinel]] / [[Ranger]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Seigen_of_the_Keshobarai_portrait.jpg|200px|Seigen, of the Keshobarai]]
|-
| [[:File:Seigen_of_the_Keshobarai.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Seigen_of_the_Keshobarai_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 14 || 16 || 12 || 13 || 11 || 13 || 6 || 3 || 17
| Medium || [[Sentinel]] / [[Ranger]] || 28 || 1 || 2 || 5 || 14 || 16 || 12 || 13 || 11 || 13 || 6 || 3 || 17
|}
|}


== Classes ==
==Classes==
; [[Sentinel]] : In its Reactive role, a Sentinel may gain +1 STK when performing an Attack.
===[[Sentinel]]===
; [[Ranger]] : In the End phase of its Active role, a Ranger may perform a Normal Movement (this does not provoke a Reaction).
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.


== Traits ==
===[[Ranger]]===
; [[Fearless|Fearless]] : This model cannot become [[Panicked]] (State).
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).
; [[Resistance I/II (X)|Resistance (Spells, Profane) I]] : '''I:''' The PW of a Hit with (X) Type or Trait against this model is halved.


'''II:''' Hits and Effects from an [[Attack]] with (X) Type or Trait are negated.
==Traits==
; [[Vigilance|Vigilance I]] : This model is immune to the [[Surprise Attack]] Trait, has a 360° Front arc, and no Back arc.
; [[Fearless|Fearless]] : This model cannot become Panicked (State).
; [[Resistance (X)|Resistance (Spells, Profane)]] : Power of a Hit dealt to this model by an Attack with the (Spells, Profane) Type or Trait is halved.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


== Skills ==
==Skills==
; [[Finishing Strike|Finishing Strike I]] : When this model causes at least one Wound to a target with this Skill, it may immediately make an unmodified STK 1 [[Attack]] against the same target, using the same Item or Skill. If there are multiple targets, choose one.
; [[Finishing Strike|Finishing Strike]] : When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
; [[Impede|Impede I]] : When this model declares an [[Attack]] of Opportunity with a Melee Attack against a non-Engaged model, that model’s [[Movement]] ends at the point of the Attack and the target becomes [[Engaged]] immediately.
; [[Impede|Impede]] : When this model declares an Attack of Opportunity with a Melee Attack against a non-[[Engaged]] model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes [[Engaged]] immediately.
; [[Protector|Protector I]] : When an ally within 1/2 SPD is targeted by an [[Attack]] during this model’s Reactive Role, this model may spend 1 AP to move into Base Contact with the the ally and become the new target of the Attack.
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.


== Spellcrafts ==
==Combat Arts==
===Fencing (Level IV)===
{| class="wikitable"
! Lvl !! Effect
|-
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|-
| III || Second Wind: User's Melee Attack gains +1 STK.
|- style="font-weight:bold;"
| IV ← this model || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|}


== Combat Arts ==
==Inventory==
; [[Fencing|Fencing IV]] :
'''Inventory space:''' 6


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Stonesplitter || T+2 || 2 || STA || Bleed, Sweep I, Two-Handed. (Melee)
| [[Stonesplitter]] || 1 || Weapon || T+2 || 2 || STA || 3 || [[Bleeding|Bleed]], [[Sweep|Sweep I]], [[Two-Handed|Two Handed]]
|-
|-
| Sealing Javelins ×2 || T || T || QTY || If it hits a model with Incorporeal or Undead, it automatically suffers 2 Wounds (no DMG roll). (Ranged, Consumable)
| [[Sealing Javelins]] || 2 || Consumable || T || T || QTY || 1 || If this item hits a model with Incorporeal or Undead Trait, it automatically suffers 2 Wounds (no DMG roll necessary).
|}
|}


== Stratagems ==
==Stratagems==
{| class="wikitable"
{| class="wikitable"
! Name !! Effect
! Name !! Type !! Effect
|-
|-
| '''Hunter Tactics''' ||
| '''Hunter Tactics''' || Authority || Target model may perform Walk, during its End Phase.
|-
|-
| '''Stalward Defenders''' ||
| '''Stalward Defenders''' || Authority || Sentinels and Warriors recieve +3 DEF and [[Fearless]].
|-
|-
| '''Overcome Pain''' ||
| '''Overcome Pain''' || Authority || Target Warrior not in [[Incapacitated]] State may regain 1 HP.
|}
|}


== Glossary ==
==Glossary==
; [[Incorporeal]] : Trait. The PW of a Hit lacking the Spell type or the Burn Trait is halved against this model.
; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]].
; [[Two-Handed]] : Trait. The weapon cannot be used together with an equipped Shield or another weapon.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
; [[Undead]] : Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched or Dead state.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
it to be Engaged, but cannot react against models outside of its Awareness.
; Incapacitated : When a model's HP reaches 0,
it becomes Incapacitated and
immediately enters the Crouched
State. The model retains all
other States.
An Incapacitated model cannot
receive Activation Points and cannot
perform Activations nor Reactions.
(Note: If it had remaining Activation
Points at the time when it became
Incapacitated, it keeps them until the
End Phase of that turn).
This State is canceled if the model
regains at least 1 HP. If a model
enters the Incapacitated State due
to an effect but has more than 0
HP, the State is canceled during the
model's next Strategic Phase. When
canceled, the model may voluntarily
cancel Crouched.
An incapacitated Leader cannot use
Stratagems.
An already Incapacitated model
that would suffer another Wound
automatically becomes Dead.
Unless stated otherwise, it cannot
use or benefit from any Skills, Traits,
Upgrades, Items, etc., and is ignored for all impacts such as scoring in
Quests and Ranged Friendly Fire.
They are still hit by Attacks, like
AoEs or Sweep Attacks.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]

Latest revision as of 15:13, 22 July 2026

Seigen, of the Keshobarai is a unit of the Empire of Soga faction in Eldfall Chronicles.

Seigen, of the Keshobarai
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sentinel / Ranger 28 1 2 5 14 16 12 13 11 13 6 3 17

Classes

[edit | edit source]

In their Reactive role, Sentinels may gain +1 STK when performing an Attack.

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Traits

[edit | edit source]
Fearless
This model cannot become Panicked (State).
Resistance (Spells, Profane)
Power of a Hit dealt to this model by an Attack with the (Spells, Profane) Type or Trait is halved.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.

Skills

[edit | edit source]
Finishing Strike
When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
Impede
When this model declares an Attack of Opportunity with a Melee Attack against a non-Engaged model, that model's Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes Engaged immediately.
Protector
This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.

Combat Arts

[edit | edit source]

Fencing (Level IV)

[edit | edit source]
Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III Second Wind: User's Melee Attack gains +1 STK.
IV ← this model Grapple & Thrash: User's Melee Attack gains Knockdown.

Inventory

[edit | edit source]

Inventory space: 6

Item Qty Category PW RCH STK WGT Effect
Stonesplitter 1 Weapon T+2 2 STA 3 Bleed, Sweep I, Two Handed
Sealing Javelins 2 Consumable T T QTY 1 If this item hits a model with Incorporeal or Undead Trait, it automatically suffers 2 Wounds (no DMG roll necessary).

Stratagems

[edit | edit source]
Name Type Effect
Hunter Tactics Authority Target model may perform Walk, during its End Phase.
Stalward Defenders Authority Sentinels and Warriors recieve +3 DEF and Fearless.
Overcome Pain Authority Target Warrior not in Incapacitated State may regain 1 HP.

Glossary

[edit | edit source]
Bleed
If a model suffers at least one Wound with this Trait, it enters the Bleeding State.
Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Incapacitated
When a model's HP reaches 0,

it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model's next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.

Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.