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'''Taskmage Explorer''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Taskmage Explorer''' is a unit of the '''Sand Kingdoms''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Taskmage_Explorer_portrait.jpg|200px|Taskmage Explorer]]
|-
|-
| [[:File:Taskmage_Explorer.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Taskmage_Explorer_A5.pdf|A5 booklet]]</small>
|}
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Mage]] / [[Wizard]] || 19 || 2 || 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
| Medium || [[Wizard]] / [[Mage]] || 19 || 2 || 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12
|}
|}


== Classes ==
==Classes==
=== [[Mage]] ===
===[[Wizard]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
 
=== [[Wizard]] ===
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.


===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


== Traits ==
==Traits==
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast [[Affinity (Element)|Elder]] [[Spells]].
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.


== Skills ==
==Skills==
; [[Tracking]] : +3 to Perceive and Uncover Actions.
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
; [[Stealth|Stealth I]] : '''I:''' If this model activates or enters an enemy's Awareness, that enemy cannot declare a Reaction without LoS.
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.


'''II:''' Deploy this model in [[Shrouded]] State. If no enemy has LoS, it may re-enter Shrouded during its Strategic Phase.
==Spellcrafts==
; [[Resourceful I/II|Resourceful I]] : This model may receive 1 additional Upgrade.
===Wizardry (Level III)===
 
{| class="wikitable"
== Spellcrafts ==
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
 
=== Wizardry III ([[:Category:Wizardry|Wizardry]]) ===
 
{| class="wikitable" style="width:100%"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect !! Notes
|-
|-
| [[Dispel Magic]] || I || Elder || Spell, Healing, Ranged || || 16, AoE: Circular L || 1 || [[Targetless]]. Choose one: • Remove target Sorcery, Enchantment, Transmutation Spell from the field. • Remove target summoned creature from the field. • Cancel [[Shrouded]] State. || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
| '''Mana Burst''' || I || Elder || Spell, Wizardry, Ranged || Int || 16 || 1 || [[Stagger]]
|-
|-
| [[Mana Burst]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || [[Stagger]]. || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
| '''Dispel Magic''' || I || Elder || Spell, Wizardry, Ranged || || 16, AOE: Circular L || 1 || [[Targetless]]. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel [[Shrouded]] State.
|-
|-
| [[Confuse Target]] || II || Elder || Spell, Sorcery, Ranged || — || 16 || 1 || Mindgame, Ricochet I. The target model becomes [[Confused]] (State) until the caster's next Strategic Phase. When casting this Spell, the caster may spend 1 Mana to gain +2 STK. || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
| '''Confuse Target''' || II || Elder || Spell, Wizardry, Ranged || — || 16 || 1 || [[Mindgame]], [[Ricochet|Ricochet I]]. The target model becomes [[Confused]] (State) until the start of caster's next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK.
|-
|-
| [[Ward]] || II || Elder || Spell, Sorcery, Ranged/Melee || — || 16 || 1 || Non-Critical DMG and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is [[Engaged]], this Spell can target only the caster. || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
| '''Ward''' || II || Elder || Spell, Wizardry, Melee/Ranged || — || 16 || 1 || Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster.
|-
|-
| [[Hastened Recovery]] || III || Elder || Spell, Healing, Ranged || — || 16 || STA || You may do one of the following: • Remove Crippled (State), [[Bleeding]] (State), [[Weakened]] (State), [[Poisoned]] (State). • The target regains 1 HP. || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
| '''Redirect Damage''' || III || Elder || Spell, Wizardry, Melee/Ranged || — || 16 || 1 || On hit, the Target's successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by "Ranged (Friendly Fire)"
|-
|-
| [[Redirect Damage]] || III || Elder || Spell, Sorcery, Ranged/Melee || — || 16 || 1 || On Hit, the target's successful non-Critical Hits are negated. In addition, the target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critic... || [[Mage]]: spend 1 AP to reroll any dice · [[Wizard]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
| '''Hastened Recovery''' || III || Elder || Spell, Wizardry, Ranged || — || 16 || STA || You may do one of the following: (1): Remove [[Crippled]] (State); (2): Remove [[Bleeding]] (state); (3) Remove [[Weakened]] (State); (4) Remove [[Poisoned]] (State); (5): The target regains 1 HP.
|}
|}


=== Glossary of Terms Used in Spellcrafts ===
==Inventory==
{| class="wikitable" style="width:100%"
'''Inventory space:''' 5
! Term !! Description
 
|-
{| class="wikitable"
| [[Bleeding]] || At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
| [[Confused]] || The model's controller is changed — the opponent controls it when it declares Actions.
|-
| [[Engaged]] || In its Movement Step, the model may only declare Idle or Walk (no Run or free movement away).
|-
| [[Poisoned]] || During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
|-
| [[Shrouded]] || The model is represented on the field by a Shrouded token. It cannot be targeted unless an enemy Perceives or has LoS.
|-
|-
| [[Stagger]] || A model that suffers a Hit with this Trait loses 1 Activation Point until the end of the turn.
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|-
| [[Targetless]] || In the Active Role, an Attack with this Trait requires no model as its target — any surface on the field may be targeted.
|-
| [[Weakened]] || The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.
|}
|}


==Glossary==
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
A failed roll causes the model to suffer a Wound.
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
; Crippled : A model in this state has halved Speed and Agility.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
and Armor value is halved and its Attack Strike value becomes 1.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Ricochet : When a model gets hit by an Attack with this Trait, the nearest enemy model within 5'' gets hit with the same Attack. Whenever possible, the Effect repeats up to X times in a single Activation Sequence. It cannot affect the same model again in the same Activation Sequence. If two or more enemy models are the same distance away from the hit model, they all suffer this Effect.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
A model in this state cannot be a target of Actions other than Perceive (note that
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
state is automatically canceled if the model declares a Normal action (other than
Nothing) or Special Action.
Performing an Attack in this state reveals the model, but grants the Surprise
Attack trait to its Attack.
The model and its profile that are being concealed by the Shrouded token are
considered secret information. The player who controls the model is not obliged
to disclose the model's identity and its profile to other players as long as the
model remains in this state.
Note: Shrouded models retain all of their
Skills, Traits, Size, etc.; however, this
information is not publicly disclosed. The
model has 360° Line of Sight (LoS).
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


== Combat Arts ==
== Stratagems ==
== Inventory ==
Dagger (Melee, Throwing)
== Special ==
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]
[[Category:Neutral]]

Latest revision as of 15:13, 22 July 2026

Taskmage Explorer is a unit of the Sand Kingdoms / Neutral faction in Eldfall Chronicles.

Taskmage Explorer
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Wizard / Mage 19 2 2 5 8 8 8 14 12 10 0 1 12

Classes

[edit | edit source]

When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

[edit | edit source]
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)
Resourceful
A model with this Trait may receive 1 additional Upgrade.

Skills

[edit | edit source]
Stealth
When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not.
Tracking
This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.

Spellcrafts

[edit | edit source]

Wizardry (Level III)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Mana Burst I Elder Spell, Wizardry, Ranged Int 16 1 Stagger
Dispel Magic I Elder Spell, Wizardry, Ranged 16, AOE: Circular L 1 Targetless. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel Shrouded State.
Confuse Target II Elder Spell, Wizardry, Ranged 16 1 Mindgame, Ricochet I. The target model becomes Confused (State) until the start of caster's next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK.
Ward II Elder Spell, Wizardry, Melee/Ranged 16 1 Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster.
Redirect Damage III Elder Spell, Wizardry, Melee/Ranged 16 1 On hit, the Target's successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by "Ranged (Friendly Fire)"
Hastened Recovery III Elder Spell, Wizardry, Ranged 16 STA You may do one of the following: (1): Remove Crippled (State); (2): Remove Bleeding (state); (3) Remove Weakened (State); (4) Remove Poisoned (State); (5): The target regains 1 HP.

Inventory

[edit | edit source]

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Confused
A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.
Crippled
A model in this state has halved Speed and Agility.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Ricochet
When a model gets hit by an Attack with this Trait, the nearest enemy model within 5 gets hit with the same Attack. Whenever possible, the Effect repeats up to X times in a single Activation Sequence. It cannot affect the same model again in the same Activation Sequence. If two or more enemy models are the same distance away from the hit model, they all suffer this Effect.
Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Weakened
A model in this state has halved Toughness, and -1 Stamina.