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'''Flameweaver Noble''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
'''Flameweaver Noble''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Flameweaver_Noble_portrait.jpg|200px|Flameweaver Noble]]
|-
| [[:File:Flameweaver_Noble.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Flameweaver_Noble_A5.pdf|A5 booklet]]</small>
|}


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|- style="color:#888888;"
| ''[[Arcane Bolt]]'' || ''I'' || ''Elder'' || ''Spell, Sorcery, Ranged'' || ''INT'' || ''16'' || ''STA'' || ''On critical: '''[[Knockdown]]'''.''
|- style="color:#888888;"
| ''[[Drown]]'' || ''I'' || ''Water'' || ''Spell, Sorcery, Ranged'' || ''INT'' || ''16'' || ''1'' || ''Target must perform an M roll or become '''[[Immobilized]]'''.''
|-
|-
| [[Fireball]] || I || Fire || Spell, Sorcery, Ranged || INT || 16 || 1 || AoE: Circular S. '''[[Burn]] (1)''' on the primary target.
| '''Ignite''' || I || Fire || Spell, Art of Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]
|-
|-
| [[Flare]] || I || Fire || Spell, Sorcery, Ranged || INT || 16 || 1 || '''[[Blinded]]'''. On critical: '''[[Burn]]'''.
| '''Flare''' || II || Fire || Spell, Art of Sorcery, Melee/Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]].
|-
|-
| [[Ignite]] || I || Fire || Spell, Sorcery, Ranged || INT || 16 || 1 || '''[[Burn]] (2)'''.
| '''Fireball''' || III || Fire || Spell, Art of Sorcery, Ranged || INT || 16, AoE:
|- style="color:#888888;"
Circular
| ''[[Piercing Stream]]'' || ''II'' || ''Water'' || ''Spell, Sorcery, Ranged'' || ''INT'' || ''AoE: Line L'' || ''1'' || '''''[[Ignore Armor]]'''. Hits every model along the line.''
L || 1 || [[Targetless]]; [[Burn|Burn 1]].
|- style="color:#888888;"
| ''[[Telekinetic Circular]]'' || ''II'' || ''Elder'' || ''Spell, Sorcery, Ranged'' || ''INT-3'' || ''AoE: Spray L'' || ''1'' || '''''Knockback (3)'''. '''[[Knockdown]]'''.''
|- style="color:#888888;"
| ''[[Water Lash]]'' || ''II'' || ''Water'' || ''Spell, Sorcery, Melee'' || ''INT'' || ''1'' || ''STA'' || ''On Hit, target may be pushed 2″.''
|- style="color:#888888;"
| ''[[Soul Crush]]'' || ''III'' || ''Elder'' || ''Spell, Sorcery, Ranged'' || ''INT'' || ''16'' || ''1'' || '''''[[Ignore Armor]]''', '''[[Stun]]'''. If wounded, target becomes '''[[Panicked]]''' until caster's next End phase.''
|}
|}
''Castability: rows in '''black''' match this model's Affinity; grey rows are out-of-affinity and cannot be cast.''


===Art of Enchanting (Level III)===
===Art of Enchanting (Level III)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|- style="color:#888888;"
| ''[[Arcane Shield]]'' || ''I'' || ''Elder'' || ''Spell, Enchantment, Ranged'' || ''—'' || ''16'' || ''1'' || ''Enchanted model gains '''+4 ARM''' (cannot raise ARM above 6). Critical Hits scored against this model '''do not Ignore ARM'''.''
|- style="color:#888888;"
| ''[[Formless Edge]]'' || ''I'' || ''Air'' || ''Spell, Enchantment, Ranged'' || ''✯'' || ''16'' || ''1'' || ''Enchanted model's Melee Attacks gain '''+2 RCH''' and '''[[Knockback]] (2)'''.''
|-
|-
| [[Burning Touch]] || I || Fire || Spell, Enchantment, Ranged/Melee || ✯ || 16 || 1 || Target gains '''[[Burn]] (1)''', '''[[Sweep]] I'''. The enchanted model may declare Assist and remove '''[[Bleeding]]''' from an allied model in Base Contact.
| '''Burning Touch''' || I || Fire || Spell, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|- style="color:#888888;"
| ''[[Cutting Chill]]'' || ''I'' || ''Water'' || ''Spell, Enchantment, Ranged'' || ''✯'' || ''16'' || ''1'' || ''Enchanted model's Melee Attacks gain '''+2 PW'''. On a Melee Hit, the target becomes '''[[Immobilized]]'''.''
|- style="color:#888888;"
| ''[[Featherlight]]'' || ''II'' || ''Air'' || ''Spell, Enchantment, Ranged'' || ''—'' || ''16'' || ''1'' || ''Target gains '''+2 SPD'''.''
|- style="color:#888888;"
| ''[[Spectral Blade]]'' || ''II'' || ''Elder'' || ''Spell, Enchantment, Ranged'' || ''✯'' || ''16'' || ''1'' || ''Target gains '''[[Ignore Armor]]''' and '''[[Stagger]]'''.''
|-
|-
| [[Melting Touch]] || II || Fire || Spell, Enchantment, Ranged || || 16 || 1 || Target gains '''[[Burn]]''' and '''[[Ignore Armor]]'''.
| '''Melting Touch''' || II || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|- style="color:#888888;"
| ''[[Mirror Bubble]]'' || ''II'' || ''Water'' || ''Spell, Enchantment, Ranged'' || ''✯'' || ''10'' || ''1'' || ''On a Melee Hit, the attacker performs an '''AG roll'''. On failure, attacker suffers a STK 1 Hit with PW = its own Attack. Enchantment then removed.''
|- style="color:#888888;"
| ''[[Hasten]]'' || ''III'' || ''Elder'' || ''Spell, Enchantment, Ranged'' || ''—'' || ''16'' || ''1'' || ''In your Strategic Phase, the enchanted model may perform a '''Normal Movement''' and then remove the Enchantment. Does not provoke Reactions.''
|- style="color:#888888;"
| ''[[Protective Currents]]'' || ''III'' || ''Air'' || ''Spell, Enchantment, Ranged'' || ''—'' || ''Casting Aura'' || ''STA'' || ''Attacks against the enchanted model suffer '''−4''' to attacking mod. On Hit, Enchantment removed and all enemies within 3″ suffer a Hit with '''[[Knockback]] (3)''', no damage.''
|-
|-
| [[Flameskin]] || III || Fire || Spell, Enchantment, Ranged || || 16 || 1 || A model attacking the enchanted model within 1″ suffers a Hit with '''PW 10''' and '''[[Burn]] (1)'''. If the Hit wounds, Enchantment is removed.
| '''Flameskin''' || III || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
|- style="color:#888888;"
| ''[[Ice Shield]]'' || ''III'' || ''Water'' || ''Spell, Enchantment, Ranged'' || ''—'' || ''16'' || ''1'' || ''On a DMG roll against the enchanted model, the attacker first rolls against '''ARM 5'''; if successful, then rolls against the model's default ARM but with '''PW−3'''.''
|}
|}
''Castability: rows in '''black''' match this model's Affinity; grey rows are out-of-affinity and cannot be cast.''


==Inventory==
==Inventory==
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==Special==
==Special==
When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model, and re-roll 1 failed roll.
When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model, and re-roll 1 failed roll.
==Glossary==
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
A failed roll causes the model to suffer a Wound.
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
and Armor value is halved and its Attack Strike value becomes 1.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Ignore Armor : A Hit with this Trait reduces the hit model's ARM to 0 for the duration of the Damage roll.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. This state can be canceled with a successful Dodge, which may be
performed either with Agility or Toughness. When it declares Dodge, it cannot
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
; Sweep : On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Latest revision as of 15:12, 22 July 2026

Flameweaver Noble is a unit of the Helian League faction in Eldfall Chronicles.

Flameweaver Noble
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Enchanter 21 2 2 5 8 10 8 14 12 8 3 2 12

Classes

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When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

Traits

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Affinity (Fire)
A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)

Spellcrafts

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Art of Sorcery (Level III)

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Spell Lvl Element Type PW RCH STK Effect
Ignite I Fire Spell, Art of Sorcery, Ranged INT 16 STA Burn 1
Flare II Fire Spell, Art of Sorcery, Melee/Ranged INT 3 1 Sweep II; Burn 2.
Fireball III Fire Spell, Art of Sorcery, Ranged INT 16, AoE:

Circular L || 1 || Targetless; Burn 1.

Art of Enchanting (Level III)

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Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Art of Enchanting, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Melting Touch II Fire Spell, Art of Enchanting, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Art of Enchanting, Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.

Inventory

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Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.
Scepter of Sorceries 1 Accessory 1 When casting Sorceries in the Active Role, the wearer may reroll 1 die.

Special

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When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model, and re-roll 1 failed roll.

Glossary

[edit | edit source]
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Burn (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Ignore Armor
A Hit with this Trait reduces the hit model's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Stun
A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
Sweep
On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.