Lupus Rex: Difference between revisions

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| [[Bite & Claws]] || 1 || Weapon || 13 || 0 || 2 || — || —
| [[Bite & Claws]] || 1 || Weapon || 13 || 0 || 2 || — || —
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==Glossary==
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched or Dead state.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
it to be Engaged, but cannot react against models outside of its Awareness.


[[Category:Units]]
[[Category:Units]]
[[Category:Coalition of Thenion]]
[[Category:Coalition of Thenion]]
[[Category:Neutral]]
[[Category:Neutral]]

Latest revision as of 15:11, 22 July 2026

Lupus Rex is a unit of the Coalition of Thenion / Neutral faction in Eldfall Chronicles.

Lupus Rex
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Huge Mount 5 2 9 +3 +2 -2 +1

Classes

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This class indicates that this model can be mounted (ridden by a Rider). The Rider can be any model with this Mount's name on its Profile. See Mounts - Advanced Rules for details.

Traits

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Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.
Acute Senses
A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model's Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.

Skills

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Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Inventory

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Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Bite & Claws 1 Weapon 13 0 2

Glossary

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Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.