Flameshaper: Difference between revisions

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'''Flameshaper''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
'''Flameshaper''' is a unit of the '''Helian League''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Flameshaper_portrait.jpg|200px|Flameshaper]]
|-
|-
| [[:File:Flameshaper.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Flameshaper_A5.pdf|A5 booklet]]</small>
|}
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
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|}


== Classes ==
==Classes==
=== [[Soldier]] ===
===[[Soldier]]===
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.


=== [[Sorcerer]] ===
===[[Sorcerer]]===
In their Active Role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.


==Traits==
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)


== Traits ==
==Skills==
; [[Affinity (Element)|Affinity (Fire)]] : This model can cast Fire [[Spells]].
; [[Chain Attack|Chain Attack]] : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.


== Skills ==
==Spellcrafts==
; [[Chain Attack|Chain Attack I]] : Once per Activation Sequence, if an ally Hits an enemy in this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy.
===Art of Sorcery (Level II)===
 
{| class="wikitable"
== Spellcrafts ==
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
=== Art of Sorcery II ([[:Category:Sorcery|Sorcery]]) ===
; [[Ignite|Ignite]] (Lvl I) : [[Burn (X)|Burn]] (1).
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Fire || I || Spell, Sorcery, Ranged || INT || 16 || STA
| '''Ignite''' || I || Fire || Spell, Art of Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]
|}
 
; [[Flare (Sorcery)|Flare (Sorcery)]] (Lvl II) : [[Burn (X)|Burn]] (2), [[Sweep I/II|Sweep II]].
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Fire || II || Spell, Sorcery, Ranged/Melee || INT || 3 || 1
| '''Flare''' || II || Fire || Spell, Art of Sorcery, Melee/Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]].
|}
|}


; [[Water Lash (Sorcery)|Water Lash (Sorcery)]] (Lvl I) : Knockback (2) (applied to all sizes except Colossal and Epic).
==Inventory==
{| class="wikitable" style="font-size:85%; margin:4px 0"
'''Inventory space:''' 3
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Water || I || Spell, Sorcery, Ranged/Melee || 8 || 16 || STA
|}
 
; [[Piercing Stream|Piercing Stream]] (Lvl II) : [[Armor-Piercing]].
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Water || II || Spell, Sorcery, Ranged || INT || 16 || 2
|}
 
; [[Arcane Bolt|Arcane Bolt]] (Lvl I) : On critical: [[Knockdown]].
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Elder || I || Spell, Sorcery, Ranged || INT || 16 || STA
|}
 
; [[Telekinetic Circular|Telekinetic Circular]] (Lvl II) : Knockback (3). [[Knockdown]].
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Elder || II || Spell, Sorcery, Ranged || INT-3 || AoE: Spray L || 1
|}
 
 
=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable" style="width:100%"
! Term !! Description
|-
| [[Armor-Piercing]] || When making a DMG roll for a Hit with this Trait, add only half the target's ARM value.
|-
| [[Burn (X)|Burn]] || If a model suffers at least one Wound with this Trait, the attacker performs extra DMG rolls against the target with ARM = 0.
|-
| [[Knockdown]] || A model that suffers a Hit with this Trait becomes Crouched.
|-
| [[Sweep I/II|Sweep]] || On a successful Attack roll, all models within this model's LoS and Melee RCH suffer a Hit (Melee effect).
|-
| [[Sweep I/II|Sweep II]] || On a successful Attack roll, this model's Front arc becomes 360°. All models within Melee RCH and LoS suffer a Hit.
|}
 
== Combat Arts ==
 
== Stratagems ==
 
== Inventory ==


== Special ==
==Glossary==
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.


----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Latest revision as of 15:11, 22 July 2026

Flameshaper is a unit of the Helian League faction in Eldfall Chronicles.

Flameshaper
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Soldier / Sorcerer 15 3 2 6 8 8 8 12 12 8 1 1 12

Classes

[edit | edit source]

Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.

In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.

Traits

[edit | edit source]
Affinity (Fire)
A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)

Skills

[edit | edit source]
Chain Attack
Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.

Spellcrafts

[edit | edit source]

Art of Sorcery (Level II)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Ignite I Fire Spell, Art of Sorcery, Ranged INT 16 STA Burn 1
Flare II Fire Spell, Art of Sorcery, Melee/Ranged INT 3 1 Sweep II; Burn 2.

Inventory

[edit | edit source]

Inventory space: 3

Glossary

[edit | edit source]
Burn (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Knockdown
A model that suffers a Hit with this Trait becomes Crouched (State). This trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.