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<!-- PAGE: Goblin Shaman, Tier III -->
'''Goblin Shaman, Tier III''' is a unit of the [[:Category:Goblin Wartribes|Goblin Wartribes]] faction in ''Eldfall Chronicles''.
'''Goblin Shaman, Tier III''' is a unit of the '''Goblin Wartribes''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Goblin_Shaman_Tier_III_portrait.jpg|200px|Goblin Shaman, Tier III]]
|-
|-
| [[:File:Goblin_Shaman_Tier_III.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Goblin_Shaman_Tier_III_A5.pdf|A5 booklet]]</small>
|}
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
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== Classes ==
==Classes==
=== [[Mystic]] ===
===[[Mystic]]===
Mystics must use the M value instead of the INT value when casting Spells.
Mystics must use the M value instead of the INT value when casting Spells.


=== [[Ranger]] ===
===[[Ranger]]===
In the End phase of the Active role, Rangers may perform a Normal Movement (this does not provoke Reaction from the Reactive Player).
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).


== Traits ==
==Traits==
; [[Affinity (Element)|Affinity (Any Element)]] : This model can cast Spells of any Element (Air, Divine, Earth, Elder, Fire, Profane, Water).
; [[Affinity (Element)|Affinity (Air, Divine, Earth, Elder, Profane, Fire, Water)]] : A model with this Trait can cast (Air, Divine, Earth, Elder, Profane, Fire, Water) Spells. (For example: Air, Divine, Earth, Elder, Profane, Fire, Water = fire, water, profane, etc.)
; [[Inspiring I]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Inspiring|Inspiring]] : Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
; [[Survival (X Environment)|Survival (Difficult)]] : This model is not affected by the Difficult Environment.
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.


== Skills ==
==Skills==
; [[Hit and Retreat|Hit and Retreat I]] : During its Movement step, this model may cancel the Engaged state. If it declares an Attack, it may perform Walk during the end of Resolution step.
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.
; [[Infiltration|Infiltration I]] : You may deploy this model up to the middle line of the field (on your half of the field).
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).


== Spellcrafts ==
==Spellcrafts==
 
===Shamanism (Level II)===
=== Incantation & Shamanism II ([[:Category:Incantation & Shamanism|Incantation & Shamanism]]) ===
{| class="wikitable"
 
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
{| class="wikitable" style="width:100%"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect !! Notes
|-
| [[Primal Claw]] || I || Any || Spell, Sorcery, Melee || 13 || 1 || 3 || No additional effect. || [[Mystic]]: uses M instead of INT for casting roll
|}
 
=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable" style="width:100%"
! Term !! Description
|-
|-
| [[Burn (X)|Burn (X)]] || If a model suffers at least one Wound with this Trait, the attacker performs X DMG rolls against the target with ARM = 0.
| '''Primal Claw''' || I || Elder || Spell, Shamanism, Melee || 13 || 1 || 3 || May choose any Element.
|-
|-
| [[Flying]] || The model may enter or cancel the Flying State during its Movement Step.
| '''Fire Breath''' || I || Fire || Spell, Shamanism, Ranged || 12 || AOE: Spray S || 2 || [[Burn|Burn 1]]
|-
|-
| [[Incapacitated]] || The model's HP is 0. It enters the Crouched State. It may be finished off with a Death Blow.
| '''Fortified Recovery''' || II || Earth || Spell, Shamanism, Ranged || — || 16 || 1 || Choose one:
•Remove 1 State except [[Crouched]], [[Flying]], [[Shrouded]], [[Incapacitated]], or [[Dead]].
•Regain 1 HP.
•Another model may regain 1 AP.
|-
|-
| [[Shrouded]] || The model is represented by a Shrouded token. It cannot be targeted unless an enemy Perceives or has LoS.
| '''Misfortune''' || II || Divine || Spell, Shamanism, Ranged || — || 16 || 1 || The enchanted model must reroll any successful roll once.
|}
|}


==Inventory==
'''Inventory space:''' 4


{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
| [[Staff of Chaos]] || 1 || Accessory || — || 1 || — || 3 || When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become [[Engaged]] if within RCH of this Item.
|}


== Combat Arts ==
==Stratagems==
 
== Stratagems ==
{| class="wikitable"
{| class="wikitable"
! Name !! Effect
! Name !! Type !! Effect
|-
|-
| '''Earthspeaker''' || Allied models (including self) in Awareness have Light Cover.
| '''Earthspeaker''' || Authority || Allied models (including self) in Awareness have Light Cover.
|-
|-
| '''Hexcaller''' || 1 enemy model in Awareness can become enchanted with a Spell available to this model.
| '''Hexcaller''' || Subterfuge || 1 enemy model in Awareness can become enchanted with a Spell available to this model.
|-
|-
| '''Unwavering Presence''' || Other party members gain [[Fearless]].
| '''Unwavering Presence''' || Authority || Other party members gain [[Fearless]].
|}
|}


== Inventory ==
==Glossary==
Staff of Chaos (Accessory, RCH: 1, WGT: 3; When performing an Attack with a Spell in Active Role, may reroll 1 die. When equipped, an enemy model can become [[Engaged]] if within RCH of this Item.)
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
 
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
== Special ==
and Armor value is halved and its Attack Strike value becomes 1.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Dead : A Dead model's Hitbox becomes the
size and volume of its base.
A Dead model cannot receive
Activation Points and cannot
perform Activations nor Reactions.
Unless Stated otherwise, it cannot
use or benefit from any Skills, Traits,
Upgrades, Items etc.
Unless stated otherwise it is ignored
for all impacts like scoring in Quests,
(Ranged) Friendly Fire, etc. and does
not obstruct Movement, but a model
may not end their Movement on top
of a Dead model.
When a model enters Dead State,
it retains its other States. Unless
specified otherwise, a Dead model
cannot regain HP.
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the
Engaged state when declaring the Walk action and it must move directly towards that enemy model.
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,
Petrified, Crouched or Dead state.
While a model is Engaged, it automatically has LoS to all enemy models that are causing
it to be Engaged, but cannot react against models outside of its Awareness.
; Fearless : This model cannot become Panicked (State).
; Flying : While in this state, the model:
- Has doubled Speed.
- Has Melee Attack Strike value of 1.
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an
infinite height).
- Cannot benefit from Cover.
- Always has LoS to all models, and all models
have LoS to the Flying model.
- Cannot become Engaged (state) or cause Engaged (state).
- Cannot voluntarily become Crouched (state).
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying
state. However, if a model in this state declares a Melee Attack against a model that
is not in the Flying state, the attacked model can declare a Melee Attack, targeting
the Flying model.
- Always has LoS to all models, and all models have LoS to the Flying model.
The Flying state is automatically canceled if a model in this state becomes
Incapacitated, Dead, Immobilized, Petrified or Crouched (states).
Attack and movement Distances are measured as if the figure were placed on the
field.
; Incapacitated : When a model's HP reaches 0,
it becomes Incapacitated and
immediately enters the Crouched
State. The model retains all
other States.
An Incapacitated model cannot
receive Activation Points and cannot
perform Activations nor Reactions.
(Note: If it had remaining Activation
Points at the time when it became
Incapacitated, it keeps them until the
End Phase of that turn).
This State is canceled if the model
regains at least 1 HP. If a model
enters the Incapacitated State due
to an effect but has more than 0
HP, the State is canceled during the
model's next Strategic Phase. When
canceled, the model may voluntarily
cancel Crouched.
An incapacitated Leader cannot use
Stratagems.
An already Incapacitated model
that would suffer another Wound
automatically becomes Dead.
Unless stated otherwise, it cannot
use or benefit from any Skills, Traits,
Upgrades, Items, etc., and is ignored for all impacts such as scoring in
Quests and Ranged Friendly Fire.
They are still hit by Attacks, like
AoEs or Sweep Attacks.
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
A model in this state cannot be a target of Actions other than Perceive (note that
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
state is automatically canceled if the model declares a Normal action (other than
Nothing) or Special Action.
Performing an Attack in this state reveals the model, but grants the Surprise
Attack trait to its Attack.
The model and its profile that are being concealed by the Shrouded token are
considered secret information. The player who controls the model is not obliged
to disclose the model's identity and its profile to other players as long as the
model remains in this state.
Note: Shrouded models retain all of their
Skills, Traits, Size, etc.; however, this
information is not publicly disclosed. The
model has 360° Line of Sight (LoS).


----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Goblin Wartribes]]
[[Category:Goblin Wartribes]]

Latest revision as of 15:10, 22 July 2026

Goblin Shaman, Tier III is a unit of the Goblin Wartribes faction in Eldfall Chronicles.

Goblin Shaman, Tier III
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mystic / Ranger 24 1 2 5 12 10 10 12 12 12 0 2 14

Classes

[edit | edit source]

Mystics must use the M value instead of the INT value when casting Spells.

In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).

Traits

[edit | edit source]
Affinity (Air, Divine, Earth, Elder, Profane, Fire, Water)
A model with this Trait can cast (Air, Divine, Earth, Elder, Profane, Fire, Water) Spells. (For example: Air, Divine, Earth, Elder, Profane, Fire, Water = fire, water, profane, etc.)
Inspiring
Other allied models within this model's Awareness and with the same Affiliation gain +6 M.
Survival (Difficult Environment)
This model is not affected by the Difficult Environment.

Skills

[edit | edit source]
Hit and Retreat
During its Movement step, this model may cancel the Engaged state without any roll required.

If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.

Infiltration
You may deploy this model up to the middle line of the field (on your half of the field).

Spellcrafts

[edit | edit source]

Shamanism (Level II)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Primal Claw I Elder Spell, Shamanism, Melee 13 1 3 May choose any Element.
Fire Breath I Fire Spell, Shamanism, Ranged 12 AOE: Spray S 2 Burn 1
Fortified Recovery II Earth Spell, Shamanism, Ranged 16 1 Choose one:

•Remove 1 State except Crouched, Flying, Shrouded, Incapacitated, or Dead. •Regain 1 HP. •Another model may regain 1 AP.

Misfortune II Divine Spell, Shamanism, Ranged 16 1 The enchanted model must reroll any successful roll once.

Inventory

[edit | edit source]

Inventory space: 4

Item Qty Category PW RCH STK WGT Effect
Staff of Chaos 1 Accessory 1 3 When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become Engaged if within RCH of this Item.

Stratagems

[edit | edit source]
Name Type Effect
Earthspeaker Authority Allied models (including self) in Awareness have Light Cover.
Hexcaller Subterfuge 1 enemy model in Awareness can become enchanted with a Spell available to this model.
Unwavering Presence Authority Other party members gain Fearless.

Glossary

[edit | edit source]
Burn (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Dead
A Dead model's Hitbox becomes the

size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Dead model. When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.

Engaged
During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.

However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.

Fearless
This model cannot become Panicked (State).
Flying
While in this state, the model:

- Has doubled Speed. - Has Melee Attack Strike value of 1. - May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). - Cannot benefit from Cover. - Always has LoS to all models, and all models have LoS to the Flying model. - Cannot become Engaged (state) or cause Engaged (state). - Cannot voluntarily become Crouched (state). - Cannot be targeted by Melee Attacks, except by models that are also in the Flying state. However, if a model in this state declares a Melee Attack against a model that is not in the Flying state, the attacked model can declare a Melee Attack, targeting the Flying model. - Always has LoS to all models, and all models have LoS to the Flying model. The Flying state is automatically canceled if a model in this state becomes Incapacitated, Dead, Immobilized, Petrified or Crouched (states). Attack and movement Distances are measured as if the figure were placed on the field.

Incapacitated
When a model's HP reaches 0,

it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model's next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.

Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).