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'''Vizier of Conjurations''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
'''Vizier of Conjurations''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Vizier_of_Conjurations_portrait.jpg|200px|Vizier of Conjurations]]
|-
| [[:File:Vizier_of_Conjurations.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Vizier_of_Conjurations_A5.pdf|A5 booklet]]</small>
|}


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Summon Gargoyle]] || I || Earth || Spell, Conjuration / Ranged || — || 0 || — || [Mana Cost (1)], Summon Gargoyle to the field.
| '''Summon Gargoyle''' || I || Earth || Spell, Art of Conjuration, Ranged || — || 0 || — || [Mana Cost (1)], Summon Gargoyle to the field.
|-
| '''Summon Imp''' || I || Elder || Spell, Art of Conjuration, Ranged || — || 0 || — || [Mana Cost (1)]; Summon Imp to the field.
|-
|-
| [[Summon Imp]] || I || Elder || Spell, Conjuration / Ranged || — || 0 || — || [Mana Cost (1)]; Summon Imp to the field.
| '''Summon Golem''' || II || Earth || Spell, Art of Conjuration, Ranged || — || 0 || — || [Mana Cost (2)], Summon Golem to the field.
|-
|-
| [[Summon Golem]] || II || Earth || Spell, Conjuration / Ranged || — || 0 || — || [Mana Cost (2)], Summon Golem to the field.
| '''Summon Earth Elemental''' || III || Earth || Spell, Art of Conjuration, Ranged || — || 0 || — || [Mana Cost (3)], Summon Earth Elemental to the field.
|- style="color:#888888;"
| ''[[ Summon Water Elemental]]'' || ''III'' || ''Water'' || ''Spell, Conjuration / Ranged'' || '''' || ''0'' || '''' || ''[Mana Cost: 3], Summon Water Elemental to the field.''
|-
|-
| [[Summon Earth Elemental]] || III || Earth || Spell, Conjuration / Ranged || — || 0 || — || [Mana Cost (3)], Summon Earth Elemental to the field.
| ''' Summon Water Elemental''' || III || Water || Spell, Art of Conjuration, Ranged || — || 0 || — || [Mana Cost: 3], Summon Water Elemental to the field.
|-
|-
| [[Summon Colossus]] || IV || Earth || Spell, Conjuration / Ranged || — || 0 || — || [Mana Cost (4)], Summon Colossus to the field.
| '''Summon Colossus''' || IV || Earth || Spell, Art of Conjuration, Ranged || — || 0 || — || [Mana Cost (4)], Summon Colossus to the field.
|}
|}
''Sand Kingdoms Scholars have access to spells across all elements. Rows in '''black''' match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.''


===Wizardry (Level I)===
===Wizardry (Level I)===
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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Dispel Magic]] || I || Elder || Spell, Healing / Ranged || || 16, AOE: Circular L || 1 || (Targetless)[trait.TARGETLESS]. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel (Shrouded)[trait.SHROUDED] State.
| '''Mana Burst''' || I || Elder || Spell, Wizardry, Ranged || Int || 16 || 1 || [[Stagger]]
|-
|-
| [[Mana Burst]] || I || Elder || Spell, Sorcery / Ranged || Int || 16 || 1 || (Stagger)[trait.STAGGER]
| '''Dispel Magic''' || I || Elder || Spell, Wizardry, Ranged || || 16, AOE: Circular L || 1 || [[Targetless]]. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel [[Shrouded]] State.
|}
|}


==Inventory==
==Inventory==
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! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''[[Temporary Bind]]''' || Authority || Summoning Limit of the target summoned creature on the field is reduced to 0.
| '''Temporary Bind''' || Authority || Summoning Limit of the target summoned creature on the field is reduced to 0.
|-
|-
| '''[[Refined Conjuration]]''' || Authority || Mana Cost of [[Art Of Conjuration|Conjuration Spells]] is reduced by 1.
| '''Refined Conjuration''' || Authority || Mana Cost of [[Conjuration|Conjuration Spells]] is reduced by 1.
|}
|}
==Glossary==
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.
A model in this state cannot be a target of Actions other than Perceive (note that
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded
state is automatically canceled if the model declares a Normal action (other than
Nothing) or Special Action.
Performing an Attack in this state reveals the model, but grants the Surprise
Attack trait to its Attack.
The model and its profile that are being concealed by the Shrouded token are
considered secret information. The player who controls the model is not obliged
to disclose the model's identity and its profile to other players as long as the
model remains in this state.
Note: Shrouded models retain all of their
Skills, Traits, Size, etc.; however, this
information is not publicly disclosed. The
model has 360° Line of Sight (LoS).
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.


[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Latest revision as of 15:10, 22 July 2026

Vizier of Conjurations is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Vizier of Conjurations
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Summoner 22 1 2 5 8 8 8 16 10 8 0 1 8

Classes

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When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

A Summoner can start the game with a Tier II or lower summoned creature in its Awareness area, which could be brought to the field by one of the Conjuration Spells available to them (with no roll nor spending of an Activation Point required). A Summoner may share its pool of Mana Counters with other Summoners in the party. (If the Summoner becomes Incapacitated, its accumulated Mana Counters are discarded.)

Traits

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Resourceful II
A model with this trait may receive another 1 additional Upgrade.
Affinity (Elder, Earth)
A model with this Trait can cast (Elder, Earth) Spells. (For example: Elder, Earth = fire, water, profane, etc.)

Spellcrafts

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Art of Conjuration (Level IV)

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Spell Lvl Element Type PW RCH STK Effect
Summon Gargoyle I Earth Spell, Art of Conjuration, Ranged 0 [Mana Cost (1)], Summon Gargoyle to the field.
Summon Imp I Elder Spell, Art of Conjuration, Ranged 0 [Mana Cost (1)]; Summon Imp to the field.
Summon Golem II Earth Spell, Art of Conjuration, Ranged 0 [Mana Cost (2)], Summon Golem to the field.
Summon Earth Elemental III Earth Spell, Art of Conjuration, Ranged 0 [Mana Cost (3)], Summon Earth Elemental to the field.
Summon Water Elemental III Water Spell, Art of Conjuration, Ranged 0 [Mana Cost: 3], Summon Water Elemental to the field.
Summon Colossus IV Earth Spell, Art of Conjuration, Ranged 0 [Mana Cost (4)], Summon Colossus to the field.

Wizardry (Level I)

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Spell Lvl Element Type PW RCH STK Effect
Mana Burst I Elder Spell, Wizardry, Ranged Int 16 1 Stagger
Dispel Magic I Elder Spell, Wizardry, Ranged 16, AOE: Circular L 1 Targetless. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel Shrouded State.

Inventory

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Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Staff of Conjuration 1 Accessory 2 When Wearer summons creatures, it can place them anywhere within its Awareness.

Stratagems

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Name Type Effect
Temporary Bind Authority Summoning Limit of the target summoned creature on the field is reduced to 0.
Refined Conjuration Authority Mana Cost of Conjuration Spells is reduced by 1.

Glossary

[edit | edit source]
Shrouded
While a model is in this state, it is represented on the field by a Shrouded token.

A model in this state cannot be a target of Actions other than Perceive (note that Dodge Action does not have a target, so it is a valid Reaction). The Shrouded state is automatically canceled if the model declares a Normal action (other than Nothing) or Special Action. Performing an Attack in this state reveals the model, but grants the Surprise Attack trait to its Attack. The model and its profile that are being concealed by the Shrouded token are considered secret information. The player who controls the model is not obliged to disclose the model's identity and its profile to other players as long as the model remains in this state. Note: Shrouded models retain all of their Skills, Traits, Size, etc.; however, this information is not publicly disclosed. The model has 360° Line of Sight (LoS).

Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.