Cover: Difference between revisions

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'''Cover''' is a game term in ''Eldfall Chronicles''.
Scenery can provide '''Cover''' against Ranged [[Attack]]s.


Cover reduces incoming attack modifiers. '''Light Cover:''' −3 modifier. '''Heavy Cover:''' −6 modifier. A model has Cover when the attacker can draw a line through a piece of terrain within 1" of the target.
{| class="wikitable"
! Light Cover — attacker −2 !! Heavy Cover — attacker −4
|-
| Object smaller/thinner than the model; being [[Crouched]]; on higher ground, partially obscured by perspective. || Object both taller '''and''' wider than the model; solid wall on elevated ground.
|}


''See also:'' [[Line of Sight]], [[Crouched]]
Requires being within 1" of scenery higher than the base that at least partly hides the Hitbox from the attacker's LoS. If the model leaves that 1" at any point of its move, it may be shot at that moment. Targetless attacks (e.g. an AoE at the ground) ignore the Cover modifier. Decide heavy vs light per terrain piece before the game.


== Answers from Discord ==
''Source: EC Skirmish Rulebook 2025 (v1.6), pp. 55–56.''
{{#lst:Answers from Discord|Cover}}
 
 
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''Printable version: [[Media:EC quick reference EN.pdf|EC quick reference (PDF)]]''


[[Category:Rules]]
[[Category:Rules]]

Latest revision as of 16:02, 4 July 2026

Scenery can provide Cover against Ranged Attacks.

Light Cover — attacker −2 Heavy Cover — attacker −4
Object smaller/thinner than the model; being Crouched; on higher ground, partially obscured by perspective. Object both taller and wider than the model; solid wall on elevated ground.

Requires being within 1" of scenery higher than the base that at least partly hides the Hitbox from the attacker's LoS. If the model leaves that 1" at any point of its move, it may be shot at that moment. Targetless attacks (e.g. an AoE at the ground) ignore the Cover modifier. Decide heavy vs light per terrain piece before the game.

Source: EC Skirmish Rulebook 2025 (v1.6), pp. 55–56.



Printable version: EC quick reference (PDF)