Dodge: Difference between revisions
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'''Dodge''' is a [[List of Actions|Normal Action]]. | |||
'''Dodge''' is a [[ | |||
To avoid a potential or an incoming attack, a model may attempt to perform a Dodge. | |||
In order to avoid suffering damage successfully, the model must perform a successful Agility roll, using 1 die. | |||
If the Dodge roll is successful, ignore non-critical Hits from the enemy's Attack. | |||
Dodge is | |||
In order to declare Dodge in the Reactive Role, a model must either have Line of Sight towards the activated model, or the currently activated enemy model must be within its Awareness, or both. | |||
If a model declares Dodge and did not have LoS at any point during the Active Model's Movement Step, the Dodge must be performed with a halved Agility attribute. | |||
When a model declares Dodge, it can do these things at the end of the Resolution Step, even if the roll was unsuccessful: | |||
* move for a distance of its halved Speed value in any direction (rounded up), | |||
* enter or cancel the Crouched State. | |||
* | |||
* | |||
''Note: A successful Dodge roll may also cancel all States that require a successful Dodge for their cancellation.'' | |||
''A model can fall off the edge of a surface while dodging. In this case, any possible Fall Damage has to be applied.'' | |||
''Declaration of Dodge requires no target, or rather, the target is the model itself.'' | |||
Dodge | |||
== | == Disengage == | ||
During the Active and/or Reactive turn, when an Engaged (State) model declares a Dodge, it may move out of the enemy model's melee Reach, canceling the Engaged State (even if the roll was unsuccessful). | |||
== | == Dodge Against Multiple Enemy Attacks == | ||
A model declaring Dodge, upon becoming the Attack target of multiple enemy models, must perform an Agility roll against each enemy Attack separately, in order to prevent receiving Hits. | |||
''Example: Models B and C react against the activated Model A by declaring an Attack. Model A declares a Dodge as its Action (its Agility being 13). Models B and C will perform an Attack Roll, each using 1 die (while reacting, their Strike value is 1). Meanwhile, Model A will perform 2 Agility rolls, 1 against Model B and 1 against Model C separately. Against Model B, Model A rolls 8, and against Model C, the model rolls 14, therefore it dodges the Attack of Model B, but suffers the Attack of Model C. Model C must now proceed making a Damage Roll with hopes that it deals a Wound to Model A. As Model A declared Dodge, it may move up to its halved Speed value.'' | |||
[[Category:Actions]] | [[Category:Actions]] | ||
[[Category:Normal Actions]] | |||
Latest revision as of 07:10, 3 July 2026
Dodge is a Normal Action.
To avoid a potential or an incoming attack, a model may attempt to perform a Dodge.
In order to avoid suffering damage successfully, the model must perform a successful Agility roll, using 1 die.
If the Dodge roll is successful, ignore non-critical Hits from the enemy's Attack.
In order to declare Dodge in the Reactive Role, a model must either have Line of Sight towards the activated model, or the currently activated enemy model must be within its Awareness, or both.
If a model declares Dodge and did not have LoS at any point during the Active Model's Movement Step, the Dodge must be performed with a halved Agility attribute.
When a model declares Dodge, it can do these things at the end of the Resolution Step, even if the roll was unsuccessful:
- move for a distance of its halved Speed value in any direction (rounded up),
- enter or cancel the Crouched State.
Note: A successful Dodge roll may also cancel all States that require a successful Dodge for their cancellation.
A model can fall off the edge of a surface while dodging. In this case, any possible Fall Damage has to be applied.
Declaration of Dodge requires no target, or rather, the target is the model itself.
Disengage
[edit | edit source]During the Active and/or Reactive turn, when an Engaged (State) model declares a Dodge, it may move out of the enemy model's melee Reach, canceling the Engaged State (even if the roll was unsuccessful).
Dodge Against Multiple Enemy Attacks
[edit | edit source]A model declaring Dodge, upon becoming the Attack target of multiple enemy models, must perform an Agility roll against each enemy Attack separately, in order to prevent receiving Hits.
Example: Models B and C react against the activated Model A by declaring an Attack. Model A declares a Dodge as its Action (its Agility being 13). Models B and C will perform an Attack Roll, each using 1 die (while reacting, their Strike value is 1). Meanwhile, Model A will perform 2 Agility rolls, 1 against Model B and 1 against Model C separately. Against Model B, Model A rolls 8, and against Model C, the model rolls 14, therefore it dodges the Attack of Model B, but suffers the Attack of Model C. Model C must now proceed making a Damage Roll with hopes that it deals a Wound to Model A. As Model A declared Dodge, it may move up to its halved Speed value.