Dodge: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
Reevol>WikiImport
Term page with Answers from Discord transclusion
m 1 revision imported
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Dodge''' is a game term in ''Eldfall Chronicles''.
'''Dodge''' is a [[List of Actions|Normal Action]].


Dodge is a Reaction. The model performs a defensive AG roll against the attacker's Attack roll. If the Dodge succeeds, the attack is negated. The model may optionally move at the end of the Resolution Step.
To avoid a potential or an incoming attack, a model may attempt to perform a Dodge.


== Answers from Discord ==
In order to avoid suffering damage successfully, the model must perform a successful Agility roll, using 1 die.
{{#lst:Answers from Discord|Dodge}}


[[Category:Rules]]
If the Dodge roll is successful, ignore non-critical Hits from the enemy's Attack.


In order to declare Dodge in the Reactive Role, a model must either have Line of Sight towards the activated model, or the currently activated enemy model must be within its Awareness, or both.
If a model declares Dodge and did not have LoS at any point during the Active Model's Movement Step, the Dodge must be performed with a halved Agility attribute.
When a model declares Dodge, it can do these things at the end of the Resolution Step, even if the roll was unsuccessful:
* move for a distance of its halved Speed value in any direction (rounded up),
* enter or cancel the Crouched State.
''Note: A successful Dodge roll may also cancel all States that require a successful Dodge for their cancellation.''
''A model can fall off the edge of a surface while dodging. In this case, any possible Fall Damage has to be applied.''
''Declaration of Dodge requires no target, or rather, the target is the model itself.''
== Disengage ==
During the Active and/or Reactive turn, when an Engaged (State) model declares a Dodge, it may move out of the enemy model's melee Reach, canceling the Engaged State (even if the roll was unsuccessful).
== Dodge Against Multiple Enemy Attacks ==
A model declaring Dodge, upon becoming the Attack target of multiple enemy models, must perform an Agility roll against each enemy Attack separately, in order to prevent receiving Hits.
''Example: Models B and C react against the activated Model A by declaring an Attack. Model A declares a Dodge as its Action (its Agility being 13). Models B and C will perform an Attack Roll, each using 1 die (while reacting, their Strike value is 1). Meanwhile, Model A will perform 2 Agility rolls, 1 against Model B and 1 against Model C separately. Against Model B, Model A rolls 8, and against Model C, the model rolls 14, therefore it dodges the Attack of Model B, but suffers the Attack of Model C. Model C must now proceed making a Damage Roll with hopes that it deals a Wound to Model A. As Model A declared Dodge, it may move up to its halved Speed value.''
[[Category:Actions]]
[[Category:Normal Actions]]

Latest revision as of 07:10, 3 July 2026

Dodge is a Normal Action.

To avoid a potential or an incoming attack, a model may attempt to perform a Dodge.

In order to avoid suffering damage successfully, the model must perform a successful Agility roll, using 1 die.

If the Dodge roll is successful, ignore non-critical Hits from the enemy's Attack.

In order to declare Dodge in the Reactive Role, a model must either have Line of Sight towards the activated model, or the currently activated enemy model must be within its Awareness, or both.

If a model declares Dodge and did not have LoS at any point during the Active Model's Movement Step, the Dodge must be performed with a halved Agility attribute.

When a model declares Dodge, it can do these things at the end of the Resolution Step, even if the roll was unsuccessful:

  • move for a distance of its halved Speed value in any direction (rounded up),
  • enter or cancel the Crouched State.

Note: A successful Dodge roll may also cancel all States that require a successful Dodge for their cancellation.

A model can fall off the edge of a surface while dodging. In this case, any possible Fall Damage has to be applied.

Declaration of Dodge requires no target, or rather, the target is the model itself.

Disengage

[edit | edit source]

During the Active and/or Reactive turn, when an Engaged (State) model declares a Dodge, it may move out of the enemy model's melee Reach, canceling the Engaged State (even if the roll was unsuccessful).

Dodge Against Multiple Enemy Attacks

[edit | edit source]

A model declaring Dodge, upon becoming the Attack target of multiple enemy models, must perform an Agility roll against each enemy Attack separately, in order to prevent receiving Hits.

Example: Models B and C react against the activated Model A by declaring an Attack. Model A declares a Dodge as its Action (its Agility being 13). Models B and C will perform an Attack Roll, each using 1 die (while reacting, their Strike value is 1). Meanwhile, Model A will perform 2 Agility rolls, 1 against Model B and 1 against Model C separately. Against Model B, Model A rolls 8, and against Model C, the model rolls 14, therefore it dodges the Attack of Model B, but suffers the Attack of Model C. Model C must now proceed making a Damage Roll with hopes that it deals a Wound to Model A. As Model A declared Dodge, it may move up to its halved Speed value.