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'''Dodge''' is a [[List of Actions|Normal Action]].


To avoid a potential or an incoming attack, a model may attempt to perform a Dodge. In order to avoid suffering damage successfully, the model must perform a successful Agility roll, using 1 die. If the Dodge roll is successful, ignore non-critical Hits from the enemy’s [[Attack]]. In order to declare Dodge in the Reactive Role, a model must either have Line of Sight towards the activated model, or the currently activated enemy model must be within its Awareness, or both. If a model declares Dodge and did not have LoS at any point during the Active Models [[Movement]] Step, the Dodge must be performed with a halved Agility attribute. When a model declares Dodge, it can do these things at the end of the Resolution Step,''' even if the roll was unsuccessful''': '''
To avoid a potential or an incoming attack, a model may attempt to perform a Dodge.


* move for a distance of its halved Speed '''value in any direction (rounded up),
In order to avoid suffering damage successfully, the model must perform a successful Agility roll, using 1 die.
* enter or cancel the [[Crouched]] State. If both Reactive and Active models declare Dodge. cancel all States that require a successful Dodge for their cancellation. A model can fall off the edge of a surface while dodging. In this case, any possible Fall Damage has to be applied Declaration of Dodge requires no target, or rather, the target is the model itself. '''Disengage''' During the Active and/or Reactive turn, when an [[Engaged]] (State) model declares a Dodge, it may move out of the enemy model’s melee Reach, canceling the Engaged State (even if the roll was unsuccessful). '''Dodge Against Multiple Enemy Attacks''' A model declaring Dodge, upon becoming the Attack target of multiple enemy models, must perform an Agility roll against each enemy Attack separately, in order to prevent receiving Hits. Example: Models B and C react against the activated Model A by declaring an Attack. Model A declares a Dodge as its Action (its Agility being 13). Models B and C will perform an Attack Roll, each using 1 die (while reacting, their Strike value is 1). Meanwhile, Model A will perform 2 Agility rolls, 1 against Model B and 1 against Model C separately. Against Model B, Model A rolls 8, and against Model C, the model rolls 14, therefore it dodges the Attack of Model B, but suffers the Attack of Model C. Model C must now proceed making a Damage Roll with hopes that it deals a Wound to Model A. As Model A declared Dodge, it may move up to its halved Speed value.


== Frequently Asked Questions ==
If the Dodge roll is successful, ignore non-critical Hits from the enemy's Attack.
{{#lst:Eldfall Chronicles FAQ|Dodge}}


== Community Answers (Discord) ==
In order to declare Dodge in the Reactive Role, a model must either have Line of Sight towards the activated model, or the currently activated enemy model must be within its Awareness, or both.
{{#lst:Answers from Discord|Dodge}}
 
If a model declares Dodge and did not have LoS at any point during the Active Model's Movement Step, the Dodge must be performed with a halved Agility attribute.
 
When a model declares Dodge, it can do these things at the end of the Resolution Step, even if the roll was unsuccessful:
* move for a distance of its halved Speed value in any direction (rounded up),
* enter or cancel the Crouched State.
 
''Note: A successful Dodge roll may also cancel all States that require a successful Dodge for their cancellation.''
 
''A model can fall off the edge of a surface while dodging. In this case, any possible Fall Damage has to be applied.''
 
''Declaration of Dodge requires no target, or rather, the target is the model itself.''
 
== Disengage ==
During the Active and/or Reactive turn, when an Engaged (State) model declares a Dodge, it may move out of the enemy model's melee Reach, canceling the Engaged State (even if the roll was unsuccessful).
 
== Dodge Against Multiple Enemy Attacks ==
A model declaring Dodge, upon becoming the Attack target of multiple enemy models, must perform an Agility roll against each enemy Attack separately, in order to prevent receiving Hits.
 
''Example: Models B and C react against the activated Model A by declaring an Attack. Model A declares a Dodge as its Action (its Agility being 13). Models B and C will perform an Attack Roll, each using 1 die (while reacting, their Strike value is 1). Meanwhile, Model A will perform 2 Agility rolls, 1 against Model B and 1 against Model C separately. Against Model B, Model A rolls 8, and against Model C, the model rolls 14, therefore it dodges the Attack of Model B, but suffers the Attack of Model C. Model C must now proceed making a Damage Roll with hopes that it deals a Wound to Model A. As Model A declared Dodge, it may move up to its halved Speed value.''


----
<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 57.''</small>
[[Category:Actions]]
[[Category:Actions]]
 
[[Category:Normal Actions]]

Latest revision as of 07:10, 3 July 2026

Dodge is a Normal Action.

To avoid a potential or an incoming attack, a model may attempt to perform a Dodge.

In order to avoid suffering damage successfully, the model must perform a successful Agility roll, using 1 die.

If the Dodge roll is successful, ignore non-critical Hits from the enemy's Attack.

In order to declare Dodge in the Reactive Role, a model must either have Line of Sight towards the activated model, or the currently activated enemy model must be within its Awareness, or both.

If a model declares Dodge and did not have LoS at any point during the Active Model's Movement Step, the Dodge must be performed with a halved Agility attribute.

When a model declares Dodge, it can do these things at the end of the Resolution Step, even if the roll was unsuccessful:

  • move for a distance of its halved Speed value in any direction (rounded up),
  • enter or cancel the Crouched State.

Note: A successful Dodge roll may also cancel all States that require a successful Dodge for their cancellation.

A model can fall off the edge of a surface while dodging. In this case, any possible Fall Damage has to be applied.

Declaration of Dodge requires no target, or rather, the target is the model itself.

Disengage

[edit | edit source]

During the Active and/or Reactive turn, when an Engaged (State) model declares a Dodge, it may move out of the enemy model's melee Reach, canceling the Engaged State (even if the roll was unsuccessful).

Dodge Against Multiple Enemy Attacks

[edit | edit source]

A model declaring Dodge, upon becoming the Attack target of multiple enemy models, must perform an Agility roll against each enemy Attack separately, in order to prevent receiving Hits.

Example: Models B and C react against the activated Model A by declaring an Attack. Model A declares a Dodge as its Action (its Agility being 13). Models B and C will perform an Attack Roll, each using 1 die (while reacting, their Strike value is 1). Meanwhile, Model A will perform 2 Agility rolls, 1 against Model B and 1 against Model C separately. Against Model B, Model A rolls 8, and against Model C, the model rolls 14, therefore it dodges the Attack of Model B, but suffers the Attack of Model C. Model C must now proceed making a Damage Roll with hopes that it deals a Wound to Model A. As Model A declared Dodge, it may move up to its halved Speed value.