Climb: Difference between revisions

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'''Climb''' is a [[List of Movement|Special Movement]].
When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox. A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage (see page 29). A model may end its movement on a vertical surface.
 
''Note: If a model declares a Special Movement, it may only declare "Nothing" during its Action Step!''
 
When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox.
 
A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage.
 
A model may end its movement on a vertical surface.


[[Category:Movement]]
[[Category:Movement]]
 
[[Category:Special Movement]]

Latest revision as of 07:10, 3 July 2026

Climb is a Special Movement.

Note: If a model declares a Special Movement, it may only declare "Nothing" during its Action Step!

When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox.

A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage.

A model may end its movement on a vertical surface.