Flicker: Difference between revisions

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'''Flicker''' is a [[:Category:Skills|Skill]] in ''Eldfall Chronicles''.
When declaring [[Movement]], this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.
 
==Description==
When this model declares a Movement it may move through obstacles and other models as if they were not there. It
may move in any direction (even vertically) however the total distance moved is always measured in a straight line between
the model's start and end positions. The model cannot end its Movement on top of another model or within an obstacle. If
the model ends its Movement in mid-air, you must instead place the model on the table directly underneath and test for Fall
Damage. Enemy models may only react to this model if they can draw LoS to this model when it performs an Action or this
model moves into their Awareness.


[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 10:34, 2 July 2026

Flicker is a Skill in Eldfall Chronicles.

Description

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When this model declares a Movement it may move through obstacles and other models as if they were not there. It may move in any direction (even vertically) however the total distance moved is always measured in a straight line between the model's start and end positions. The model cannot end its Movement on top of another model or within an obstacle. If the model ends its Movement in mid-air, you must instead place the model on the table directly underneath and test for Fall Damage. Enemy models may only react to this model if they can draw LoS to this model when it performs an Action or this model moves into their Awareness.