Expeditionary Hierophant

From Eldfall Chronicles
Revision as of 15:11, 22 July 2026 by Reevol (talk | contribs) (Synced from local Guildhall data editor)
(diff) ← Older revision | Latest revision (diff) | Newer revision β†’ (diff)
Jump to navigationJump to search

Expeditionary Hierophant is a unit of the Helian League faction in Eldfall Chronicles.

Expeditionary Hierophant
πŸ“„ PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Vitalist 23 1 2 5 8 8 8 15 11 8 4 1 12

Classes

[edit | edit source]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.

Traits

[edit | edit source]
Affinity (Divine)
A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)

Skills

[edit | edit source]
Clairvoyance
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.

Spellcrafts

[edit | edit source]

Hieromancy (Level IV)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Purgation I Divine Spell, Hieromancy, Melee/Ranged - 16 1 - Removes theWeakened

and Poisoned states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.

Protective Barrier II Divine Spell, Hieromancy, Ranged - 16 STA If the enchanted model is

hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.

Warding Barrier III Divine Spell, Hieromancy, Ranged * Casting Aura 1 - To cast this Spell the caster needs to perform the Ritual Action.

- Focus - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.

Blinding Light II Divine Spell, Hieromancy, Ranged - 16,

AOE: Circular S || STA || Targetless, Models within the AOE become Blinded (state) on Hit until the end of the turn.

Smite III Divine Spell, Hieromancy, Ranged M Casting Aura,

AOE: Circular L || 1 || Targetless; Armor-Piercing; Burn 1.

Curative Miracle IV Divine Spell, Hieromancy, Ranged - 16 1 The target model regains all HP. In addition, the Weakened, Bleeding, v and Poisoned States are removed from the model.
Anointment IV Divine Spell, Hieromancy, Ranged - 16 1 The enchanted model cannot be targeted by enemy Enchantments.
Curative Touch I Divine Spell, Hieromancy, Melee - 0 STA The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.

Inventory

[edit | edit source]

Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Staff of Light 1 Accessory β€” β€” β€” 2 When casting a Divine Spell

in the Active Role, the wearer may re-roll 1 die.

Stratagems

[edit | edit source]
Name Type Effect
Nursing Aura Authority Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
Spiritual Paragon Authority All models gain +4 M.

Glossary

[edit | edit source]
Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Blinded
A model in this state has no LoS (other than to itself) and cannot perform any actions

other than Assist, Dodge or Nothing.

Burn (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Crippled
A model in this state has halved Speed and Agility.
Focus
Spells or Items with this Trait do not have a target when declaring Attack or Assist. Instead, the caster or the user is the center of the Effect and the specified models within the caster's Casting Aura become affected by the Effect of the Spell or Item with this Trait.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Weakened
A model in this state has halved Toughness, and -1 Stamina.