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<!-- PAGE: How to Play --> '''How to Play Eldfall Chronicles''' is a guided reading order for learning the game. Read the sections '''top to bottom''' β each step links to the detailed wiki pages. Following this sequence mirrors the flow of an actual game. ''Eldfall Chronicles: Northern Wind'' is a skirmish miniatures wargame. Each player commands a small warband of models and activates them one at a time, trying to complete the scenario's objectives. == 1. The basics: models, attributes & dice == Every model has a '''profile''' of attributes, used whenever it acts: * '''OFF''' (Offense), '''DEF''' (Defense) β melee attack/defense. * '''ACC''' (Accuracy) β ranged attacks. '''INT''' (Intellect) β spells, perception. '''AG''' (Agility) β dodging, climbing. * '''SPD''' (Speed) β how far it moves. '''ARM''' (Armor) β damage reduction. '''T''' (Toughness), '''M''' (Morale). * '''HP''' (Health), '''AP''' (Activation Points), '''STK''' (Strikes per attack), '''RCH''' (Reach), plus '''Size''' and '''Tier'''. Actions are resolved by rolling dice and comparing them against the relevant attribute, modified by the situation. First, learn these recurring terms: '''Line of Sight (LoS)''', '''Awareness''', '''Reach (RCH)''', '''Strike (STK)''', '''Casting Aura''', and '''Templates / Area of Effect (AoE)'''. They appear everywhere below. == 2. The game turn == The game is played over turns. Each turn opens with a Strategic Phase, then players '''alternate activating models'''. The model you activate is in its '''Active Role'''; the opponent's models that respond are in the '''Reactive Role'''. Each model spends '''Activation Points (AP)'''. A single activation runs in order: '''declare Movement β opponent's Reactions β declare an Action β resolve everything'''. Keep that order in mind for the next steps. == 3. Movement == A model usually moves first. Start with [[Movement]], which splits into: * [[Normal Movement]] β [[Idle]], [[Walk]]. * [[Special Movement]] β [[Climb]], [[Jump]], [[Run]]. '''Note:''' if you declare a Special Movement, your only Action that activation can be [[Nothing]]. == 4. Actions == After moving, the model takes an Action. See [[Actions]], split into: * [[Normal Actions]] β [[Assist]], [[Attack]], [[Death Blow]], [[Dodge]], [[Interact]], [[Nothing]], [[Perceive]], [[Trade]]. * [[Special Actions]] β [[Issue a Duel]], [[Uncover]], [[Ritual]]. == 5. Attacking == The most common Action is [[Attack]]. Learn the attack types: * [[Melee Attack]] β with a Melee weapon or Spell (uses OFF / DEF, or INT for spells). * [[Ranged Attack]] β with a Ranged weapon or Spell (uses ACC / INT); reduced by [[Cover]]. * [[Spell Attack]] β casting an offensive Spell. * [[Attack of Opportunity]] β an Attack declared as a '''Reaction'''. Resolution: roll your Strikes to Hit β if both models target each other, resolve the Confrontation β then roll Damage and apply Wounds. Ranged shots may be blocked by [[Light Cover]] or [[Heavy Cover]]. == 6. Reacting == When an enemy activates within your Reach and Line of Sight, your models may react in the Reactive Role β most often [[Dodge]] or an [[Attack of Opportunity]], but also [[Perceive]] or [[Assist]]. Reactions are declared during the active model's Movement, before its Action resolves. == 7. States == Many effects apply a '''State''' that changes what a model can do. Skim the full set so you recognise them in card text: [[Bleeding]], [[Blinded]], [[Confused]], [[Crippled]], [[Crouched]], [[Dead]], [[Engaged]], [[Fatigued]], [[Flying]], [[Immobilized]], [[Incapacitated]], [[Panicked]], [[Poisoned]], [[Shrouded]], [[Slowed]], [[Weakened]] (full list: [[:Category:States]]). == 8. Magic == [[Spells]] covers casting, the five types of Spells (Sorcery, Healing, Enchantment, Conjuration, Transmutation), Mana Counters (see [[Mage]]) and [[Affinity (Element)]]. Summoning creatures is explained in [[Conjuration]]. Every spell is grouped by discipline β browse them all in [[:Category:Spells]]. == 9. Your warband: Classes, Skills, Traits & Combat Arts == To read a model's card you need its rules building-blocks: * [[:Category:Classes|Classes]] β every model has one; it sets the model's role and class ability. * [[:Category:Skills|Skills]] β learned abilities. * [[:Category:Traits|Traits]] β innate keywords on models, weapons and effects. * [[:Category:Combat Arts|Combat Arts]] β levelled combat techniques. Look up any keyword on a card here to see exactly how it works. == 10. Reference & what next == * [[Eldfall Chronicles FAQ]] β official rulings. * [[Answers from Discord]] β community clarifications. * The AβZ glossary lives on the [[ΠΠ°Π³Π»Π°Π²Π½Π°Ρ ΡΡΡΠ°Π½ΠΈΡΠ°|main page]]. When you can follow steps 2β6 for one model, you know enough to play your first game β then use sections 7β9 as a reference whenever a card mentions something new. ---- <small>''Source: Eldfall Chronicles Rulebook v1.6 (Skirmish), structured as a guided reading order.''</small> [[Category:Rules]]
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