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Dice Rolls and Modifiers
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All rolls in ''Eldfall Chronicles'' are '''D20'''. A roll succeeds if the result is '''β€ the modified attribute'''. * '''Attack Roll''' β one die per STK; each success = a Hit. * '''Damage Roll''' β one die per Hit; success on a result β€ '''PW β ARM''' β 1 Wound (β1 HP). Modifiers stack; they apply after the declaration, before the rolls. An attribute reduced to 0 β '''auto-fail''' (except Damage Rolls); it can't go below 0. An attribute above 20 β a result of '''2''' is also a [[Critical Hit]]. Halving/doubling applies '''after''' flat modifiers, rounding up after each instance; a halving and a doubling cancel each other out. A reroll (granted by abilities) fully replaces the previous result. STK can't be modified below 1; you may roll fewer dice than STK. A model that suffers a Hit may rotate and adjust its LoS. ''Source: EC Skirmish Rulebook 2025 (v1.6), pp. 17β18, 26β27.'' ---- ''Printable version: [[Media:EC quick reference EN.pdf|EC quick reference (PDF)]]'' [[Category:Rules]]
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