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Na'ra, Veil Watcher
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==Glossary== ; Advantage (X) : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.). ; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]]. ; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound. ; Construct : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]] and [[Confused]] States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model's HP reaches 0, it is removed from the field. ; Elemental Essence (Element) : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage. ; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness. ; Fatigued : A model in this State cannot regain AP during the Upkeep Phase. This state is canceled at the beginning of this model's next Strategic Phase. ; Poison : STRONG POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] and [[Poisoned]] (States). ; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every Strategic phase. A failed roll causes the model to suffer a Wound. ; Undead : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead. [[Category:Units]] [[Category:Sand Kingdoms]]
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