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== Movements == === Normal Movement === {| class="wikitable" style="width:100%" ! Movement !! Distance !! Notes |- | '''Idle''' || 0 || The model does not move. May rotate to change Line of Sight direction. Required to declare a Special Action in the Action Step. |- | '''Walk''' || Up to SPD || Standard movement in any direction. |- | '''Run''' || Up to SPD Γ2 || Model may only declare '''Nothing''' as its Action. Triggers Engagement zones as normal. |} === Special Movement === '''Important:''' A model that declares any Special Movement may only declare '''Nothing''' in its Action Step. {| class="wikitable" style="width:100%" ! Movement !! Distance !! Requirement !! Notes |- | '''[[Climb]]''' || SPD Γ· 2 (rounded up) || -- || Allows moving over obstacles higher than the model's Hitbox. Model cannot take any Action while on a vertical surface (falls if it tries). May end movement on a vertical surface. |- | '''[[Jump]]''' || SPD Γ· 2 (horizontal/vertical/diagonal/parabolic) || β || Allows crossing gaps, reaching elevated ground, clearing obstacles higher than Hitbox. If the gap is too large but the Hitbox reaches the ledge, model is placed at the edge (pulls up). If gap is too large and Hitbox doesn't reach: model falls and takes Fall Damage. |- | '''[[Run]]''' || SPD Γ2 || β || Model may only declare Nothing as its Action. Some Skills interact with Run (e.g. [[Dash]], [[Trample]]). |}
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