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=== Flying === While Flying, the model: * Has '''doubled Speed'''. * Has Melee Attack '''Strike value of 1''' (cannot be increased). * May '''move over scenery, obstacles, and models''', or end movement above them (except infinite-height scenery). * '''Cannot benefit from Cover''' (Light or Heavy). * Has '''LoS to all models''' on the field; all models have LoS to the Flying model. * '''Cannot become Engaged''' or cause the Engaged State. * '''Cannot voluntarily become Crouched'''. * '''Cannot be targeted by Melee Attacks''' β except by models also in the Flying State. ** Exception: if a Flying model declares a Melee Attack against a non-Flying model, that model '''may declare a Melee Attack''' back at it. '''Auto-cancellation:''' Flying State is automatically canceled if the model becomes Incapacitated, Dead, Immobilized, Petrified, or Crouched. '''Measuring:''' All distances (Attack, Movement) are measured as if the model were placed on the field surface.
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