<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://eldfall-wiki.ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reevol</id>
	<title>Eldfall Chronicles - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://eldfall-wiki.ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reevol"/>
	<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/wiki/Special:Contributions/Reevol"/>
	<updated>2026-07-24T23:29:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Oni_Pariah&amp;diff=13343</id>
		<title>Oni Pariah</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Oni_Pariah&amp;diff=13343"/>
		<updated>2026-07-22T15:15:13Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Oni Pariah&#039;&#039;&#039; is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Oni_Pariah_portrait.jpg|200px|Oni Pariah]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Oni_Pariah.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Oni_Pariah_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Gigantic || [[Creature]] / [[Berserker]] || 40 || 1 || 3 || 5 || 16 || 10 || 8 || 8 || 8 || 17 || 4 || 8 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules&lt;br /&gt;
that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
===[[Berserker]]===&lt;br /&gt;
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s),&lt;br /&gt;
they may perform a T roll for every Wound they would suffer. If a roll is successful, the&lt;br /&gt;
corresponding damage is prevented.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)&lt;br /&gt;
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model&#039;s Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.&lt;br /&gt;
; [[Unstoppable|Unstoppable]] : If the target of an Attack Action is smaller than this model, Confrontation among these models does not occur for that Attack Action. Successful Attack Rolls from one model do not block the other&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Regeneration|Regeneration II]] : During its Strategic phase, this model may regain 2 HP and cancel the Bleeding, Weakened and Crippled States.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Smash and Trash]] || 1 || Weapon || T || 2 || 2 || — || [[Sweep|Sweep I]], [[Advantage|Advantage Medium, Large]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chrushing Maw]] || 1 || Weapon || T || 0 || 1 || — || [[Cleave]], [[Crippling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quaking Smash]] || 1 || Weapon || T || 2 || 1 || — || [[Knockback_(X)|Knockback 1]], [[Knockdown]], [[Sweep|Sweep II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Advantage (X) : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.).&lt;br /&gt;
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.&lt;br /&gt;
; Crippling : If a model suffers at least one Wound with this trait, it must perform a T roll. A failed roll causes the model to become [[Crippled]] (State).&lt;br /&gt;
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker&#039;s choosing). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Oni Clans]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Spelldancer_Aeroturge&amp;diff=13342</id>
		<title>Spelldancer Aeroturge</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Spelldancer_Aeroturge&amp;diff=13342"/>
		<updated>2026-07-22T15:15:08Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spelldancer Aeroturge&#039;&#039;&#039; is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Spelldancer_Aeroturge_portrait.jpg|200px|Spelldancer Aeroturge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Spelldancer_Aeroturge.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Spelldancer_Aeroturge_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Enchanter]] / [[Mage]] || 15 || 2 || 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Enchanter]]===&lt;br /&gt;
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.&lt;br /&gt;
&lt;br /&gt;
===[[Mage]]===&lt;br /&gt;
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. &lt;br /&gt;
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Air, Elder)]] : A model with this Trait can cast (Air, Elder) Spells. (For example: Air, Elder = fire, water, profane, etc.)&lt;br /&gt;
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Charm|Charm]] : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Art of Enchanting (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Shield&#039;&#039;&#039; || I || Elder || Spell, Art of Enchanting, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus&lt;br /&gt;
cannot increase a model&#039;s ARM value above 6. In addition,&lt;br /&gt;
Critical Hits scored against this model do not ignore ARM.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spectral Blade&#039;&#039;&#039; || II || Elder || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]] and [[Stagger]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hasten&#039;&#039;&#039; || III || Elder || Spell, Art of Enchanting, Ranged || — || 16 || 1 || During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burning Touch&#039;&#039;&#039; || I || Fire || Spell, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Featherlight&#039;&#039;&#039; || II || Air || Spell, Art of Enchanting, Ranged || — || 16 || 1 || Target gains +2 SPD.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Formless Edge&#039;&#039;&#039; || I || Air || Spell, Art of Enchanting, Ranged || * || 16 || 1 || The enchanted model&#039;s Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Protective Currents&#039;&#039;&#039; || III || Air || Spell, Art of Enchanting, Ranged || — || 16 || 1 || Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3&#039;&#039; of the enchanted model suffer a Hit with [[Knockback_(X)|Knockback 3]], but no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Melting Touch&#039;&#039;&#039; || II || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flameskin&#039;&#039;&#039; || III || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1&amp;quot; suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutting Chill&#039;&#039;&#039; || I || Water || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Enchanted model&#039;s Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mirror Bubble&#039;&#039;&#039; || II || Water || Spell, Art of Enchanting, Ranged || * || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ice Shield&#039;&#039;&#039; || III || Water || Spell, Art of Enchanting, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model&#039;s default ARM, but with PW-3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Electromancy (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Electrification&#039;&#039;&#039; || I || Air || Spell, Electromancy, Melee/Ranged || Int || 0 || 2 || [[Ricochet|Ricochet IV]], [[Stun]], [[Ignore Armor]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Ignore Armor : A Hit with this Trait reduces the hit model&#039;s ARM to 0 for the duration of the Damage roll.&lt;br /&gt;
; Immobilized : A model in this state cannot perform any Movement,Special Movement or&lt;br /&gt;
Special Action. This state can be canceled with a successful Dodge, which may be&lt;br /&gt;
performed either with Agility or Toughness. When it declares Dodge, it cannot&lt;br /&gt;
move or enter/cancel the Crouched state, unless it performs a successful Dodge.&lt;br /&gt;
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker&#039;s choosing). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Ricochet (X) : When a model gets hit by an Attack with this Trait, the nearest enemy model within 5&#039;&#039; gets hit with the same Attack. Whenever possible, the Effect repeats up to X times in a single Activation Sequence. It cannot affect the same model again in the same Activation Sequence. If two or more enemy models are the same distance away from the hit model, they all suffer this Effect.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Sand Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Helrin_Expatriate&amp;diff=13341</id>
		<title>Helrin Expatriate</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Helrin_Expatriate&amp;diff=13341"/>
		<updated>2026-07-22T15:15:04Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Helrin Expatriate&#039;&#039;&#039; is a unit of the [[:Category:Helian League|Helian League]] / [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Helrin_Expatriate_portrait.jpg|200px|Helrin Expatriate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Helrin_Expatriate.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Helrin_Expatriate_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Artificer]] / [[Ranger]] || 16 || 3 || 2 || 5 || 13 || 13 || 8 || 10 || 10 || 12 || 6 || 2 || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Artificer]]===&lt;br /&gt;
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its&lt;br /&gt;
Effect to themselves, without performing a roll, until their next Strategic phase.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult, Forest Environment)]] : This model is not affected by the Difficult, Forest Environment.&lt;br /&gt;
; [[Resourceful|Resourceful II]] : A model with this trait may receive another 1 additional Upgrade.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Chain Attack|Chain Attack]] : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model&#039;s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores &amp;quot;(Ranged) Friendly Fire&amp;quot;. Hits generated from Chain Attack cannot generate further Chain Attacks.&lt;br /&gt;
; [[Impede|Impede]] : When this model declares an Attack of Opportunity with a Melee Attack against a non-[[Engaged]] model, that model&#039;s Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes [[Engaged]] immediately.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Art of Enchanting (Level II)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burning Touch&#039;&#039;&#039; || I || Fire || Spell, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Melting Touch&#039;&#039;&#039; || II || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.&lt;br /&gt;
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged&lt;br /&gt;
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the&lt;br /&gt;
Engaged state when declaring the Walk action and it must move directly towards that enemy model.&lt;br /&gt;
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.&lt;br /&gt;
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy&lt;br /&gt;
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,&lt;br /&gt;
Petrified, Crouched or Dead state.&lt;br /&gt;
While a model is Engaged, it automatically has LoS to all enemy models that are causing&lt;br /&gt;
it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
; Ignore Armor : A Hit with this Trait reduces the hit model&#039;s ARM to 0 for the duration of the Damage roll.&lt;br /&gt;
; Immobilized : A model in this state cannot perform any Movement,Special Movement or&lt;br /&gt;
Special Action. This state can be canceled with a successful Dodge, which may be&lt;br /&gt;
performed either with Agility or Toughness. When it declares Dodge, it cannot&lt;br /&gt;
move or enter/cancel the Crouched state, unless it performs a successful Dodge.&lt;br /&gt;
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker&#039;s choosing). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user&#039;s T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Helian League]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Citadel_Guard&amp;diff=13340</id>
		<title>Citadel Guard</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Citadel_Guard&amp;diff=13340"/>
		<updated>2026-07-22T15:14:59Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citadel Guard&#039;&#039;&#039; is a unit of the [[:Category:Helian League|Helian League]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Citadel_Guard_portrait.jpg|200px|Citadel Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Citadel_Guard.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Citadel_Guard_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Sentinel]] / [[Soldier]] || 18 || 2 || 2 || 4 || 12 || 16 || 8 || 12 || 10 || 12 || 6 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Sentinel]]===&lt;br /&gt;
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.&lt;br /&gt;
&lt;br /&gt;
===[[Soldier]]===&lt;br /&gt;
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
; [[Resistance (X)|Resistance (Sorcery, Enchantment) II]] : Hits and related Effects dealt to this model by an Attack with the (Sorcery, Enchantment) Type or Trait are negated.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model&#039;s Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.&lt;br /&gt;
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| I ← this model || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Bludgeon]] || 1 || Weapon || T+3 || 0 || STA-1 || 2 || [[Armor-Piercing]], [[Stun]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.&lt;br /&gt;
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Helian League]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Musha_Bowmaster&amp;diff=13339</id>
		<title>Musha Bowmaster</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Musha_Bowmaster&amp;diff=13339"/>
		<updated>2026-07-22T15:14:54Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Musha Bowmaster&#039;&#039;&#039; is a unit of the [[:Category:Empire of Soga|Empire of Soga]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Musha_Bowmaster_portrait.jpg|200px|Musha Bowmaster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Musha_Bowmaster.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Musha_Bowmaster_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Warrior]] / [[Marksman]] || 19 || 2 || 2 || 5 || 12 || 12 || 14 || 10 || 11 || 13 || 2 || 2 || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Warrior]]===&lt;br /&gt;
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior&#039;s next Strategic phase unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Marksman]]===&lt;br /&gt;
If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Duelist|Duelist]] : The target of this model&#039;s Attack Action cannot use its Combat Arts of level III or less.&lt;br /&gt;
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| I ← this model || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archery (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.&lt;br /&gt;
|-&lt;br /&gt;
| II || Impeding Momentum: If hit, the target becomes [[Slowed]] (State) until the end of the turn.&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| III ← this model || Staggering Precision: User&#039;s Ranged Attack gains [[Stagger]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]] || 1 || Weapon || T+3 || 0-24: 0&lt;br /&gt;
25-48: -6 || STA-1 || 2 || [[Two-Handed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Slowed : A model in this state has halved SPD.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user&#039;s T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Empire of Soga]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Night-Temple_Priestess&amp;diff=13338</id>
		<title>Night-Temple Priestess</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Night-Temple_Priestess&amp;diff=13338"/>
		<updated>2026-07-22T15:14:49Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Night-Temple Priestess&#039;&#039;&#039; is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Night_Temple_Priestess_portrait.jpg|200px|Night-Temple Priestess]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Night_Temple_Priestess.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Night_Temple_Priestess_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Large || [[Mage]] / [[Enchanter]] || 21 || 1 || 2 || 5 || 13 || 8 || 8 || 14 || 14 || 12 || 2 || 1 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Mage]]===&lt;br /&gt;
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. &lt;br /&gt;
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!&lt;br /&gt;
&lt;br /&gt;
===[[Enchanter]]===&lt;br /&gt;
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model&#039;s Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.&lt;br /&gt;
; [[Inspiring|Inspiring]] : Other allied models within this model&#039;s Awareness and with the same Affiliation gain +6 M.&lt;br /&gt;
; [[Affinity (Element)|Affinity (Fire, Profane)]] : A model with this Trait can cast (Fire, Profane) Spells. (For example: Fire, Profane = fire, water, profane, etc.)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Charm|Charm II]] : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
; [[Foresight|Foresight]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.&lt;br /&gt;
; [[Flight|Flight]] : The user may enter or cancel the [[Flying]] state during its Movement step. In addition, it cannot be affected by Fall Damage. A model cannot enter [[Flying]] State if it is [[Engaged]] State.&lt;br /&gt;
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Succubi Magic (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fiery Fervor&#039;&#039;&#039; || I || Fire || Spell, Succubi Magic, Ranged || - || 16 || 1 || Remove [[Weakened]], [[Bleeding]], [[Poisoned]], [[Confused]], [[Crippled]], [[Blinded]], [[Immobilized]], [[Panicked]], Petrified, [[Fatigued]] (States) from the model. It also gains +2 OFF, DEF.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unrelenting Zeal&#039;&#039;&#039; || I || Fire || Spell, Succubi Magic, Ranged || - || 16 || 2 || When the enchanted model suffers a Wound, it may perform a M roll. If successful, that Wound is prevented and this Spell ends.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Draining Impulse&#039;&#039;&#039; || I || Profane || Spell, Succubi Magic, Ranged || - || 10 || 1 || [Mana Cost (2)]; The enchanted model receives additional 2 Activation Points in the Active and Reactive role. After this Enchantment is removed, the model becomes [[Fatigued]] (State).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agony&#039;&#039;&#039; || I || Profane || Spell, Succubi Magic, Ranged || - || Casting Aura || 1 || The enchanted model must perform an INT roll at the beginning of each Activation or Reaction. On a failed roll, it loses 1 HP, and its&lt;br /&gt;
Activation or Reaction ends. If a friendly model comes in Base Contact with the Enchanted model, this Enchantment ends.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || 1 || Weapon || T || 2 || STA || 2 || [[Throwing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Succumbing Embrace]] || 1 || Weapon || T || 0 || STA || — || [[Spellbound  X|Spellbound]] (Life Leech).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Blinded : A model in this state has no LoS (other than to itself) and cannot perform any actions&lt;br /&gt;
other than Assist, Dodge or Nothing.&lt;br /&gt;
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.&lt;br /&gt;
; Crippled : A model in this state has halved Speed and Agility.&lt;br /&gt;
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.&lt;br /&gt;
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged&lt;br /&gt;
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the&lt;br /&gt;
Engaged state when declaring the Walk action and it must move directly towards that enemy model.&lt;br /&gt;
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.&lt;br /&gt;
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy&lt;br /&gt;
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,&lt;br /&gt;
Petrified, Crouched or Dead state.&lt;br /&gt;
While a model is Engaged, it automatically has LoS to all enemy models that are causing&lt;br /&gt;
it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
; Fatigued : A model in this State cannot regain&lt;br /&gt;
AP during the Upkeep Phase. This&lt;br /&gt;
state is canceled at the beginning of&lt;br /&gt;
this model&#039;s next Strategic Phase.&lt;br /&gt;
; Flying : While in this state, the model:&lt;br /&gt;
- Has doubled Speed.&lt;br /&gt;
- Has Melee Attack Strike value of 1.&lt;br /&gt;
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an&lt;br /&gt;
infinite height).&lt;br /&gt;
- Cannot benefit from Cover.&lt;br /&gt;
- Always has LoS to all models, and all models&lt;br /&gt;
have LoS to the Flying model.&lt;br /&gt;
- Cannot become Engaged (state) or cause Engaged (state).&lt;br /&gt;
- Cannot voluntarily become Crouched (state).&lt;br /&gt;
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying&lt;br /&gt;
state. However, if a model in this state declares a Melee Attack against a model that&lt;br /&gt;
is not in the Flying state, the attacked model can declare a Melee Attack, targeting&lt;br /&gt;
the Flying model.&lt;br /&gt;
- Always has LoS to all models, and all models have LoS to the Flying model.&lt;br /&gt;
The Flying state is automatically canceled if a model in this state becomes&lt;br /&gt;
Incapacitated, Dead, Immobilized, Petrified or Crouched (states).&lt;br /&gt;
Attack and movement Distances are measured as if the figure were placed on the&lt;br /&gt;
field.&lt;br /&gt;
; Immobilized : A model in this state cannot perform any Movement,Special Movement or&lt;br /&gt;
Special Action. This state can be canceled with a successful Dodge, which may be&lt;br /&gt;
performed either with Agility or Toughness. When it declares Dodge, it cannot&lt;br /&gt;
move or enter/cancel the Crouched state, unless it performs a successful Dodge.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Spellbound (X) : A model or an Item with this Trait is enchanted by the Enchantment Spell listed in the brackets. In addition, the Enchantment Spell does not wear off and lasts throughout the game.&lt;br /&gt;
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user&#039;s T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Coalition of Thenion]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Goblin_Brawlers,_Tier_I&amp;diff=13337</id>
		<title>Goblin Brawlers, Tier I</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Goblin_Brawlers,_Tier_I&amp;diff=13337"/>
		<updated>2026-07-22T15:14:45Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goblin Brawlers, Tier I&#039;&#039;&#039; is a unit of the [[:Category:Goblin Wartribes|Goblin Wartribes]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Goblin_Brawlers_Tier_I_portrait.jpg|200px|Goblin Brawlers, Tier I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Goblin_Brawlers_Tier_I.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Goblin_Brawlers_Tier_I_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Small || [[Soldier]] || 8 || 10 || 2 || 5 || 10 || 10 || 8 || 6 || 10 || 12 || 3 || 1 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Soldier]]===&lt;br /&gt;
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).&lt;br /&gt;
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring &amp;quot;A model cannot perform any other Action while on a vertical surface&amp;quot;. While performing Climb, its SPD is not halved.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Looted Weapons]] || 1 || Weapon || T || 0 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Bite]] || 1 || Weapon || T || 0 || 1 || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Goblin Wartribes]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Oni_Marauder&amp;diff=13336</id>
		<title>Oni Marauder</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Oni_Marauder&amp;diff=13336"/>
		<updated>2026-07-22T15:14:40Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Oni Marauder&#039;&#039;&#039; is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Oni_Marauder_portrait.jpg|200px|Oni Marauder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Oni_Marauder.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Oni_Marauder_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Huge || [[Creature]] || 24 || 2 || 2 || 5 || 14 || 10 || 8 || 8 || 8 || 15 || 3 || 4 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules&lt;br /&gt;
that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)&lt;br /&gt;
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model&#039;s Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.&lt;br /&gt;
; [[Menacing|Menacing]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[War Club]] || 1 || Weapon || T+4 || 2 || 2 || 3 || [[Armor-Piercing]], [[Sweep|Sweep I]], [[Stagger]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Oni Clans]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=13335</id>
		<title>Blue Yaksha</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Blue_Yaksha&amp;diff=13335"/>
		<updated>2026-07-22T15:14:35Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blue Yaksha&#039;&#039;&#039; is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Blue_Yaksha_portrait.jpg|200px|Blue Yaksha]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Blue_Yaksha.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Blue_Yaksha_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Large || [[Creature]] || 30 || 2 || 3 || 5 || 15 || 13 || 10 || 12 || 14 || 15 || 3 || 4 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules&lt;br /&gt;
that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)&lt;br /&gt;
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model&#039;s Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.&lt;br /&gt;
; [[Menacing|Menacing]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model&#039;s Awareness or not.&lt;br /&gt;
; [[Flicker|Flicker]] : When declaring Movement, this model may ignore obstacles and other models. It can move in any direction, even vertically. The total distance is measured in a straight line between start and end positions. The model cannot end its Movement on top of another model or in an obstacle. If Movement ends mid-air, place the model underneath and test for Fall Damage. Enemies can react to this model only if they can draw LoS to the starting or the end positions of this model, or if this model moves into their Awareness.&lt;br /&gt;
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.&lt;br /&gt;
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Bisento]] || 1 || Weapon || T+3 || 2 || 3 || 3 || [[Bleeding|Bleed]], [[Sweep|Sweep I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]].&lt;br /&gt;
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.&lt;br /&gt;
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged&lt;br /&gt;
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the&lt;br /&gt;
Engaged state when declaring the Walk action and it must move directly towards that enemy model.&lt;br /&gt;
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.&lt;br /&gt;
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy&lt;br /&gt;
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,&lt;br /&gt;
Petrified, Crouched or Dead state.&lt;br /&gt;
While a model is Engaged, it automatically has LoS to all enemy models that are causing&lt;br /&gt;
it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Oni Clans]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Blue_Rasetsu&amp;diff=13334</id>
		<title>Blue Rasetsu</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Blue_Rasetsu&amp;diff=13334"/>
		<updated>2026-07-22T15:14:30Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blue Rasetsu&#039;&#039;&#039; is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Blue_Rasetsu_portrait.jpg|200px|Blue Rasetsu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Blue_Rasetsu.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Blue_Rasetsu_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Sentinel]] || 37 || 1 || 3 || 6 || 13 || 16 || 13 || 15 || 13 || 15 || 3 || 4 || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Sentinel]]===&lt;br /&gt;
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)&lt;br /&gt;
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model&#039;s Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.&lt;br /&gt;
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
; [[Menacing|Menacing]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Charm|Charm II]] : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Berserk (Level II)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Grapple &amp;amp; Thrash: User&#039;s Melee Attack gains [[Knockdown]].&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| II ← this model || Onslaught: User&#039;s Melee Attack gains [[Sweep|Sweep I]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[War Club]] || 1 || Weapon || T+4 || 2 || 2 || 3 || [[Armor-Piercing]], [[Stagger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Grab]] || 1 || Weapon || T || 0 || 1 || 0 || [[Advantage|Advantage Medium]], [[Armor-Piercing]], &lt;br /&gt;
[[Burn|Burn 3]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mind Invasion&#039;&#039;&#039; || Subterfuge || One enemy model within Awareness must perform an INT-3 roll. On a failure, it gains the [[Confused]] State until your next Strategic Phase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coordinated Assault&#039;&#039;&#039; || Authority || Target ally gains [[Chain Attack]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recall the Souls&#039;&#039;&#039; || Authority || Select up to 2 Dead models. Each regains 1 HP and cancles [[Dead]] State. Models without the Undead trait require the caster to succeed on an INT roll first.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Painless Death&#039;&#039;&#039; || Authority || All Undead gain [[Berserker]] class.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
Can recruit models with Undead Trait.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Advantage (X) : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.).&lt;br /&gt;
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Chain Attack : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model&#039;s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores &amp;quot;(Ranged) Friendly Fire&amp;quot;. Hits generated from Chain Attack cannot generate further Chain Attacks.&lt;br /&gt;
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.&lt;br /&gt;
; Dead : A Dead model&#039;s Hitbox becomes the&lt;br /&gt;
size and volume of its base.&lt;br /&gt;
A Dead model cannot receive&lt;br /&gt;
Activation Points and cannot&lt;br /&gt;
perform Activations nor Reactions.&lt;br /&gt;
Unless Stated otherwise, it cannot&lt;br /&gt;
use or benefit from any Skills, Traits,&lt;br /&gt;
Upgrades, Items etc.&lt;br /&gt;
Unless stated otherwise it is ignored&lt;br /&gt;
for all impacts like scoring in Quests,&lt;br /&gt;
(Ranged) Friendly Fire, etc. and does&lt;br /&gt;
not obstruct Movement, but a model&lt;br /&gt;
may not end their Movement on top&lt;br /&gt;
of a Dead model.&lt;br /&gt;
When a model enters Dead State,&lt;br /&gt;
it retains its other States. Unless&lt;br /&gt;
specified otherwise, a Dead model&lt;br /&gt;
cannot regain HP.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Oni Clans]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Eonian_Runner&amp;diff=13333</id>
		<title>Eonian Runner</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Eonian_Runner&amp;diff=13333"/>
		<updated>2026-07-22T15:14:25Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eonian Runner&#039;&#039;&#039; is a unit of the [[:Category:Helian League|Helian League]] / [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Eonian_Runner_portrait.jpg|200px|Eonian Runner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Eonian_Runner.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Eonian_Runner_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Ranger]] || 17 || 3 || 2 || 6 || 12 || 10 || 14 || 8 || 12 || 13 || 3 || 2 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.&lt;br /&gt;
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.&lt;br /&gt;
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.&lt;br /&gt;
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 4 || Consumable || T+2 || T || 2 || 1 || [[Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Shield]] || 1 || Shield || — || 0 || — || 1 || -2 to incoming Melee Attacks to Front, +2 ARM against Ranged Attacks to the Front.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.&lt;br /&gt;
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged&lt;br /&gt;
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the&lt;br /&gt;
Engaged state when declaring the Walk action and it must move directly towards that enemy model.&lt;br /&gt;
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.&lt;br /&gt;
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy&lt;br /&gt;
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,&lt;br /&gt;
Petrified, Crouched or Dead state.&lt;br /&gt;
While a model is Engaged, it automatically has LoS to all enemy models that are causing&lt;br /&gt;
it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Helian League]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Academy_Expeditioner&amp;diff=13332</id>
		<title>Academy Expeditioner</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Academy_Expeditioner&amp;diff=13332"/>
		<updated>2026-07-22T15:14:19Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Academy Expeditioner&#039;&#039;&#039; is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Academy_Expeditioner_portrait.jpg|200px|Academy Expeditioner]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Academy_Expeditioner.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Academy_Expeditioner_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Sorcerer]] / [[Mage]] || 18 || 2 || 2 || 5 || 10 || 8 || 8 || 14 || 10 || 10 || 4 || 2 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Sorcerer]]===&lt;br /&gt;
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.&lt;br /&gt;
&lt;br /&gt;
===[[Mage]]===&lt;br /&gt;
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. &lt;br /&gt;
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.&lt;br /&gt;
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Art of Sorcery (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Bolt&#039;&#039;&#039; || I || Elder || Spell, Art of Sorcery, Ranged || Int || 16 || STA || Critical: [[Knockdown]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Telekinetic Blast&#039;&#039;&#039; || II || Elder || Spell, Art of Sorcery, Ranged || Int -3 || AOE: Spray L || 1 || [[Knockback_(X)|Knockback 3]]; [[Knockdown]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Crush&#039;&#039;&#039; || III || Elder || Spell, Art of Sorcery, Ranged || Int || 16 || 1 || [[Stun]], [[Ignore Armor]]. If wounded, the target becomes [[Panicked]] State until caster&#039;s next End phase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ignite&#039;&#039;&#039; || I || Fire || Spell, Art of Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare&#039;&#039;&#039; || II || Fire || Spell, Art of Sorcery, Melee/Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fireball&#039;&#039;&#039; || III || Fire || Spell, Art of Sorcery, Ranged || INT || 16, AoE:&lt;br /&gt;
Circular&lt;br /&gt;
L  || 1 || [[Targetless]]; [[Burn|Burn 1]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Ignore Armor : A Hit with this Trait reduces the hit model&#039;s ARM to 0 for the duration of the Damage roll.&lt;br /&gt;
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker&#039;s choosing). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).&lt;br /&gt;
; Sweep : On a successful Attack roll, this model&#039;s Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model&#039;s Melee RCH and LoS suffer a Hit.&lt;br /&gt;
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.&lt;br /&gt;
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user&#039;s T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Sand Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Paladin_of_the_Order&amp;diff=13331</id>
		<title>Paladin of the Order</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Paladin_of_the_Order&amp;diff=13331"/>
		<updated>2026-07-22T15:14:13Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Paladin of the Order&#039;&#039;&#039; is a unit of the [[:Category:Helian League|Helian League]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Paladin_of_the_Order_portrait.jpg|200px|Paladin of the Order]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Paladin_of_the_Order.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Paladin_of_the_Order_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Mystic]] / [[Soldier]] || 22 || 1 || 2 || 5 || 14 || 14 || 10 || 12 || 10 || 12 || 6 || 2 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Mystic]]===&lt;br /&gt;
Mystics must use the M value instead of the INT value when casting Spells.&lt;br /&gt;
&lt;br /&gt;
===[[Soldier]]===&lt;br /&gt;
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Divine)]] : A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)&lt;br /&gt;
; [[Fearless|Fearless]] : This model cannot become Panicked (State).&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Hieromancy (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purgation&#039;&#039;&#039; || I || Divine || Spell, Hieromancy, Melee/Ranged || - || 16 || 1 || - Removes the[[Weakened]]&lt;br /&gt;
and [[Poisoned]] states from the&lt;br /&gt;
target.&lt;br /&gt;
- Removes any number of&lt;br /&gt;
Enchantments from the target.&lt;br /&gt;
- If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curative Touch&#039;&#039;&#039; || I || Divine || Spell, Hieromancy, Melee || - || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], [[Crippled]] and [[Poisoned]] States are removed from the model.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level II)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| II ← this model || Harsh Riposte: Target&#039;s Melee Attack suffers -1 STK (cannot be reduced below 1).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Banner Lance]] || 1 || Weapon || T+2 || 2 || STA || 2 || [[Two-Handed|Two Handed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Empyrean Standard]] || 1 || Accessory || — || — || — || 0 || Models within the wearer&#039;s Awareness gain Fearless and ignore the effects of the Confused and Weakened States.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sacred Vow&#039;&#039;&#039; || Authority || Remove all enemy Enchantments from the target. The target cannot be affected by enemy Enchantments until your next Strategic Phase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solemn Presence&#039;&#039;&#039; || Authority || Soldiers gain [[Vigilance]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
If this model is not the Leader and the Leader becomes Incapacitated, this model may become the new Leader until the original Leader is revived.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Crippled : A model in this state has halved Speed and Agility.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
; Vigilance : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Helian League]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Scholar_of_the_True_Word&amp;diff=13330</id>
		<title>Scholar of the True Word</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Scholar_of_the_True_Word&amp;diff=13330"/>
		<updated>2026-07-22T15:14:08Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Scholar of the True Word&#039;&#039;&#039; is a unit of the [[:Category:Empire of Soga|Empire of Soga]] / [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Scholar_of_the_True_Word_portrait.png|200px|Scholar of the True Word]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Scholar_of_the_True_Word.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Scholar_of_the_True_Word_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Artificer]] / [[Mystic]] || 19 || 1 || 2 || 5 || 12 || 12 || 8 || 13 || 10 || 13 || 1 || 2 || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Artificer]]===&lt;br /&gt;
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its&lt;br /&gt;
Effect to themselves, without performing a roll, until their next Strategic phase.&lt;br /&gt;
&lt;br /&gt;
===[[Mystic]]===&lt;br /&gt;
Mystics must use the M value instead of the INT value when casting Spells.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Earth)]] : A model with this Trait can cast (Earth) Spells. (For example: Earth = fire, water, profane, etc.)&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Invocation (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overgrowth&#039;&#039;&#039; || I || Earth || Spell, Invocation, Ranged || — || 16 || 2 || Target gains +3 T.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regrowth&#039;&#039;&#039; || I || Earth || Spell, Invocation, Ranged || — || 10 || 1 || Target gains [[Regeneration|Regeneration I]]. Whenever a model regains 1 HP with this spell, the spell ends.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stone Skin&#039;&#039;&#039; || II || Earth || Spell, Invocation, Ranged || — || 16 || 1 || Target gains +3 ARM.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Natural Fortitude&#039;&#039;&#039; || II || Earth || Spell, Invocation, Ranged || — || 16 || 1 || Target gains [[Resistance|Resistance I Spells]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Cure&#039;&#039;&#039; || III || Earth || Spell, Invocation, Ranged || — || 16, Circular L || 2 || Removes [[Bleeding]], [[Blinded]], [[Confused]], [[Crippled]], Petrified, [[Poisoned]], [[Slowed]], [[Weakened]], States from allied models within the AoE.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primordial Word&#039;&#039;&#039; || III || Earth || Spell, Invocation, Melee || — || 0, Circular L || 1 || [[Targetless]]. &lt;br /&gt;
During the Resolution Step (after all movements are performed) Summoned, [[Undead]], and models with the Profane or Divine Element affected by the AoE suffer 1 Wound and must be moved into base contact with the outer edge of the AoE (caster&#039;s choice). &lt;br /&gt;
When a model with the Profane or Divine Element enters the AoE or spends an AP within it, that model suffers 1 Wound during the resolution Step. &lt;br /&gt;
&lt;br /&gt;
[[Undead|Undead I]] and Summoned models cannot enter the AoE.&lt;br /&gt;
&lt;br /&gt;
Only one Primordial Word AoE may be on the field per caster. If the caster moves outside the AoE, this spell is removed from the field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk&#039;s Staff]] || 1 || Weapon || T-2 || 1 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Blinded : A model in this state has no LoS (other than to itself) and cannot perform any actions&lt;br /&gt;
other than Assist, Dodge or Nothing.&lt;br /&gt;
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.&lt;br /&gt;
; Crippled : A model in this state has halved Speed and Agility.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Regeneration : During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.&lt;br /&gt;
; Resistance I Spells : Power of a Hit dealt to this model by an Attack with the (Spells) Type or Trait is halved.&lt;br /&gt;
; Slowed : A model in this state has halved SPD.&lt;br /&gt;
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.&lt;br /&gt;
; Undead : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model&#039;s HP reaches 0, it becomes Dead.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Empire of Soga]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Chanra,_Goblin_Shaman,_Tier_III&amp;diff=13329</id>
		<title>Chanra, Goblin Shaman, Tier III</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Chanra,_Goblin_Shaman,_Tier_III&amp;diff=13329"/>
		<updated>2026-07-22T15:14:03Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chanra, Goblin Shaman, Tier III&#039;&#039;&#039; is a unit of the [[:Category:Goblin Wartribes|Goblin Wartribes]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Chanra_Goblin_Shaman_Tier_III_portrait.jpg|200px|Chanra, Goblin Shaman, Tier III]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Chanra_Goblin_Shaman_Tier_III.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Chanra_Goblin_Shaman_Tier_III_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Mystic]] / [[Ranger]] || 28 || 1 || 2 || 5 || 12 || 10 || 10 || 13 || 12 || 12 || 0 || 3 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Mystic]]===&lt;br /&gt;
Mystics must use the M value instead of the INT value when casting Spells.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Air, Divine, Earth, Elder, Fire, Profane, Water)]] : A model with this Trait can cast (Air, Divine, Earth, Elder, Fire, Profane, Water) Spells. (For example: Air, Divine, Earth, Elder, Fire, Profane, Water = fire, water, profane, etc.)&lt;br /&gt;
; [[Inspiring|Inspiring]] : Other allied models within this model&#039;s Awareness and with the same Affiliation gain +6 M.&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).&lt;br /&gt;
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.&lt;br /&gt;
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Shamanism (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primal Claw&#039;&#039;&#039; || I || Elder || Spell, Shamanism, Melee || 13 || 1 || 3 || May choose any Element.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Breath&#039;&#039;&#039; || I || Fire || Spell, Shamanism, Ranged || 12 || AOE: Spray S || 2 || [[Burn|Burn 1]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fortified Recovery&#039;&#039;&#039; || II || Earth || Spell, Shamanism, Ranged || — || 16 || 1 || Choose one:&lt;br /&gt;
•Remove 1 State except [[Crouched]], [[Flying]], [[Shrouded]], [[Incapacitated]], or [[Dead]].&lt;br /&gt;
•Regain 1 HP.&lt;br /&gt;
•Another model may regain 1 AP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Misfortune&#039;&#039;&#039; || II || Divine || Spell, Shamanism, Ranged || — || 16 || 1 || The enchanted model must reroll any successful roll once.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Searing Blood&#039;&#039;&#039; || III || Fire || Spell, Shamanism, Ranged || — || 16 || 1 || The Enchanted model must perform an M roll when activated. On a failure, it loses 1 HP and 1 AP; remove the Enchantment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Chaos]] || 1 || Accessory || — || 1 || — || 3 || When performing an Attack with a Spell in the Active Role, the wearer may reroll 1 die. When equipped, an enemy model can become [[Engaged]] if within RCH of this Item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Call of Bravery&#039;&#039;&#039; || Authority || Other Goblin models in this model&#039;s Awareness cannot be [[Panicked]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Earthspeaker&#039;&#039;&#039; || Authority || Allied models (including self) in Awareness have Light Cover.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hexcaller&#039;&#039;&#039; || Subterfuge || 1 enemy model in Awareness can become enchanted with a Spell available to this model.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Dead : A Dead model&#039;s Hitbox becomes the&lt;br /&gt;
size and volume of its base.&lt;br /&gt;
A Dead model cannot receive&lt;br /&gt;
Activation Points and cannot&lt;br /&gt;
perform Activations nor Reactions.&lt;br /&gt;
Unless Stated otherwise, it cannot&lt;br /&gt;
use or benefit from any Skills, Traits,&lt;br /&gt;
Upgrades, Items etc.&lt;br /&gt;
Unless stated otherwise it is ignored&lt;br /&gt;
for all impacts like scoring in Quests,&lt;br /&gt;
(Ranged) Friendly Fire, etc. and does&lt;br /&gt;
not obstruct Movement, but a model&lt;br /&gt;
may not end their Movement on top&lt;br /&gt;
of a Dead model.&lt;br /&gt;
When a model enters Dead State,&lt;br /&gt;
it retains its other States. Unless&lt;br /&gt;
specified otherwise, a Dead model&lt;br /&gt;
cannot regain HP.&lt;br /&gt;
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.&lt;br /&gt;
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged&lt;br /&gt;
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the&lt;br /&gt;
Engaged state when declaring the Walk action and it must move directly towards that enemy model.&lt;br /&gt;
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.&lt;br /&gt;
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy&lt;br /&gt;
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,&lt;br /&gt;
Petrified, Crouched or Dead state.&lt;br /&gt;
While a model is Engaged, it automatically has LoS to all enemy models that are causing&lt;br /&gt;
it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
; Flying : While in this state, the model:&lt;br /&gt;
- Has doubled Speed.&lt;br /&gt;
- Has Melee Attack Strike value of 1.&lt;br /&gt;
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an&lt;br /&gt;
infinite height).&lt;br /&gt;
- Cannot benefit from Cover.&lt;br /&gt;
- Always has LoS to all models, and all models&lt;br /&gt;
have LoS to the Flying model.&lt;br /&gt;
- Cannot become Engaged (state) or cause Engaged (state).&lt;br /&gt;
- Cannot voluntarily become Crouched (state).&lt;br /&gt;
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying&lt;br /&gt;
state. However, if a model in this state declares a Melee Attack against a model that&lt;br /&gt;
is not in the Flying state, the attacked model can declare a Melee Attack, targeting&lt;br /&gt;
the Flying model.&lt;br /&gt;
- Always has LoS to all models, and all models have LoS to the Flying model.&lt;br /&gt;
The Flying state is automatically canceled if a model in this state becomes&lt;br /&gt;
Incapacitated, Dead, Immobilized, Petrified or Crouched (states).&lt;br /&gt;
Attack and movement Distances are measured as if the figure were placed on the&lt;br /&gt;
field.&lt;br /&gt;
; Incapacitated : When a model&#039;s HP reaches 0,&lt;br /&gt;
it becomes Incapacitated and&lt;br /&gt;
immediately enters the Crouched&lt;br /&gt;
State. The model retains all&lt;br /&gt;
other States.&lt;br /&gt;
An Incapacitated model cannot&lt;br /&gt;
receive Activation Points and cannot&lt;br /&gt;
perform Activations nor Reactions.&lt;br /&gt;
(Note: If it had remaining Activation&lt;br /&gt;
Points at the time when it became&lt;br /&gt;
Incapacitated, it keeps them until the&lt;br /&gt;
End Phase of that turn).&lt;br /&gt;
This State is canceled if the model&lt;br /&gt;
regains at least 1 HP. If a model&lt;br /&gt;
enters the Incapacitated State due&lt;br /&gt;
to an effect but has more than 0&lt;br /&gt;
HP, the State is canceled during the&lt;br /&gt;
model&#039;s next Strategic Phase. When&lt;br /&gt;
canceled, the model may voluntarily&lt;br /&gt;
cancel Crouched.&lt;br /&gt;
An incapacitated Leader cannot use&lt;br /&gt;
Stratagems.&lt;br /&gt;
An already Incapacitated model&lt;br /&gt;
that would suffer another Wound&lt;br /&gt;
automatically becomes Dead.&lt;br /&gt;
Unless stated otherwise, it cannot&lt;br /&gt;
use or benefit from any Skills, Traits,&lt;br /&gt;
Upgrades, Items, etc., and is ignored for all impacts such as scoring in&lt;br /&gt;
Quests and Ranged Friendly Fire.&lt;br /&gt;
They are still hit by Attacks, like&lt;br /&gt;
AoEs or Sweep Attacks.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.&lt;br /&gt;
A model in this state cannot be a target of Actions other than Perceive (note that&lt;br /&gt;
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded&lt;br /&gt;
state is automatically canceled if the model declares a Normal action (other than&lt;br /&gt;
Nothing) or Special Action.&lt;br /&gt;
Performing an Attack in this state reveals the model, but grants the Surprise&lt;br /&gt;
Attack trait to its Attack.&lt;br /&gt;
The model and its profile that are being concealed by the Shrouded token are&lt;br /&gt;
considered secret information. The player who controls the model is not obliged&lt;br /&gt;
to disclose the model&#039;s identity and its profile to other players as long as the&lt;br /&gt;
model remains in this state.&lt;br /&gt;
Note: Shrouded models retain all of their&lt;br /&gt;
Skills, Traits, Size, etc.; however, this&lt;br /&gt;
information is not publicly disclosed. The&lt;br /&gt;
model has 360° Line of Sight (LoS).&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Goblin Wartribes]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Great_Guard&amp;diff=13328</id>
		<title>Great Guard</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Great_Guard&amp;diff=13328"/>
		<updated>2026-07-22T15:13:59Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Great Guard&#039;&#039;&#039; is a unit of the [[:Category:Empire of Soga|Empire of Soga]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Great_Guard_portrait.jpg|200px|Great Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Great_Guard.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Great_Guard_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Sentinel]] / [[Warrior]] || 23 || 1 || 2 || 4 || 12 || 16 || 10 || 10 || 8 || 13 || 7 || 3 || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Sentinel]]===&lt;br /&gt;
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.&lt;br /&gt;
&lt;br /&gt;
===[[Warrior]]===&lt;br /&gt;
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior&#039;s next Strategic phase unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
; [[Watchful|Watchful]] : This model receives a double amount of Activation Points in its Reactive role.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Impede|Impede]] : When this model declares an Attack of Opportunity with a Melee Attack against a non-[[Engaged]] model, that model&#039;s Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes [[Engaged]] immediately.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level IV)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|-&lt;br /&gt;
| II || Harsh Riposte: Target&#039;s Melee Attack suffers -1 STK (cannot be reduced below 1).&lt;br /&gt;
|-&lt;br /&gt;
| III || Second Wind: User&#039;s Melee Attack gains +1 STK.&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| IV ← this model || Grapple &amp;amp; Thrash: User&#039;s Melee Attack gains [[Knockdown]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Polearm]] || 1 || Weapon || T+3 || 2 || STA-1 || 3 || [[Two-Handed]], [[Sweep|Sweep I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || — || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] state.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Break the Offensive&#039;&#039;&#039; || Authority || Warriors and Soldiers gain +3 DEF.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Close Ranks&#039;&#039;&#039; || Authority || Each Allied model receives +1 ARM for every other Allied model in Base contact. Warriors and Soldiers gain [[Vigilance]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overcome Pain&#039;&#039;&#039; || Authority || Target Warrior not in [[Incapacitated]] State may regain 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rally Troops (Soga)&#039;&#039;&#039; || Authority || Models gain [[Fearless]] and may cancel up to 1 State (Except Dead, Engaged or Incapacitated).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.&lt;br /&gt;
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged&lt;br /&gt;
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the&lt;br /&gt;
Engaged state when declaring the Walk action and it must move directly towards that enemy model.&lt;br /&gt;
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.&lt;br /&gt;
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy&lt;br /&gt;
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,&lt;br /&gt;
Petrified, Crouched or Dead state.&lt;br /&gt;
While a model is Engaged, it automatically has LoS to all enemy models that are causing&lt;br /&gt;
it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
; Fearless : This model cannot become Panicked (State).&lt;br /&gt;
; Incapacitated : When a model&#039;s HP reaches 0,&lt;br /&gt;
it becomes Incapacitated and&lt;br /&gt;
immediately enters the Crouched&lt;br /&gt;
State. The model retains all&lt;br /&gt;
other States.&lt;br /&gt;
An Incapacitated model cannot&lt;br /&gt;
receive Activation Points and cannot&lt;br /&gt;
perform Activations nor Reactions.&lt;br /&gt;
(Note: If it had remaining Activation&lt;br /&gt;
Points at the time when it became&lt;br /&gt;
Incapacitated, it keeps them until the&lt;br /&gt;
End Phase of that turn).&lt;br /&gt;
This State is canceled if the model&lt;br /&gt;
regains at least 1 HP. If a model&lt;br /&gt;
enters the Incapacitated State due&lt;br /&gt;
to an effect but has more than 0&lt;br /&gt;
HP, the State is canceled during the&lt;br /&gt;
model&#039;s next Strategic Phase. When&lt;br /&gt;
canceled, the model may voluntarily&lt;br /&gt;
cancel Crouched.&lt;br /&gt;
An incapacitated Leader cannot use&lt;br /&gt;
Stratagems.&lt;br /&gt;
An already Incapacitated model&lt;br /&gt;
that would suffer another Wound&lt;br /&gt;
automatically becomes Dead.&lt;br /&gt;
Unless stated otherwise, it cannot&lt;br /&gt;
use or benefit from any Skills, Traits,&lt;br /&gt;
Upgrades, Items, etc., and is ignored for all impacts such as scoring in&lt;br /&gt;
Quests and Ranged Friendly Fire.&lt;br /&gt;
They are still hit by Attacks, like&lt;br /&gt;
AoEs or Sweep Attacks.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Empire of Soga]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Tharos,_One-Eyed_Wolf&amp;diff=13327</id>
		<title>Tharos, One-Eyed Wolf</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Tharos,_One-Eyed_Wolf&amp;diff=13327"/>
		<updated>2026-07-22T15:13:54Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tharos, One-Eyed Wolf &#039;&#039;&#039; is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Tharos_One_Eyed_Wolf_portrait.jpg|200px|Tharos, One-Eyed Wolf ]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Tharos_One_Eyed_Wolf.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Tharos_One_Eyed_Wolf_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Alchemist]] / [[Rogue]] || 28 || 1 || 2 || 6 || 13 || 10 || 14 || 13 || 13 || 12 || 3 || 2 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Alchemist]]===&lt;br /&gt;
Consumables of Alchemists replenish during their Strategic phase.&lt;br /&gt;
When casting a Transmutation-Type Spell, an Alchemist may reroll up to 1 failed roll.&lt;br /&gt;
&lt;br /&gt;
===[[Rogue]]===&lt;br /&gt;
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue&#039;s Hit gains [[Knockdown]].&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult, Hazy Environment)]] : This model is not affected by the Difficult, Hazy Environment.&lt;br /&gt;
; [[Tactician|Tactician]] : The Deployment Zone of the party in which this model is present is extended for 5 inches (towards the middle&lt;br /&gt;
of the field).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Clairvoyance|Clairvoyance]] : In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.&lt;br /&gt;
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring &amp;quot;A model cannot perform any other Action while on a vertical surface&amp;quot;. While performing Climb, its SPD is not halved.&lt;br /&gt;
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.&lt;br /&gt;
; [[Snipe|Snipe]] : STK of an Attack using this ability is 1, unmodifiable. This model ignores Cover and &amp;quot;(Ranged) Friendly Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Assassination (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Aiming for the Vitals: User&#039;s Attack gains +6 PW.&lt;br /&gt;
|-&lt;br /&gt;
| II || Cunning Precaution: User&#039;s Attack gains [[Poison|Poison I]] Trait.&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| III ← this model || Overwhelming Assault: User&#039;s Attack gains +1 STK.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossbow]] || 1 || Weapon || 13 || 0-24: +3&lt;br /&gt;
25-48: -3 || 1 || 2 || [[Two-Handed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Firecracker]] || 1 || Consumable || 0 || T, AOE: Circular S || 1 || 1 || [[Stagger]], [[Targetless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapeshot]] || 1 || Consumable || 13 || T, AOE: Circular S || 1 || 1 || [[Targetless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mastery of Poisons&#039;&#039;&#039; || Authority || Attacks of Assassins and Rogues gain the  [[Poison|Poison I]] Trait. Affected models that already have these, receive the [[Poison|Poison II]] Trait instead.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guerrilla Tactics&#039;&#039;&#039; || Authority || Assassins and Rogues gain the [[Hit and Retreat]] and [[Backstab]] skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Piercing Perception&#039;&#039;&#039; || Subterfuge || Cancel enemy Taunt Skills. Remove [[Shrouded]] State of one target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Backstab : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model&#039;s Hits gain +3 PW for that attack, and one of this model&#039;s Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.&lt;br /&gt;
; Hit and Retreat : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.&lt;br /&gt;
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.&lt;br /&gt;
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.&lt;br /&gt;
A model in this state cannot be a target of Actions other than Perceive (note that&lt;br /&gt;
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded&lt;br /&gt;
state is automatically canceled if the model declares a Normal action (other than&lt;br /&gt;
Nothing) or Special Action.&lt;br /&gt;
Performing an Attack in this state reveals the model, but grants the Surprise&lt;br /&gt;
Attack trait to its Attack.&lt;br /&gt;
The model and its profile that are being concealed by the Shrouded token are&lt;br /&gt;
considered secret information. The player who controls the model is not obliged&lt;br /&gt;
to disclose the model&#039;s identity and its profile to other players as long as the&lt;br /&gt;
model remains in this state.&lt;br /&gt;
Note: Shrouded models retain all of their&lt;br /&gt;
Skills, Traits, Size, etc.; however, this&lt;br /&gt;
information is not publicly disclosed. The&lt;br /&gt;
model has 360° Line of Sight (LoS).&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Coalition of Thenion]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Bladebrethren_Elite&amp;diff=13326</id>
		<title>Bladebrethren Elite</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Bladebrethren_Elite&amp;diff=13326"/>
		<updated>2026-07-22T15:13:48Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bladebrethren Elite&#039;&#039;&#039; is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Bladebrethren_Elite_portrait.jpg|200px|Bladebrethren Elite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Bladebrethren_Elite.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Bladebrethren_Elite_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Rogue]] / [[Warrior]] || 23 || 1 || 2 || 6 || 16 || 13 || 11 || 11 || 14 || 12 || 3 || 2 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Rogue]]===&lt;br /&gt;
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue&#039;s Hit gains [[Knockdown]].&lt;br /&gt;
&lt;br /&gt;
===[[Warrior]]===&lt;br /&gt;
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior&#039;s next Strategic phase unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Duelist|Duelist]] : The target of this model&#039;s Attack Action cannot use its Combat Arts of level III or less.&lt;br /&gt;
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Dual-Wield|Dual-Wield]] : Dual Wield reword to: A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon&#039;s PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.&lt;br /&gt;
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.&lt;br /&gt;
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.&lt;br /&gt;
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model&#039;s Awareness or not.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|-&lt;br /&gt;
| II || Harsh Riposte: Target&#039;s Melee Attack suffers -1 STK (cannot be reduced below 1).&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| III ← this model || Second Wind: User&#039;s Melee Attack gains +1 STK.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Mastercrafted Sword]] || 1 || Weapon || T || 1 || STA || 1 || Once per Activation or Reaction, the user may reroll 1 Attack roll.&lt;br /&gt;
|-&lt;br /&gt;
| [[Parrying Dagger]] || 1 || Weapon || T-2 || 0 || STA || 0 || The target&#039;s Melee Attacks suffer a -2 mod. When used against a model in [[Crouched]] State, gain +1 STK.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dishearten&#039;&#039;&#039; || Subterfuge || Target 1 enemy in LoS, it must perform a halved M roll. On fail, it loses 1 Activation Point every turn, until your next Strategic Phase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guerrilla Tactics&#039;&#039;&#039; || Authority || Assassins and Rogues gain the [[Hit and Retreat]] and [[Backstab]] skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vicious Opportunism&#039;&#039;&#039; || Authority || Attacks by friendly models against [[Crouched]] models may reroll 1 Attack roll, gain +6PW and Cleave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
When declaring a Melee Attack as a Reaction, you may perform a M roll. On success, regain the AP spent on this Reaction.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Backstab : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model&#039;s Hits gain +3 PW for that attack, and one of this model&#039;s Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Hit and Retreat : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.&lt;br /&gt;
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Coalition of Thenion]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Kogetsu,_Cursed_Monk&amp;diff=13325</id>
		<title>Kogetsu, Cursed Monk</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Kogetsu,_Cursed_Monk&amp;diff=13325"/>
		<updated>2026-07-22T15:13:44Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kogetsu, Cursed Monk&#039;&#039;&#039; is a unit of the [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Kogetsu_Cursed_Monk_portrait.jpg|200px|Kogetsu, Cursed Monk]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Kogetsu_Cursed_Monk.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Kogetsu_Cursed_Monk_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Large || [[Warrior]] / [[Sentinel]] || 30 || 1 || 2 || 5 || 14 || 16 || 10 || 10 || 10 || 13 || 3 || 3 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Warrior]]===&lt;br /&gt;
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior&#039;s next Strategic phase unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Sentinel]]===&lt;br /&gt;
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Advantage (X)|Advantage (Demon)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Demon) characteristic (Size, Class, Trait, etc.).&lt;br /&gt;
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.&lt;br /&gt;
; [[Impede|Impede]] : When this model declares an Attack of Opportunity with a Melee Attack against a non-[[Engaged]] model, that model&#039;s Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes [[Engaged]] immediately.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level II)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| II ← this model || Harsh Riposte: Target&#039;s Melee Attack suffers -1 STK (cannot be reduced below 1).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Naginata]] || 1 || Weapon || T+3 || 2 || STA-1 || 3 || [[Bleeding|Bleed]], [[Sweep|Sweep I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tengu Screech]] || 1 || Weapon || 8 || 4 || 1 || — || [[Ignore Armor]], [[Mindgame]], [[Stagger]], [[Sweep|Sweep II]]&lt;br /&gt;
This Weapon cannot cause [[Engaged]] state.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
Protective Currents: Apply -4 to incoming Attacks. If Hit, all enemy models within 3&#039;&#039; suffer a Hit with Knockback (3) and this effect is canceled until the next Strategic Phase.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]].&lt;br /&gt;
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.&lt;br /&gt;
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged&lt;br /&gt;
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the&lt;br /&gt;
Engaged state when declaring the Walk action and it must move directly towards that enemy model.&lt;br /&gt;
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.&lt;br /&gt;
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy&lt;br /&gt;
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,&lt;br /&gt;
Petrified, Crouched or Dead state.&lt;br /&gt;
While a model is Engaged, it automatically has LoS to all enemy models that are causing&lt;br /&gt;
it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
; Ignore Armor : A Hit with this Trait reduces the hit model&#039;s ARM to 0 for the duration of the Damage roll.&lt;br /&gt;
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Anari,_Erudite_Prodigy&amp;diff=13324</id>
		<title>Anari, Erudite Prodigy</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Anari,_Erudite_Prodigy&amp;diff=13324"/>
		<updated>2026-07-22T15:13:39Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Anari, Erudite Prodigy&#039;&#039;&#039; is a unit of the [[:Category:Helian League|Helian League]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Anari_Erudite_Prodigy_portrait.jpg|200px|Anari, Erudite Prodigy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Anari_Erudite_Prodigy.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Anari_Erudite_Prodigy_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Enchanter]] / [[Mage]] || 28 || 1 || 2 || 5 || 9 || 9 || 8 || 16 || 12 || 8 || 3 || 2 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Enchanter]]===&lt;br /&gt;
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.&lt;br /&gt;
&lt;br /&gt;
===[[Mage]]===&lt;br /&gt;
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. &lt;br /&gt;
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Fire, Water)]] : A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)&lt;br /&gt;
; [[Strategist|Strategist]] : This model can use two Stratagems of different names in its Strategic Phase.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Foresight|Foresight]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Art of Enchanting (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burning Touch&#039;&#039;&#039; || I || Fire || Spell, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Melting Touch&#039;&#039;&#039; || II || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flameskin&#039;&#039;&#039; || III || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1&amp;quot; suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutting Chill&#039;&#039;&#039; || I || Water || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Enchanted model&#039;s Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mirror Bubble&#039;&#039;&#039; || II || Water || Spell, Art of Enchanting, Ranged || * || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ice Shield&#039;&#039;&#039; || III || Water || Spell, Art of Enchanting, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model&#039;s default ARM, but with PW-3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cryomancy (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cure&#039;&#039;&#039; || I || Water || Spell, Cryomancy, Ranged || — || 16 || 1 || Removes [[Bleeding]], [[Crippled]], [[Poisoned]], and [[Weakened]] States from the target.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ice Spikes&#039;&#039;&#039; || I || Water || Spell, Cryomancy, Ranged || 11 || 16 || 3 || Target becomes [[Slowed]] State on Hit, until the caster&#039;s next Strategic Phase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Frost&#039;&#039;&#039; || II || Water || Spell, Cryomancy, Ranged || 11 || AOE: Spray S || 1 || The target becomes [[Immobilized]] on Hit until the caster&#039;s next Strategic Phase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Water Lash&#039;&#039;&#039; || II || Water || Spell, Cryomancy, Melee/Ranged || 8 || 16 || STA || [[Knockback_(X)|Knockback 2]] (applied to all sizes except Colossal and Epic).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deep Freeze&#039;&#039;&#039; || III || Water || Spell, Cryomancy, Melee/Ranged || — || 10 || 1 || [Mana Cost: 1]&lt;br /&gt;
While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. &lt;br /&gt;
At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Glacier Circle&#039;&#039;&#039; || III || Water || Spell, Cryomancy, Ranged || 13 || Casting Aura, AOE: Circular L || 1 || [[Frostbite]], [[Targetless]]&lt;br /&gt;
By spending 1 Mana, the caster may increase the STK of this Spell by 1. &lt;br /&gt;
Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster&#039;s next Strategic Phase.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Active Support&#039;&#039;&#039; || Authority || Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Talented Command&#039;&#039;&#039; || Authority || Target model gains [[Chain Attack]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weavers Aura&#039;&#039;&#039; || Authority || Spell attacks cast by allies gain +2 PW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Chain Attack : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model&#039;s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores &amp;quot;(Ranged) Friendly Fire&amp;quot;. Hits generated from Chain Attack cannot generate further Chain Attacks.&lt;br /&gt;
; Crippled : A model in this state has halved Speed and Agility.&lt;br /&gt;
; Frostbite : If a model suffers at least one Wound with this Trait, it must perform a single T &lt;br /&gt;
roll, regardless of the number of Hits. A failed roll causes the model to suffer another Wound.&lt;br /&gt;
; Ignore Armor : A Hit with this Trait reduces the hit model&#039;s ARM to 0 for the duration of the Damage roll.&lt;br /&gt;
; Immobilized : A model in this state cannot perform any Movement,Special Movement or&lt;br /&gt;
Special Action. This state can be canceled with a successful Dodge, which may be&lt;br /&gt;
performed either with Agility or Toughness. When it declares Dodge, it cannot&lt;br /&gt;
move or enter/cancel the Crouched state, unless it performs a successful Dodge.&lt;br /&gt;
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker&#039;s choosing). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Slowed : A model in this state has halved SPD.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Helian League]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Renegade_Rasetsu&amp;diff=13323</id>
		<title>Renegade Rasetsu</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Renegade_Rasetsu&amp;diff=13323"/>
		<updated>2026-07-22T15:13:34Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Renegade Rasetsu&#039;&#039;&#039; is a unit of the [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Renegade_Rasetsu_portrait.jpg|200px|Renegade Rasetsu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Renegade_Rasetsu.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Renegade_Rasetsu_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Berserker]] || 27 || 1 || 2 || 6 || 16 || 13 || 8 || 10 || 13 || 15 || 3 || 4 || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Berserker]]===&lt;br /&gt;
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s),&lt;br /&gt;
they may perform a T roll for every Wound they would suffer. If a roll is successful, the&lt;br /&gt;
corresponding damage is prevented.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)&lt;br /&gt;
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model&#039;s Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.&lt;br /&gt;
; [[Duelist|Duelist]] : The target of this model&#039;s Attack Action cannot use its Combat Arts of level III or less.&lt;br /&gt;
; [[Fearless|Fearless]] : This model cannot become Panicked (State).&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.&lt;br /&gt;
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Berserk (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Grapple &amp;amp; Thrash: User&#039;s Melee Attack gains [[Knockdown]].&lt;br /&gt;
|-&lt;br /&gt;
| II || Onslaught: User&#039;s Melee Attack gains [[Sweep|Sweep I]].&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| III ← this model || Limb Fracture: User&#039;s Melee Attack gains [[Crippling]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Relic Weapon]] || 1 || Weapon || T+4 || 2 || STA || 3 || [[Cleave]], [[Two-Handed|Two Handed]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
Other models in the party suffer -4 Morale.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.&lt;br /&gt;
; Crippling : If a model suffers at least one Wound with this trait, it must perform a T roll. A failed roll causes the model to become [[Crippled]] (State).&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Red_Yaksha&amp;diff=13322</id>
		<title>Red Yaksha</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Red_Yaksha&amp;diff=13322"/>
		<updated>2026-07-22T15:13:29Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Red Yaksha&#039;&#039;&#039; is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Red_Yaksha_portrait.jpg|200px|Red Yaksha]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Red_Yaksha.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Red_Yaksha_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Large || [[Creature]] || 30 || 2 || 3 || 5 || 16 || 12 || 8 || 12 || 13 || 15 || 3 || 5 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules&lt;br /&gt;
that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)&lt;br /&gt;
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model&#039;s Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.&lt;br /&gt;
; [[Menacing|Menacing]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Backstab|Backstab]] : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model&#039;s Hits gain +3 PW for that attack, and one of this model&#039;s Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.&lt;br /&gt;
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.&lt;br /&gt;
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.&lt;br /&gt;
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.&lt;br /&gt;
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.&lt;br /&gt;
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model&#039;s Awareness or not.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Berserk (Level II)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Grapple &amp;amp; Thrash: User&#039;s Melee Attack gains [[Knockdown]].&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| II ← this model || Onslaught: User&#039;s Melee Attack gains [[Sweep|Sweep I]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[War Club]] || 1 || Weapon || T+4 || 2 || 2 || 3 || [[Armor-Piercing]], [[Stagger]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.&lt;br /&gt;
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.&lt;br /&gt;
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged&lt;br /&gt;
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the&lt;br /&gt;
Engaged state when declaring the Walk action and it must move directly towards that enemy model.&lt;br /&gt;
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.&lt;br /&gt;
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy&lt;br /&gt;
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,&lt;br /&gt;
Petrified, Crouched or Dead state.&lt;br /&gt;
While a model is Engaged, it automatically has LoS to all enemy models that are causing&lt;br /&gt;
it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Oni Clans]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=13321</id>
		<title>Water Elemental, Tier III</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Water_Elemental,_Tier_III&amp;diff=13321"/>
		<updated>2026-07-22T15:13:25Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Water Elemental, Tier III&#039;&#039;&#039; is a unit of the [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[:File:Water_Elemental_Tier_III.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Water_Elemental_Tier_III_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Gigantic || [[Creature]] || 0 || 0 || 2 || 4 || 14 || 14 || 14 || 8 || 8 || 14 || 2 || 5 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules&lt;br /&gt;
that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Elemental|Elemental]] : This model cannot be affected by the following Traits: [[Stagger]], Vampirism, [[Mindgame]]. It cannot be affected by the [[Charm]] or Toxic Environment. It cannot enter [[Bleeding]], [[Poisoned]], and [[Weakened]]. If the model&#039;s HP reaches 0, it is removed from the field.&lt;br /&gt;
; [[Affinity (Element)|Affinity (Water)]] : A model with this Trait can cast (Water) Spells. (For example: Water = fire, water, profane, etc.)&lt;br /&gt;
; [[Survival (X Environment)|Survival (Aquatic Environment)]] : This model is not affected by the Aquatic Environment.&lt;br /&gt;
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model&#039;s Natural Weapons deal (Element) Spell Damage.&lt;br /&gt;
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
; [[Resistance (X)|Resistance (non-spell)]] : Power of a Hit dealt to this model by an Attack with the (non-spell) Type or Trait is halved.&lt;br /&gt;
; [[Resistance (X)|Resistance (Burn) II]] : Hits and related Effects dealt to this model by an Attack with the (Burn) Type or Trait are negated.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Regeneration|Regeneration]] : During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Wellspring (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wellspring&#039;&#039;&#039; || I || Water || Spell, Wellspring, Ranged || — || 16, AOE: Circular S || 1 || [[Targetless]]. The casting can automatically succeed if the caster voluntarily suffers 1 Wound. The AoE area becomes a Shallow Aquatic environment. When casting a Water Conjuration Spell, a creature can be summoned in this area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Tentacle]] || 1 || Weapon || 10 || AoE: Spray S || 2 || — || On hit, pull enemy 3&amp;quot; closer.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Pick ]] || 1 || Weapon || 18 || 1 || 1 || — || User gains +3 OFF, [[Stagger]]. Once per Attack, the user may re-roll the Attack roll.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tidal Wave]] || 1 || Weapon || 10 || AoE: Spray L || 1 || — || [[Knockdown]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
Everflowing: This model cannot become Engaged. When attacked, it may move for 2&amp;quot; in any direction at the end of Resolution Step. 4&amp;quot; around this model is Shallow Aquatic Environment.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Charm : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Seigen,_of_the_Keshobarai&amp;diff=13320</id>
		<title>Seigen, of the Keshobarai</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Seigen,_of_the_Keshobarai&amp;diff=13320"/>
		<updated>2026-07-22T15:13:20Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Seigen, of the Keshobarai&#039;&#039;&#039; is a unit of the [[:Category:Empire of Soga|Empire of Soga]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Seigen_of_the_Keshobarai_portrait.jpg|200px|Seigen, of the Keshobarai]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Seigen_of_the_Keshobarai.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Seigen_of_the_Keshobarai_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Sentinel]] / [[Ranger]] || 28 || 1 || 2 || 5 || 14 || 16 || 12 || 13 || 11 || 13 || 6 || 3 || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Sentinel]]===&lt;br /&gt;
In their Reactive role, Sentinels may gain +1 STK when performing an Attack.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Fearless|Fearless]] : This model cannot become Panicked (State).&lt;br /&gt;
; [[Resistance (X)|Resistance (Spells, Profane)]] : Power of a Hit dealt to this model by an Attack with the (Spells, Profane) Type or Trait is halved.&lt;br /&gt;
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Finishing Strike|Finishing Strike]] : When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.&lt;br /&gt;
; [[Impede|Impede]] : When this model declares an Attack of Opportunity with a Melee Attack against a non-[[Engaged]] model, that model&#039;s Movement ends at the point where the Attack of Opportunity is performed. If Attack of Opportunity was a Melee Attack, the target also becomes [[Engaged]] immediately.&lt;br /&gt;
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model&#039;s Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level IV)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|-&lt;br /&gt;
| II || Harsh Riposte: Target&#039;s Melee Attack suffers -1 STK (cannot be reduced below 1).&lt;br /&gt;
|-&lt;br /&gt;
| III || Second Wind: User&#039;s Melee Attack gains +1 STK.&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| IV ← this model || Grapple &amp;amp; Thrash: User&#039;s Melee Attack gains [[Knockdown]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Stonesplitter]] || 1 || Weapon || T+2 || 2 || STA || 3 || [[Bleeding|Bleed]], [[Sweep|Sweep I]], [[Two-Handed|Two Handed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sealing Javelins]] || 2 || Consumable || T || T || QTY || 1 || If this item hits a model with Incorporeal or Undead Trait, it automatically suffers 2 Wounds (no DMG roll necessary).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunter Tactics&#039;&#039;&#039; || Authority || Target model may perform Walk, during its End Phase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stalward Defenders&#039;&#039;&#039; || Authority || Sentinels and Warriors recieve +3 DEF and [[Fearless]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overcome Pain&#039;&#039;&#039; || Authority || Target Warrior not in [[Incapacitated]] State may regain 1 HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]].&lt;br /&gt;
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.&lt;br /&gt;
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged&lt;br /&gt;
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the&lt;br /&gt;
Engaged state when declaring the Walk action and it must move directly towards that enemy model.&lt;br /&gt;
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.&lt;br /&gt;
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy&lt;br /&gt;
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,&lt;br /&gt;
Petrified, Crouched or Dead state.&lt;br /&gt;
While a model is Engaged, it automatically has LoS to all enemy models that are causing&lt;br /&gt;
it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
; Incapacitated : When a model&#039;s HP reaches 0,&lt;br /&gt;
it becomes Incapacitated and&lt;br /&gt;
immediately enters the Crouched&lt;br /&gt;
State. The model retains all&lt;br /&gt;
other States.&lt;br /&gt;
An Incapacitated model cannot&lt;br /&gt;
receive Activation Points and cannot&lt;br /&gt;
perform Activations nor Reactions.&lt;br /&gt;
(Note: If it had remaining Activation&lt;br /&gt;
Points at the time when it became&lt;br /&gt;
Incapacitated, it keeps them until the&lt;br /&gt;
End Phase of that turn).&lt;br /&gt;
This State is canceled if the model&lt;br /&gt;
regains at least 1 HP. If a model&lt;br /&gt;
enters the Incapacitated State due&lt;br /&gt;
to an effect but has more than 0&lt;br /&gt;
HP, the State is canceled during the&lt;br /&gt;
model&#039;s next Strategic Phase. When&lt;br /&gt;
canceled, the model may voluntarily&lt;br /&gt;
cancel Crouched.&lt;br /&gt;
An incapacitated Leader cannot use&lt;br /&gt;
Stratagems.&lt;br /&gt;
An already Incapacitated model&lt;br /&gt;
that would suffer another Wound&lt;br /&gt;
automatically becomes Dead.&lt;br /&gt;
Unless stated otherwise, it cannot&lt;br /&gt;
use or benefit from any Skills, Traits,&lt;br /&gt;
Upgrades, Items, etc., and is ignored for all impacts such as scoring in&lt;br /&gt;
Quests and Ranged Friendly Fire.&lt;br /&gt;
They are still hit by Attacks, like&lt;br /&gt;
AoEs or Sweep Attacks.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Empire of Soga]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Blighted_Riftspawn,_Tier_V&amp;diff=13319</id>
		<title>Blighted Riftspawn, Tier V</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Blighted_Riftspawn,_Tier_V&amp;diff=13319"/>
		<updated>2026-07-22T15:13:16Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blighted Riftspawn, Tier V&#039;&#039;&#039; is a unit of the [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[:File:Blighted_Riftspawn_Tier_V.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Blighted_Riftspawn_Tier_V_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Epic || [[Creature]] || 0 || 0 || 3 || 4 || 16 || 13 || 8 || 8 || 8 || 18 || 4 || 16 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules&lt;br /&gt;
that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model&#039;s Natural Weapons deal (Element) Spell Damage.&lt;br /&gt;
; [[Menacing|Menacing III]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.&lt;br /&gt;
; [[Resistance (X)|Resistance (All Damage)]] : Power of a Hit dealt to this model by an Attack with the (All Damage) Type or Trait is halved.&lt;br /&gt;
; [[Undead|Undead II]] : It may voluntarily pass or fail M rolls (except in the case of a Confrontation). If a leader with this Trait becomes [[Incapacitated]] or [[Dead]], it can still use its Stratagems.&lt;br /&gt;
; [[Unstoppable|Unstoppable]] : If the target of an Attack Action is smaller than this model, Confrontation among these models does not occur for that Attack Action. Successful Attack Rolls from one model do not block the other&#039;s.&lt;br /&gt;
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Raging Trash]] || 1 || Weapon || 18 || 2 || 2 || 2 || [[Stagger]], [[Sweep|Sweep II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted Relic Blade]] || 1 || Weapon || 18 || 4 || 1 || 1 || [[Armor-Piercing]], [[Cleave]], [[Poison|Poison II]], [[Sweep|Sweep I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Profane Arc]] || 1 || Weapon || T-4 || AOE: Spray L || 1 || 0 || [[Armor-Piercing]], [[Weakening]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
Riftspawn is immune to the effects of States and Environments. Its Attacks always hit if models do not Dodge successfully. It does not cause the Engaged State.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.&lt;br /&gt;
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.&lt;br /&gt;
; Dead : A Dead model&#039;s Hitbox becomes the&lt;br /&gt;
size and volume of its base.&lt;br /&gt;
A Dead model cannot receive&lt;br /&gt;
Activation Points and cannot&lt;br /&gt;
perform Activations nor Reactions.&lt;br /&gt;
Unless Stated otherwise, it cannot&lt;br /&gt;
use or benefit from any Skills, Traits,&lt;br /&gt;
Upgrades, Items etc.&lt;br /&gt;
Unless stated otherwise it is ignored&lt;br /&gt;
for all impacts like scoring in Quests,&lt;br /&gt;
(Ranged) Friendly Fire, etc. and does&lt;br /&gt;
not obstruct Movement, but a model&lt;br /&gt;
may not end their Movement on top&lt;br /&gt;
of a Dead model.&lt;br /&gt;
When a model enters Dead State,&lt;br /&gt;
it retains its other States. Unless&lt;br /&gt;
specified otherwise, a Dead model&lt;br /&gt;
cannot regain HP.&lt;br /&gt;
; Incapacitated : When a model&#039;s HP reaches 0,&lt;br /&gt;
it becomes Incapacitated and&lt;br /&gt;
immediately enters the Crouched&lt;br /&gt;
State. The model retains all&lt;br /&gt;
other States.&lt;br /&gt;
An Incapacitated model cannot&lt;br /&gt;
receive Activation Points and cannot&lt;br /&gt;
perform Activations nor Reactions.&lt;br /&gt;
(Note: If it had remaining Activation&lt;br /&gt;
Points at the time when it became&lt;br /&gt;
Incapacitated, it keeps them until the&lt;br /&gt;
End Phase of that turn).&lt;br /&gt;
This State is canceled if the model&lt;br /&gt;
regains at least 1 HP. If a model&lt;br /&gt;
enters the Incapacitated State due&lt;br /&gt;
to an effect but has more than 0&lt;br /&gt;
HP, the State is canceled during the&lt;br /&gt;
model&#039;s next Strategic Phase. When&lt;br /&gt;
canceled, the model may voluntarily&lt;br /&gt;
cancel Crouched.&lt;br /&gt;
An incapacitated Leader cannot use&lt;br /&gt;
Stratagems.&lt;br /&gt;
An already Incapacitated model&lt;br /&gt;
that would suffer another Wound&lt;br /&gt;
automatically becomes Dead.&lt;br /&gt;
Unless stated otherwise, it cannot&lt;br /&gt;
use or benefit from any Skills, Traits,&lt;br /&gt;
Upgrades, Items, etc., and is ignored for all impacts such as scoring in&lt;br /&gt;
Quests and Ranged Friendly Fire.&lt;br /&gt;
They are still hit by Attacks, like&lt;br /&gt;
AoEs or Sweep Attacks.&lt;br /&gt;
; Poison : STRONG POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] and [[Poisoned]] (States).&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, this model&#039;s Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model&#039;s Melee RCH and LoS suffer a Hit.&lt;br /&gt;
; Weakening : If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State).&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Taskmage_Explorer&amp;diff=13318</id>
		<title>Taskmage Explorer</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Taskmage_Explorer&amp;diff=13318"/>
		<updated>2026-07-22T15:13:11Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Taskmage Explorer&#039;&#039;&#039; is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] / [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Taskmage_Explorer_portrait.jpg|200px|Taskmage Explorer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Taskmage_Explorer.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Taskmage_Explorer_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Wizard]] / [[Mage]] || 19 || 2 || 2 || 5 || 8 || 8 || 8 || 14 || 12 || 10 || 0 || 1 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Wizard]]===&lt;br /&gt;
When casting a Spell of the Elder Element, a Wizard may reroll up to 1 failed roll.&lt;br /&gt;
&lt;br /&gt;
===[[Mage]]===&lt;br /&gt;
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. &lt;br /&gt;
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.&lt;br /&gt;
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)&lt;br /&gt;
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model&#039;s Awareness or not.&lt;br /&gt;
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Wizardry (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mana Burst&#039;&#039;&#039; || I || Elder || Spell, Wizardry, Ranged || Int || 16 || 1 || [[Stagger]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dispel Magic&#039;&#039;&#039; || I || Elder || Spell, Wizardry, Ranged || — || 16, AOE: Circular L || 1 || [[Targetless]]. Choose one of the following: (1): Remove target Sorcery, Enchantment, Transmutation spell from the field. (2): Remove target summoned creature from the field. (3): Cancel [[Shrouded]] State.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Confuse Target&#039;&#039;&#039; || II || Elder || Spell, Wizardry, Ranged || — || 16 || 1 || [[Mindgame]], [[Ricochet|Ricochet I]]. The target model becomes [[Confused]] (State) until the start of caster&#039;s next Strategic phase. When casting this spell, the caster may spend 1 Mana to gain +2 STK.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ward&#039;&#039;&#039; || II || Elder || Spell, Wizardry, Melee/Ranged || — || 16 || 1 || Non-Critical Damage and related effects of any incoming Attack targeting the target of this Spell are ignored. When the caster is Engaged, this spell can target only the caster.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Redirect Damage&#039;&#039;&#039; || III || Elder || Spell, Wizardry, Melee/Ranged || — || 16 || 1 || On hit, the Target&#039;s successful non-Critical Hits are negated. In addition, the Target model receives a number of non-Critical Hits equal to the number of successful Attack Rolls (apart from Critical Hits) it made during its Attack, using the same Item, Spell and Abilities it used during its Attack. This Spell is not affected by &amp;quot;Ranged (Friendly Fire)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hastened Recovery&#039;&#039;&#039; || III || Elder || Spell, Wizardry, Ranged || — || 16 || STA || You may do one of the following: (1): Remove [[Crippled]] (State); (2): Remove [[Bleeding]] (state); (3) Remove [[Weakened]] (State); (4) Remove [[Poisoned]] (State); (5): The target regains 1 HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.&lt;br /&gt;
; Crippled : A model in this state has halved Speed and Agility.&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Ricochet : When a model gets hit by an Attack with this Trait, the nearest enemy model within 5&#039;&#039; gets hit with the same Attack. Whenever possible, the Effect repeats up to X times in a single Activation Sequence. It cannot affect the same model again in the same Activation Sequence. If two or more enemy models are the same distance away from the hit model, they all suffer this Effect.&lt;br /&gt;
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.&lt;br /&gt;
A model in this state cannot be a target of Actions other than Perceive (note that&lt;br /&gt;
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded&lt;br /&gt;
state is automatically canceled if the model declares a Normal action (other than&lt;br /&gt;
Nothing) or Special Action.&lt;br /&gt;
Performing an Attack in this state reveals the model, but grants the Surprise&lt;br /&gt;
Attack trait to its Attack.&lt;br /&gt;
The model and its profile that are being concealed by the Shrouded token are&lt;br /&gt;
considered secret information. The player who controls the model is not obliged&lt;br /&gt;
to disclose the model&#039;s identity and its profile to other players as long as the&lt;br /&gt;
model remains in this state.&lt;br /&gt;
Note: Shrouded models retain all of their&lt;br /&gt;
Skills, Traits, Size, etc.; however, this&lt;br /&gt;
information is not publicly disclosed. The&lt;br /&gt;
model has 360° Line of Sight (LoS).&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.&lt;br /&gt;
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user&#039;s T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Sand Kingdoms]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Goblin_Warchief,_Tier_II&amp;diff=13317</id>
		<title>Goblin Warchief, Tier II</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Goblin_Warchief,_Tier_II&amp;diff=13317"/>
		<updated>2026-07-22T15:13:07Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Goblin Warchief, Tier II&#039;&#039;&#039; is a unit of the [[:Category:Goblin Wartribes|Goblin Wartribes]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Goblin_Warchief_Tier_II_portrait.jpg|200px|Goblin Warchief, Tier II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Goblin_Warchief_Tier_II.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Goblin_Warchief_Tier_II_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Large || [[Soldier]] || 22 || 2 || 2 || 5 || 14 || 10 || 8 || 8 || 8 || 14 || 3 || 5 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Soldier]]===&lt;br /&gt;
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Advantage (X)|Advantage (Medium)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Medium) characteristic (Size, Class, Trait, etc.).&lt;br /&gt;
; [[Fearless|Fearless]] : This model cannot become Panicked (State).&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).&lt;br /&gt;
; [[Finishing Strike|Finishing Strike]] : When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Axe]] || 1 || Weapon || T+3 || 1 || STA-1 || 3 || [[Cleave]], [[Sweep|Sweep I]], [[Two-Handed|Two Handed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bite]] || 1 || Weapon || T || 0 || 1 || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aetherkin&#039;&#039;&#039; || Tribe || Models have Resistance I (Spell). Their attacks have Spell type and also deal magical damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emberkin&#039;&#039;&#039; || Tribe || Models have [[Resistance|Resistance I Fire]] and [[Survival  X Environment|Survival Scorching]]. If Incapacitated, they explode instead, dealing damage with Fire type and PW 10 to all models within 2&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stonekin&#039;&#039;&#039; || Tribe || All Tier I have ARM +2. Tier II and above have ARM +3 and [[Survival  X Environment|Survival Mountainous]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swampkin&#039;&#039;&#039; || Tribe || Models have [[Resistance|Resistance II Poison]] and [[Survival  X Environment|Survival Swamp, Toxic]]. Tier I models have [[Poison|Poison I]]. Tier II and above have [[Poison|Poison II]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
Goblin Wartribes party members within this model&#039;s Awareness have Fearless.&lt;br /&gt;
This model&#039;s Stratagems are called Tribes and are not regular Stratagems. After Deployment, select one Tribe ability—it applies to all Goblin Wartribes models in your party for the rest of the game. This can be used even if this model is not the Leader.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.&lt;br /&gt;
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.&lt;br /&gt;
; Resistance I Fire : Power of a Hit dealt to this model by an Attack with the (Fire) Type or Trait is halved.&lt;br /&gt;
; Resistance II Poison : Hits and related Effects dealt to this model by an Attack with the (Poison) Type or Trait are negated.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Goblin Wartribes]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Red_Rasetsu&amp;diff=13316</id>
		<title>Red Rasetsu</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Red_Rasetsu&amp;diff=13316"/>
		<updated>2026-07-22T15:13:03Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Red Rasetsu&#039;&#039;&#039; is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Red_Rasetsu_portrait.jpg|200px|Red Rasetsu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Red_Rasetsu.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Red_Rasetsu_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Berserker]] || 35 || 1 || 3 || 6 || 16 || 13 || 13 || 10 || 13 || 15 || 3 || 6 || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Berserker]]===&lt;br /&gt;
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s),&lt;br /&gt;
they may perform a T roll for every Wound they would suffer. If a roll is successful, the&lt;br /&gt;
corresponding damage is prevented.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)&lt;br /&gt;
; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model&#039;s Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait.&lt;br /&gt;
; [[Duelist|Duelist]] : The target of this model&#039;s Attack Action cannot use its Combat Arts of level III or less.&lt;br /&gt;
; [[Fearless|Fearless]] : This model cannot become Panicked (State).&lt;br /&gt;
; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment.&lt;br /&gt;
; [[Menacing|Menacing]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.&lt;br /&gt;
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Berserk (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Grapple &amp;amp; Thrash: User&#039;s Melee Attack gains [[Knockdown]].&lt;br /&gt;
|-&lt;br /&gt;
| II || Onslaught: User&#039;s Melee Attack gains [[Sweep|Sweep I]].&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| III ← this model || Limb Fracture: User&#039;s Melee Attack gains [[Crippling]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Desecrated Relic Blade]] || 1 || Weapon || T+4 || 2 || STA || 3 || [[Cleave]], [[Sweep|Sweep I]], [[Two-Handed|Two Handed]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raid Expert&#039;&#039;&#039; || Authority || Oni models gain [[Dash]] and [[Leap]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Devour the Enemy&#039;&#039;&#039; || Authority || The first time an Oni wounds an enemy this turn (excluding models with Undead, Construct or Elemental traits), it regains 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mark of Red&#039;&#039;&#039; || Authority || Target Oni with STA 2 or less gains +1 STA.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.&lt;br /&gt;
; Crippling : If a model suffers at least one Wound with this trait, it must perform a T roll. A failed roll causes the model to become [[Crippled]] (State).&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Oni Clans]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Troll_Prowler,_Tier_III&amp;diff=13315</id>
		<title>Troll Prowler, Tier III</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Troll_Prowler,_Tier_III&amp;diff=13315"/>
		<updated>2026-07-22T15:12:58Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Troll Prowler, Tier III&#039;&#039;&#039; is a unit of the [[:Category:Goblin Wartribes|Goblin Wartribes]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Troll_Prowler_Tier_III_portrait.jpg|200px|Troll Prowler, Tier III]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Troll_Prowler_Tier_III.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Troll_Prowler_Tier_III_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Huge || [[Creature]] || 24 || 2 || 2 || 5 || 16 || 8 || 10 || 6 || 8 || 15 || 3 || 6 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules&lt;br /&gt;
that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Survival (X Environment)|Survival (Aquatic, Difficult, Toxic Environment)]] : This model is not affected by the Aquatic, Difficult, Toxic Environment.&lt;br /&gt;
; [[Resistance (X)|Resistance (Poison) II]] : Hits and related Effects dealt to this model by an Attack with the (Poison) Type or Trait are negated.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).&lt;br /&gt;
; [[Regeneration|Regeneration]] : During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Rending Claws]] || 1 || Weapon || T || 1 || 2 || — || [[Cleave]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Acid Vomit]] || 1 || Weapon || 0 || AOE: Spray L || 1 || — || [[Unstoppable]]. On hit, the target must perform a T-3 roll. On failure, it becomes [[Weakened]] until the user&#039;s next Strategic Phase.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venomous Bite]] || 1 || Weapon || T || 0 || 1 || — || [[Poison|Poison II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
This model may become Shrouded when it enters Aquatic Environment, if it is not Engaged.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.&lt;br /&gt;
; Poison : STRONG POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] and [[Poisoned]] (States).&lt;br /&gt;
; Unstoppable : If the target of an Attack Action is smaller than this model, Confrontation among these models does not occur for that Attack Action. Successful Attack Rolls from one model do not block the other&#039;s.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Goblin Wartribes]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Tomoe,_Endless_Rain&amp;diff=13314</id>
		<title>Tomoe, Endless Rain</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Tomoe,_Endless_Rain&amp;diff=13314"/>
		<updated>2026-07-22T15:12:54Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tomoe, Endless Rain&#039;&#039;&#039; is a unit of the [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Tomoe_Endless_Rain_portrait.jpg|200px|Tomoe, Endless Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Tomoe_Endless_Rain.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Tomoe_Endless_Rain_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Mage]] / [[Mystic]] / [[Sorcerer]] || 28 || 1 || 2 || 6 || 10 || 10 || 12 || 10 || 12 || 10 || 1 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Mage]]===&lt;br /&gt;
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. &lt;br /&gt;
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!&lt;br /&gt;
&lt;br /&gt;
===[[Mystic]]===&lt;br /&gt;
Mystics must use the M value instead of the INT value when casting Spells.&lt;br /&gt;
&lt;br /&gt;
===[[Sorcerer]]===&lt;br /&gt;
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Air, Water)]] : A model with this Trait can cast (Air, Water) Spells. (For example: Air, Water = fire, water, profane, etc.)&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Everlasting Rain Invocations (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; || II || Air || Spell, Everlasting Rain Invocations, Ranged || INT || 16 || 2 || [[Ignore Armor]], [[Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Electrification&#039;&#039;&#039; || I || Air || Spell, Everlasting Rain Invocations, Melee/Ranged || INT || 0 || 2 || [[Ricochet|Ricochet IV]], [[Stun]], [[Ignore Armor]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039; || III || Air || Spell, Everlasting Rain Invocations, Ranged || INT || 16 || 1 || [[Ricochet|Ricochet IV]], [[Stun]], [[Ignore Armor]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blessed Rain&#039;&#039;&#039; || I || Water || Spell, Everlasting Rain Invocations, Melee/Ranged || — || 0, AOE: Circular L || 1 || Until your next Strategic Phase, the affected area becomes a Shallow Aquatic Environment for enemies and Light Cover for allies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Protective Bubble&#039;&#039;&#039; || II || Water || Spell, Everlasting Rain Invocations, Ranged || — || 16 || 1 || If the enchanted model is hit, negate 1 Hit (the player may choose which Hit if there are multiple) and remove this Enchantment from the model. When removed, the 2&amp;quot; area surrounding the model becomes Shallow Aquatic Environment until the end of the Turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Downpour&#039;&#039;&#039; || III || Water || Spell, Everlasting Rain Invocations, Ranged || — || 16, AOE: Circular L || 1 || [Mana Cost: 1]&lt;br /&gt;
The affected area becomes a Shallow Aquatic Environment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
Tomoe has Light Cover against enemy Ranged Attacks.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Ignore Armor : A Hit with this Trait reduces the hit model&#039;s ARM to 0 for the duration of the Damage roll.&lt;br /&gt;
; Ricochet (X) : When a model gets hit by an Attack with this Trait, the nearest enemy model within 5&#039;&#039; gets hit with the same Attack. Whenever possible, the Effect repeats up to X times in a single Activation Sequence. It cannot affect the same model again in the same Activation Sequence. If two or more enemy models are the same distance away from the hit model, they all suffer this Effect.&lt;br /&gt;
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Flameweaver_Noble&amp;diff=13313</id>
		<title>Flameweaver Noble</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Flameweaver_Noble&amp;diff=13313"/>
		<updated>2026-07-22T15:12:49Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flameweaver Noble&#039;&#039;&#039; is a unit of the [[:Category:Helian League|Helian League]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Flameweaver_Noble_portrait.jpg|200px|Flameweaver Noble]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Flameweaver_Noble.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Flameweaver_Noble_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Mage]] / [[Enchanter]] || 21 || 2 || 2 || 5 || 8 || 10 || 8 || 14 || 12 || 8 || 3 || 2 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Mage]]===&lt;br /&gt;
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. &lt;br /&gt;
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!&lt;br /&gt;
&lt;br /&gt;
===[[Enchanter]]===&lt;br /&gt;
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Art of Sorcery (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ignite&#039;&#039;&#039; || I || Fire || Spell, Art of Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare&#039;&#039;&#039; || II || Fire || Spell, Art of Sorcery, Melee/Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fireball&#039;&#039;&#039; || III || Fire || Spell, Art of Sorcery, Ranged || INT || 16, AoE:&lt;br /&gt;
Circular&lt;br /&gt;
L  || 1 || [[Targetless]]; [[Burn|Burn 1]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Art of Enchanting (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burning Touch&#039;&#039;&#039; || I || Fire || Spell, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Melting Touch&#039;&#039;&#039; || II || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flameskin&#039;&#039;&#039; || III || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1&amp;quot; suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.&lt;br /&gt;
|-&lt;br /&gt;
| [[Scepter of Sorceries]] || 1 || Accessory || — || — || — || 1 || When casting [[Art Of Sorcery|Sorceries]] in the Active Role, the wearer may reroll 1 die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model, and re-roll 1 failed roll.&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Ignore Armor : A Hit with this Trait reduces the hit model&#039;s ARM to 0 for the duration of the Damage roll.&lt;br /&gt;
; Immobilized : A model in this state cannot perform any Movement,Special Movement or&lt;br /&gt;
Special Action. This state can be canceled with a successful Dodge, which may be&lt;br /&gt;
performed either with Agility or Toughness. When it declares Dodge, it cannot&lt;br /&gt;
move or enter/cancel the Crouched state, unless it performs a successful Dodge.&lt;br /&gt;
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker&#039;s choosing). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).&lt;br /&gt;
; Sweep : On a successful Attack roll, this model&#039;s Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model&#039;s Melee RCH and LoS suffer a Hit.&lt;br /&gt;
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.&lt;br /&gt;
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user&#039;s T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Helian League]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Na%27ra,_Veil_Watcher&amp;diff=13312</id>
		<title>Na&#039;ra, Veil Watcher</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Na%27ra,_Veil_Watcher&amp;diff=13312"/>
		<updated>2026-07-22T15:12:43Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Na&#039;ra, Veil Watcher&#039;&#039;&#039; is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Na_ra_Veil_Watcher_portrait.jpg|200px|Na&#039;ra, Veil Watcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Na_ra_Veil_Watcher.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Na_ra_Veil_Watcher_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Artificer]] || 28 || 1 || 2 || 7 || 15 || 12 || 8 || 13 || 13 || 12 || 0 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Artificer]]===&lt;br /&gt;
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its&lt;br /&gt;
Effect to themselves, without performing a roll, until their next Strategic phase.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Acute Senses|Acute Senses]] : A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model&#039;s Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.&lt;br /&gt;
; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.)&lt;br /&gt;
; [[Survival (X Environment)|Survival (Scorching, Dark Environment)]] : This model is not affected by the Scorching, Dark Environment.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model&#039;s Awareness or not.&lt;br /&gt;
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.&lt;br /&gt;
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.&lt;br /&gt;
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.&lt;br /&gt;
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.&lt;br /&gt;
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring &amp;quot;A model cannot perform any other Action while on a vertical surface&amp;quot;. While performing Climb, its SPD is not halved.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Necromancy (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command the Undead&#039;&#039;&#039; || I || Profane || Spell, Necromancy, Ranged || — || Casting Aura || x || Continuous.&lt;br /&gt;
This Spell cannot be negated by [[Elemental Essence]] and does not cause Confrontation. To succeed, the caster must perform a number of INT rolls equal to the target&#039;s Tier. The caster may spend any amount of Mana, with each one guaranteeing a successful INT roll. &lt;br /&gt;
Spending at least 1 Mana allows control of a Level II [[Undead]]. If successful, the target&#039;s Attack rolls are negated, and a target with [[Undead|Undead I]] becomes allied to the caster.&lt;br /&gt;
&lt;br /&gt;
The converted Hostile retains its remaining AP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spectral Sight&#039;&#039;&#039; || I || Profane || Spell, Necromancy, Melee/Ranged || — || 16 || 1 || The enchanted model gains [[Advantage|Advantage Undead]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curse of Decay&#039;&#039;&#039; || I || Profane || Spell, Necromancy, Ranged || — || 16 || 1 || Continuous.&lt;br /&gt;
The target becomes [[Poisoned]] State.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Necrotic Wound&#039;&#039;&#039; || II || Profane || Spell, Necromancy, Ranged || * || 16 || 1 || Target gains [[Cleave]] and [[Poison|Poison II]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Leech&#039;&#039;&#039; || II || Profane || Spell, Necromancy, Melee/Ranged || * || 16 || 1 || The caster gains 1 Mana Counter whenever the enchanted model successfully deals a Wound.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Second Chance&#039;&#039;&#039; || III || Profane || Spell, Necromancy, Ranged || — || 16 || 2 || The target model regains 1 HP. If the target model was Incapacitated, it also regains 1 AP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Life Leech&#039;&#039;&#039; || III || Profane || Spell, Necromancy, Melee/Ranged || * || 10 || 1 || The enchanted model gains 1 HP for each Wound dealt to an enemy model without the [[Undead]] or [[Construct]] Trait (up to double its default HP).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Chimera Claws]] || 1 || Weapon || T || 0 || STA || — || Gain +1 STK when attacking a target without AP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adrenaline Rush &#039;&#039;&#039; || Authority || Target self. In the Active Role, gain 1 additional AP but become [[Fatigued]] until your next Strategic Phase.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironhide&#039;&#039;&#039; || Authority || Target self. Gain +3 ARM&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Claws&#039;&#039;&#039; || Authority || Target self. Gain [[Bleeding|Bleed]]. Melee Attacks gain +2 PW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Advantage (X) : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (X) characteristic (Size, Class, Trait, etc.).&lt;br /&gt;
; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]].&lt;br /&gt;
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.&lt;br /&gt;
; Construct : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]] and [[Confused]] States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model&#039;s HP reaches 0, it is removed from the field.&lt;br /&gt;
; Elemental Essence (Element) : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model&#039;s Natural Weapons deal (Element) Spell Damage.&lt;br /&gt;
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.&lt;br /&gt;
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged&lt;br /&gt;
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the&lt;br /&gt;
Engaged state when declaring the Walk action and it must move directly towards that enemy model.&lt;br /&gt;
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.&lt;br /&gt;
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy&lt;br /&gt;
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,&lt;br /&gt;
Petrified, Crouched or Dead state.&lt;br /&gt;
While a model is Engaged, it automatically has LoS to all enemy models that are causing&lt;br /&gt;
it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
; Fatigued : A model in this State cannot regain&lt;br /&gt;
AP during the Upkeep Phase. This&lt;br /&gt;
state is canceled at the beginning of&lt;br /&gt;
this model&#039;s next Strategic Phase.&lt;br /&gt;
; Poison : STRONG POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] and [[Poisoned]] (States).&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Undead : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model&#039;s HP reaches 0, it becomes Dead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Sand Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Slayer_Dragoon&amp;diff=13311</id>
		<title>Slayer Dragoon</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Slayer_Dragoon&amp;diff=13311"/>
		<updated>2026-07-22T15:12:39Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Slayer Dragoon&#039;&#039;&#039; is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] / [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Slayer_Dragoon_portrait.jpg|200px|Slayer Dragoon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Slayer_Dragoon.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Slayer_Dragoon_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Assassin]] / [[Rider]] || 17 || 2 || 2 || 6 || 17 || 8 || 8 || 10 || 12 || 12 || 5 || 2 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Assassin]]===&lt;br /&gt;
Assassins score a Critical Hit on roll results of 1, 2, 3.&lt;br /&gt;
&lt;br /&gt;
===[[Rider]]===&lt;br /&gt;
A Rider can ride a Mount. They will have the name of the Mount they can ride specified on the back of their profile card. When mounted, the profile card of the Mount and the Rider connect and influence each other. See Mounts - Advanced Rules for details.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Advantage (X)|Advantage (Large, Huge, Colossal)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Large, Huge, Colossal) characteristic (Size, Class, Trait, etc.).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.&lt;br /&gt;
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Assassination (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| I ← this model || Aiming for the Vitals: User&#039;s Attack gains +6 PW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Slayer’s Lance]] || 1 || Weapon || T+3 || 2 || 1 || 3 || [[Two-Handed]], [[Unwieldy]], [[Cleave]], [[Knockback_(X)|Knockback 1]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.&lt;br /&gt;
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker&#039;s choosing). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
; Unwieldy : When used by a Size: Medium or a smaller model, STK of this item can never exceed 1. When performing an Attack with this item while not Mounted, the model may re-roll 1 Attack roll once.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Coalition of Thenion]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Rangers-Guild_Hunter&amp;diff=13310</id>
		<title>Rangers-Guild Hunter</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Rangers-Guild_Hunter&amp;diff=13310"/>
		<updated>2026-07-22T15:12:34Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rangers-Guild Hunter&#039;&#039;&#039; is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Rangers_Guild_Hunter_portrait.jpg|200px|Rangers-Guild Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Rangers_Guild_Hunter.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Rangers_Guild_Hunter_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Assassin]] / [[Ranger]] || 19 || 2 || 2 || 6 || 13 || 8 || 14 || 10 || 13 || 10 || 2 || 1 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Assassin]]===&lt;br /&gt;
Assassins score a Critical Hit on roll results of 1, 2, 3.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
In the End phase of the Active role, Rangers may perform a Normal Movement (note: this does not provoke Reaction from the Reactive Player).&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Survival (X Environment)|Survival (Forest, Difficult Environment)]] : This model is not affected by the Forest, Difficult Environment.&lt;br /&gt;
; [[Advantage (X)|Advantage (Beast)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Beast) characteristic (Size, Class, Trait, etc.).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.&lt;br /&gt;
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).&lt;br /&gt;
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring &amp;quot;A model cannot perform any other Action while on a vertical surface&amp;quot;. While performing Climb, its SPD is not halved.&lt;br /&gt;
; [[Tracking|Tracking]] : This model gains a +3 Modifier when performing Perceive and Uncover Actions. The user does not suffer the penalty to its INT Stat when it performs the Uncover Action. When performing Perceive, it may reroll a single roll.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Assassination (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| I ← this model || Aiming for the Vitals: User&#039;s Attack gains +6 PW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Bow]] || 1 || Weapon || T || 0-20: 0&lt;br /&gt;
21-40:-6 || STA || 2 || [[Two-Handed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.&lt;br /&gt;
A model in this state cannot be a target of Actions other than Perceive (note that&lt;br /&gt;
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded&lt;br /&gt;
state is automatically canceled if the model declares a Normal action (other than&lt;br /&gt;
Nothing) or Special Action.&lt;br /&gt;
Performing an Attack in this state reveals the model, but grants the Surprise&lt;br /&gt;
Attack trait to its Attack.&lt;br /&gt;
The model and its profile that are being concealed by the Shrouded token are&lt;br /&gt;
considered secret information. The player who controls the model is not obliged&lt;br /&gt;
to disclose the model&#039;s identity and its profile to other players as long as the&lt;br /&gt;
model remains in this state.&lt;br /&gt;
Note: Shrouded models retain all of their&lt;br /&gt;
Skills, Traits, Size, etc.; however, this&lt;br /&gt;
information is not publicly disclosed. The&lt;br /&gt;
model has 360° Line of Sight (LoS).&lt;br /&gt;
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user&#039;s T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Coalition of Thenion]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Onitaoshi&amp;diff=13309</id>
		<title>Onitaoshi</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Onitaoshi&amp;diff=13309"/>
		<updated>2026-07-22T15:12:29Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Onitaoshi&#039;&#039;&#039; is a unit of the [[:Category:Empire of Soga|Empire of Soga]] / [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Onitaoshi_portrait.jpg|200px|Onitaoshi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Onitaoshi.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Onitaoshi_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Warrior]] / [[Armsmaster]] || 21 || 2 || 2 || 6 || 16 || 10 || 8 || 10 || 10 || 13 || 6 || 3 || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Warrior]]===&lt;br /&gt;
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior&#039;s next Strategic phase unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Armsmaster]]===&lt;br /&gt;
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Fearless|Fearless]] : This model cannot become Panicked (State).&lt;br /&gt;
; [[Advantage (X)|Advantage (Size: Large, Huge)]] : Once per Activation Sequence, the model with this Trait may reroll any number of dice (once) during an Attack Action against a target with (Size: Large, Huge) characteristic (Size, Class, Trait, etc.).&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Finishing Strike|Finishing Strike]] : When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.&lt;br /&gt;
; [[Taunt|Taunt]] : When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|-&lt;br /&gt;
| II || Harsh Riposte: Target&#039;s Melee Attack suffers -1 STK (cannot be reduced below 1).&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| III ← this model || Second Wind: User&#039;s Melee Attack gains +1 STK.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 1 || Weapon || T+2 || 2 || STA-1 || 3 || [[Sweep|Sweep I]]; [[Two-Handed]]; [[Bleeding|Bleed]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleed : If a model suffers at least one Wound with this Trait, it enters the [[Bleeding|Bleeding State]].&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Empire of Soga]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Nightshade&amp;diff=13308</id>
		<title>Nightshade</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Nightshade&amp;diff=13308"/>
		<updated>2026-07-22T15:12:25Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nightshade&#039;&#039;&#039; is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Nightshade_portrait.jpg|200px|Nightshade]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Nightshade.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Nightshade_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Assassin]] / [[Rogue]] || 22 || 1 || 2 || 6 || 17 || 8 || 10 || 13 || 16 || 10 || 1 || 1 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Assassin]]===&lt;br /&gt;
Assassins score a Critical Hit on roll results of 1, 2, 3.&lt;br /&gt;
&lt;br /&gt;
===[[Rogue]]===&lt;br /&gt;
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue&#039;s Hit gains [[Knockdown]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Dual-Wield|Dual-Wield]] : Dual Wield reword to: A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon&#039;s PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.&lt;br /&gt;
; [[Infiltration|Infiltration II]] : You may deploy this model anywhere outside of the opponent&#039;s Deployment Zone.&lt;br /&gt;
; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase.&lt;br /&gt;
; [[Flicker|Flicker]] : When declaring Movement, this model may ignore obstacles and other models. It can move in any direction, even vertically. The total distance is measured in a straight line between start and end positions. The model cannot end its Movement on top of another model or in an obstacle. If Movement ends mid-air, place the model underneath and test for Fall Damage. Enemies can react to this model only if they can draw LoS to the starting or the end positions of this model, or if this model moves into their Awareness.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Assassination (Level IV)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Aiming for the Vitals: User&#039;s Attack gains +6 PW.&lt;br /&gt;
|-&lt;br /&gt;
| II || Cunning Precaution: User&#039;s Attack gains [[Poison|Poison I]] Trait.&lt;br /&gt;
|-&lt;br /&gt;
| III || Overwhelming Assault: User&#039;s Attack gains +1 STK.&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| IV ← this model || Decisive Blow: In the Active Role, User&#039;s successful Attack rolls become Critical Hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Mastercrafted Piercing Dagger]] || 2 || Weapon || T-2 || 0 || STA+1 || 0 || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] State.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exploiting Weakness&#039;&#039;&#039; || Subterfuge || Unsuccessful Damage Rolls against target model may be rerolled once.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Guerrilla Tactics&#039;&#039;&#039; || Authority || Assassins and Rogues gain the [[Hit and Retreat]] and [[Backstab]] skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mastery of Poisons&#039;&#039;&#039; || Authority || Attacks of Assassins and Rogues gain the  [[Poison|Poison I]] Trait. Affected models that already have these, receive the [[Poison|Poison II]] Trait instead.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swift Retreat&#039;&#039;&#039; || Authority || During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unfavorable Terrain&#039;&#039;&#039; || Subterfuge || Enemy models suffer -1 SPD.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.&lt;br /&gt;
; Backstab : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model&#039;s Hits gain +3 PW for that attack, and one of this model&#039;s Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits.&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Hit and Retreat : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.&lt;br /&gt;
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.&lt;br /&gt;
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.&lt;br /&gt;
A model in this state cannot be a target of Actions other than Perceive (note that&lt;br /&gt;
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded&lt;br /&gt;
state is automatically canceled if the model declares a Normal action (other than&lt;br /&gt;
Nothing) or Special Action.&lt;br /&gt;
Performing an Attack in this state reveals the model, but grants the Surprise&lt;br /&gt;
Attack trait to its Attack.&lt;br /&gt;
The model and its profile that are being concealed by the Shrouded token are&lt;br /&gt;
considered secret information. The player who controls the model is not obliged&lt;br /&gt;
to disclose the model&#039;s identity and its profile to other players as long as the&lt;br /&gt;
model remains in this state.&lt;br /&gt;
Note: Shrouded models retain all of their&lt;br /&gt;
Skills, Traits, Size, etc.; however, this&lt;br /&gt;
information is not publicly disclosed. The&lt;br /&gt;
model has 360° Line of Sight (LoS).&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Coalition of Thenion]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Bushi_Attendant&amp;diff=13307</id>
		<title>Bushi Attendant</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Bushi_Attendant&amp;diff=13307"/>
		<updated>2026-07-22T15:12:20Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bushi Attendant&#039;&#039;&#039; is a unit of the [[:Category:Empire of Soga|Empire of Soga]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Bushi_Attendant_portrait.jpg|200px|Bushi Attendant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Bushi_Attendant.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Bushi_Attendant_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Warrior]] || 13 || 4 || 2 || 5 || 12 || 10 || 12 || 10 || 10 || 13 || 4 || 2 || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Warrior]]===&lt;br /&gt;
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior&#039;s next Strategic phase unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Bow]] || 1 || Weapon || T || 0-20: 0&lt;br /&gt;
21-40:-6 || STA || 2 || [[Two-Handed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user&#039;s T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Empire of Soga]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Vengeful_Spirit,_Tier_I&amp;diff=13306</id>
		<title>Vengeful Spirit, Tier I</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Vengeful_Spirit,_Tier_I&amp;diff=13306"/>
		<updated>2026-07-22T15:12:15Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vengeful Spirit, Tier I&#039;&#039;&#039; is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Vengeful_Spirit_Tier_I_portrait.jpg|200px|Vengeful Spirit, Tier I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Vengeful_Spirit_Tier_I.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Vengeful_Spirit_Tier_I_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Creature]] || 10 || 10 || 2 || 5 || 10 || 8 || 8 || 6 || 8 || 10 || 0 || 1 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules&lt;br /&gt;
that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model&#039;s Natural Weapons deal (Profane) Spell Damage.&lt;br /&gt;
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model&#039;s HP reaches 0, it becomes Dead.&lt;br /&gt;
; [[Incorporeal|Incorporeal]] : The PW of a Hit lacking the Spell Type or Burn against this model is halved.&lt;br /&gt;
This model ignores Environment rules and Movement penalties, allowing it to move through&lt;br /&gt;
obstacles and vertically. It cannot end within an obstacle and cannot become Engaged.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Infiltration|Infiltration]] : You may deploy this model up to the middle line of the field (on your half of the field).&lt;br /&gt;
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model&#039;s Awareness or not.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Weapon]] || 1 || Weapon || T || 0 || 1 || — || [[Ignore Armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Ignore Armor : A Hit with this Trait reduces the hit model&#039;s ARM to 0 for the duration of the Damage roll.&lt;br /&gt;
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Oni Clans]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Forgotten_Hero,_Tier_II&amp;diff=13305</id>
		<title>Forgotten Hero, Tier II</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Forgotten_Hero,_Tier_II&amp;diff=13305"/>
		<updated>2026-07-22T15:12:09Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Forgotten Hero, Tier II&#039;&#039;&#039; is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Forgotten_Hero_Tier_II_portrait.jpg|200px|Forgotten Hero, Tier II]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Forgotten_Hero_Tier_II.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Forgotten_Hero_Tier_II_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Warrior]] / [[Marksman]] || 20 || 2 || 2 || 5 || 14 || 14 || 14 || 8 || 8 || 13 || 6 || 2 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Warrior]]===&lt;br /&gt;
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior&#039;s next Strategic phase unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Marksman]]===&lt;br /&gt;
If a Marksman declares Idle during their Movement step, it gains +4 ACC until the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model&#039;s Natural Weapons deal (Profane) Spell Damage.&lt;br /&gt;
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model&#039;s HP reaches 0, it becomes Dead.&lt;br /&gt;
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| I ← this model || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archery (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| I ← this model || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Corroded War Bow]] || 1 || Weapon || T || 0-20’’: 0&lt;br /&gt;
21-40’’: -6 || 1 || 2 || [[Stun]], [[Two-Handed|Two Handed]], [[Poison|Poison I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corroded Sword]] || 1 || Weapon || T-2 || 1 || 2 || 1 || [[Poison|Poison I]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corroded Piercing Dagger]] || 1 || Weapon || T-2 || 0 || STA || 0 || +1 STK when used against a model in [[Crouched]]. [[Armor-Piercing]]&lt;br /&gt;
[[Poison|Poison I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Oni Clans]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Thenrin_Swashbuckler&amp;diff=13304</id>
		<title>Thenrin Swashbuckler</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Thenrin_Swashbuckler&amp;diff=13304"/>
		<updated>2026-07-22T15:12:05Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Thenrin Swashbuckler&#039;&#039;&#039; is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] / [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Thenrin_Swashbuckler_portrait.jpg|200px|Thenrin Swashbuckler]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Thenrin_Swashbuckler.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Thenrin_Swashbuckler_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Warrior]] / [[Rogue]] || 16 || 2 || 2 || 6 || 15 || 10 || 10 || 11 || 13 || 12 || 3 || 2 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Warrior]]===&lt;br /&gt;
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior&#039;s next Strategic phase unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Rogue]]===&lt;br /&gt;
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue&#039;s Hit gains [[Knockdown]].&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Duelist|Duelist]] : The target of this model&#039;s Attack Action cannot use its Combat Arts of level III or less.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step.&lt;br /&gt;
; [[Dual-Wield|Dual-Wield]] : Dual Wield reword to: A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon&#039;s PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level II)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| II ← this model || Harsh Riposte: Target&#039;s Melee Attack suffers -1 STK (cannot be reduced below 1).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Sword]] || 2 || Weapon || T || 0 || STA || 1 || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Coalition of Thenion]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Musha_Blademaster&amp;diff=13303</id>
		<title>Musha Blademaster</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Musha_Blademaster&amp;diff=13303"/>
		<updated>2026-07-22T15:12:00Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Musha Blademaster&#039;&#039;&#039; is a unit of the [[:Category:Empire of Soga|Empire of Soga]] / [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Musha_Blademaster_portrait.jpg|200px|Musha Blademaster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Musha_Blademaster.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Musha_Blademaster_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Warrior]] / [[Berserker]] || 17 || 2 || 2 || 5 || 14 || 12 || 12 || 10 || 11 || 13 || 2 || 2 || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Warrior]]===&lt;br /&gt;
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior&#039;s next Strategic phase unless specified otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Berserker]]===&lt;br /&gt;
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s),&lt;br /&gt;
they may perform a T roll for every Wound they would suffer. If a roll is successful, the&lt;br /&gt;
corresponding damage is prevented.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.&lt;br /&gt;
; [[Duelist|Duelist]] : The target of this model&#039;s Attack Action cannot use its Combat Arts of level III or less.&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|-&lt;br /&gt;
| II || Harsh Riposte: Target&#039;s Melee Attack suffers -1 STK (cannot be reduced below 1).&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| III ← this model || Second Wind: User&#039;s Melee Attack gains +1 STK.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archery (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| I ← this model || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]] || 1 || Weapon || T+3 || 0-24: 0&lt;br /&gt;
25-48: -6 || STA-1 || 2 || [[Two-Handed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user&#039;s T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.&lt;br /&gt;
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Empire of Soga]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Lupus_Rex&amp;diff=13302</id>
		<title>Lupus Rex</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Lupus_Rex&amp;diff=13302"/>
		<updated>2026-07-22T15:11:55Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lupus Rex&#039;&#039;&#039; is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] / [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Lupus_Rex_portrait.png|200px|Lupus Rex]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Lupus_Rex.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Lupus_Rex_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Huge || [[Mount]] || 5 || 2 || — || 9 || — || +3 || — || — || — || +2 || -2 || +1 || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Mount]]===&lt;br /&gt;
This class indicates that this model can be mounted (ridden by a Rider). The Rider can be any model with this Mount&#039;s name on its Profile. See Mounts - Advanced Rules for details.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
; [[Acute Senses|Acute Senses]] : A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model&#039;s Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required.&lt;br /&gt;
If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Bite &amp;amp; Claws]] || 1 || Weapon || 13 || 0 || 2 || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk.&lt;br /&gt;
However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged&lt;br /&gt;
state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the&lt;br /&gt;
Engaged state when declaring the Walk action and it must move directly towards that enemy model.&lt;br /&gt;
While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge.&lt;br /&gt;
A model ceases to be Engaged when it leaves the melee weapon reach of the enemy&lt;br /&gt;
model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated,&lt;br /&gt;
Petrified, Crouched or Dead state.&lt;br /&gt;
While a model is Engaged, it automatically has LoS to all enemy models that are causing&lt;br /&gt;
it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Coalition of Thenion]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Kitsune_Spellmaiden&amp;diff=13301</id>
		<title>Kitsune Spellmaiden</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Kitsune_Spellmaiden&amp;diff=13301"/>
		<updated>2026-07-22T15:11:50Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kitsune Spellmaiden&#039;&#039;&#039; is a unit of the [[:Category:Empire of Soga|Empire of Soga]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Kitsune_Spellmaiden_portrait.jpg|200px|Kitsune Spellmaiden]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Kitsune_Spellmaiden.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Kitsune_Spellmaiden_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Mystic]] || 16 || 1 || 2 || 6 || 8 || 8 || 8 || 14 || 14 || 8 || 1 || 1 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Mystic]]===&lt;br /&gt;
Mystics must use the M value instead of the INT value when casting Spells.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)&lt;br /&gt;
; [[Acute Senses|Acute Senses]] : A model with this trait may perform the Perceive and Uncover Actions with its AG instead of INT. The model&#039;s Awareness is increased by 3 inches. When performing a Dodge without LoS, its AG is not halved.&lt;br /&gt;
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Charm|Charm]] : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Kitsune no Mai (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burning Resolve&#039;&#039;&#039; || I || Fire || Spell, Kitsune no Mai, Ranged || - || 10 || 1 || Target model with 0 Activation Points regains 1 Activation Point.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare&#039;&#039;&#039; || I || Fire || Spell, Kitsune no Mai, Melee/Ranged || INT || 3 || 1 || [[Sweep|Sweep II]], [[Burn|Burn 2]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Purification Rites (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purification&#039;&#039;&#039; || I || Fire || Spell, Purification Rites, Ranged || — || 16 || 1 || Removes any number of Enchantments from the target. Removes [[Poisoned]], [[Weakened]], Petrified, [[Confused]], [[Blinded]] States. The target of this Spell cannot be affected by enemy Enchantments until the End phase. If the target has the [[Undead]] Trait, it automatically suffers a Wound when hit by this Spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Drum]] || 1 || Accessory || — || — || — || 1 || When equipped, the allies within the user&#039;s Awareness do not suffer Morale penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Blinded : A model in this state has no LoS (other than to itself) and cannot perform any actions&lt;br /&gt;
other than Assist, Dodge or Nothing.&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Sweep : On a successful Attack roll, this model&#039;s Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model&#039;s Melee RCH and LoS suffer a Hit.&lt;br /&gt;
; Undead : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model&#039;s HP reaches 0, it becomes Dead.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Empire of Soga]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Golem,_Tier_II&amp;diff=13300</id>
		<title>Golem, Tier II</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Golem,_Tier_II&amp;diff=13300"/>
		<updated>2026-07-22T15:11:46Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Golem, Tier II&#039;&#039;&#039; is a unit of the [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[:File:Golem_Tier_II.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Golem_Tier_II_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Huge || [[Creature]] || 0 || 0 || 2 || 3 || 10 || 13 || 8 || 8 || 6 || 15 || 8 || 3 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules&lt;br /&gt;
that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Construct|Construct]] : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]] and [[Confused]] States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model&#039;s HP reaches 0, it is removed from the field.&lt;br /&gt;
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model&#039;s Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Stone]] || 1 || Weapon || T || 0 || STA || — || [[Stagger]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Gargoyle,_Tier_I&amp;diff=13299</id>
		<title>Gargoyle, Tier I</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Gargoyle,_Tier_I&amp;diff=13299"/>
		<updated>2026-07-22T15:11:42Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gargoyle, Tier I&#039;&#039;&#039; is a unit of the [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[:File:Gargoyle_Tier_I.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Gargoyle_Tier_I_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Small || [[Creature]] || 0 || 0 || 2 || 5 || 12 || 8 || 8 || 8 || 8 || 12 || 5 || 1 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules&lt;br /&gt;
that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Construct|Construct]] : This model cannot be affected by the following Traits: Surprise Attack, Stagger, Vampirism, Mindgame and Burn. It cannot be affected by the Charm Skill or Toxic Environment. It cannot enter [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]] and [[Confused]] States. Spells or Abilities that allow the attacker to regain HP when it deals a Wound to a model cannot affect this model. It cannot regain HP from Spells or Skills without the Earth Element. If the model&#039;s HP reaches 0, it is removed from the field.&lt;br /&gt;
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved.&lt;br /&gt;
; [[Climbing|Climbing]] : This model can perform the Climb Special Movement as if it were a Normal Movement, ignoring &amp;quot;A model cannot perform any other Action while on a vertical surface&amp;quot;. While performing Climb, its SPD is not halved.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Gargoyle’s Claws]] || 1 || Weapon || T || 0 || STA || — || The first time each turn this model deals a Wound, this model gains an Activation Point and the wounded model loses an Activation Point, if it has any.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Confused : A model in this state has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Flameweaver_Errant&amp;diff=13298</id>
		<title>Flameweaver Errant</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Flameweaver_Errant&amp;diff=13298"/>
		<updated>2026-07-22T15:11:37Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flameweaver Errant&#039;&#039;&#039; is a unit of the [[:Category:Helian League|Helian League]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Flameweaver_Errant_portrait.jpg|200px|Flameweaver Errant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Flameweaver_Errant.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Flameweaver_Errant_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Artificer]] / [[Soldier]] || 21 || 2 || 2 || 5 || 14 || 14 || 8 || 13 || 12 || 12 || 3 || 2 || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Artificer]]===&lt;br /&gt;
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its&lt;br /&gt;
Effect to themselves, without performing a roll, until their next Strategic phase.&lt;br /&gt;
&lt;br /&gt;
===[[Soldier]]===&lt;br /&gt;
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Tactician|Tactician]] : The Deployment Zone of the party in which this model is present is extended for 5 inches (towards the middle&lt;br /&gt;
of the field).&lt;br /&gt;
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.&lt;br /&gt;
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Art of Enchanting (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burning Touch&#039;&#039;&#039; || I || Fire || Spell, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Melting Touch&#039;&#039;&#039; || II || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flameskin&#039;&#039;&#039; || III || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1&amp;quot; suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Art of Sorcery (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ignite&#039;&#039;&#039; || I || Fire || Spell, Art of Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Arts==&lt;br /&gt;
===Fencing (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lvl !! Effect&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| I ← this model || Masterful Parry: Target&#039;s Melee Attack suffers -3 Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Mastercrafted Helrin Sword]] || 1 || Weapon || T || 1 || STA || 1 || +1 STK in the Active Role.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;March!&#039;&#039;&#039; || Authority || Soldiers gain +1 SPD.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rally Troops (Helian)&#039;&#039;&#039; || Authority || Soldiers cannot become [[Panicked]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Expeditionary Paragon&#039;&#039;&#039; || Authority || Target party member gains [[Soldier]] class.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Striking Momentum&#039;&#039;&#039; || Authority || When a Soldier declares an Attack in Reaction, it may immediately move directly towards the target activated model for a halved SPD.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Ignore Armor : A Hit with this Trait reduces the hit model&#039;s ARM to 0 for the duration of the Damage roll.&lt;br /&gt;
; Immobilized : A model in this state cannot perform any Movement,Special Movement or&lt;br /&gt;
Special Action. This state can be canceled with a successful Dodge, which may be&lt;br /&gt;
performed either with Agility or Toughness. When it declares Dodge, it cannot&lt;br /&gt;
move or enter/cancel the Crouched state, unless it performs a successful Dodge.&lt;br /&gt;
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker&#039;s choosing). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed&lt;br /&gt;
value (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.&lt;br /&gt;
&lt;br /&gt;
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user&#039;s T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Helian League]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Flameshaper&amp;diff=13297</id>
		<title>Flameshaper</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Flameshaper&amp;diff=13297"/>
		<updated>2026-07-22T15:11:32Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Flameshaper&#039;&#039;&#039; is a unit of the [[:Category:Helian League|Helian League]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Flameshaper_portrait.jpg|200px|Flameshaper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Flameshaper.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Flameshaper_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Soldier]] / [[Sorcerer]] || 15 || 3 || 2 || 6 || 8 || 8 || 8 || 12 || 12 || 8 || 1 || 1 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Soldier]]===&lt;br /&gt;
Soldiers receive +1 OFF, +1 DEF, +1 ACC, +1 INT and +1 M for each other Soldier in their Awareness from the same Party, not in the Incapacitated or Dead State, up to a maximum of +3.&lt;br /&gt;
&lt;br /&gt;
===[[Sorcerer]]===&lt;br /&gt;
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Chain Attack|Chain Attack]] : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model&#039;s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores &amp;quot;(Ranged) Friendly Fire&amp;quot;. Hits generated from Chain Attack cannot generate further Chain Attacks.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Art of Sorcery (Level II)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ignite&#039;&#039;&#039; || I || Fire || Spell, Art of Sorcery, Ranged || INT || 16 || STA || [[Burn|Burn 1]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flare&#039;&#039;&#039; || II || Fire || Spell, Art of Sorcery, Melee/Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker&#039;s choosing). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, this model&#039;s Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model&#039;s Melee RCH and LoS suffer a Hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Helian League]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Faris_Outrider&amp;diff=13296</id>
		<title>Faris Outrider</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Faris_Outrider&amp;diff=13296"/>
		<updated>2026-07-22T15:11:27Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Faris Outrider&#039;&#039;&#039; is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Faris_Outrider_portrait.jpg|200px|Faris Outrider]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Faris_Outrider.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Faris_Outrider_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Artificer]] / [[Rogue]] || 18 || 2 || 2 || 5 || 14 || 11 || 8 || 13 || 12 || 13 || 1 || 2 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Artificer]]===&lt;br /&gt;
During their Strategic phase, Artificers may select an Enchantment Spell available to them and apply its&lt;br /&gt;
Effect to themselves, without performing a roll, until their next Strategic phase.&lt;br /&gt;
&lt;br /&gt;
===[[Rogue]]===&lt;br /&gt;
Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue&#039;s Hit gains [[Knockdown]].&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)&lt;br /&gt;
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model&#039;s Awareness or not.&lt;br /&gt;
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.&lt;br /&gt;
; [[Taunt|Taunt]] : When this model performs a Movement, it may force enemy models with LoS to this model or within whose awareness this model enters, to perform an INT roll. Every enemy that fails needs to declare a Reaction.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Art of Enchanting (Level III)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Shield&#039;&#039;&#039; || I || Elder || Spell, Art of Enchanting, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus&lt;br /&gt;
cannot increase a model&#039;s ARM value above 6. In addition,&lt;br /&gt;
Critical Hits scored against this model do not ignore ARM.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spectral Blade&#039;&#039;&#039; || II || Elder || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]] and [[Stagger]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hasten&#039;&#039;&#039; || III || Elder || Spell, Art of Enchanting, Ranged || — || 16 || 1 || During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burning Touch&#039;&#039;&#039; || I || Fire || Spell, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Featherlight&#039;&#039;&#039; || II || Air || Spell, Art of Enchanting, Ranged || — || 16 || 1 || Target gains +2 SPD.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Formless Edge&#039;&#039;&#039; || I || Air || Spell, Art of Enchanting, Ranged || * || 16 || 1 || The enchanted model&#039;s Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Protective Currents&#039;&#039;&#039; || III || Air || Spell, Art of Enchanting, Ranged || — || 16 || 1 || Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3&#039;&#039; of the enchanted model suffer a Hit with [[Knockback_(X)|Knockback 3]], but no damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Melting Touch&#039;&#039;&#039; || II || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flameskin&#039;&#039;&#039; || III || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1&amp;quot; suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cutting Chill&#039;&#039;&#039; || I || Water || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Enchanted model&#039;s Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mirror Bubble&#039;&#039;&#039; || II || Water || Spell, Art of Enchanting, Ranged || * || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ice Shield&#039;&#039;&#039; || III || Water || Spell, Art of Enchanting, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model&#039;s default ARM, but with PW-3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane Lantern]] || 1 || Accessory || T || — || — || 1 || The wearer gains [[Vigilance]]. [[Shrouded]] and Intrigue States within the Wearer&#039;s Awareness are canceled.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model&#039;s Speed&lt;br /&gt;
and Armor value is halved and its Attack Strike value becomes 1.&lt;br /&gt;
Crouched models cannot make other models Engaged (state).&lt;br /&gt;
During the movement step, a model in this state may only declare Walk or Idle.&lt;br /&gt;
In the Active role, this state may be voluntarily canceled during the model&#039;s movement step.&lt;br /&gt;
This state may also be canceled with a Dodge.&lt;br /&gt;
; Ignore Armor : A Hit with this Trait reduces the hit model&#039;s ARM to 0 for the duration of the Damage roll.&lt;br /&gt;
; Immobilized : A model in this state cannot perform any Movement,Special Movement or&lt;br /&gt;
Special Action. This state can be canceled with a successful Dodge, which may be&lt;br /&gt;
performed either with Agility or Toughness. When it declares Dodge, it cannot&lt;br /&gt;
move or enter/cancel the Crouched state, unless it performs a successful Dodge.&lt;br /&gt;
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker&#039;s choosing). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Shrouded : While a model is in this state, it is represented on the field by a Shrouded token.&lt;br /&gt;
A model in this state cannot be a target of Actions other than Perceive (note that&lt;br /&gt;
Dodge Action does not have a target, so it is a valid Reaction). The Shrouded&lt;br /&gt;
state is automatically canceled if the model declares a Normal action (other than&lt;br /&gt;
Nothing) or Special Action.&lt;br /&gt;
Performing an Attack in this state reveals the model, but grants the Surprise&lt;br /&gt;
Attack trait to its Attack.&lt;br /&gt;
The model and its profile that are being concealed by the Shrouded token are&lt;br /&gt;
considered secret information. The player who controls the model is not obliged&lt;br /&gt;
to disclose the model&#039;s identity and its profile to other players as long as the&lt;br /&gt;
model remains in this state.&lt;br /&gt;
Note: Shrouded models retain all of their&lt;br /&gt;
Skills, Traits, Size, etc.; however, this&lt;br /&gt;
information is not publicly disclosed. The&lt;br /&gt;
model has 360° Line of Sight (LoS).&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Sweep : On a successful Attack roll, all models within this model&#039;s LoS and Melee Reach suffer a Hit.&lt;br /&gt;
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user&#039;s T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.&lt;br /&gt;
; Vigilance : This model is immune to the Surprise Attack Trait. This model&#039;s Front arc extends to 360°. This model does not have a Back arc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Sand Kingdoms]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Expeditionary_Hierophant&amp;diff=13295</id>
		<title>Expeditionary Hierophant</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Expeditionary_Hierophant&amp;diff=13295"/>
		<updated>2026-07-22T15:11:22Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Expeditionary Hierophant&#039;&#039;&#039; is a unit of the [[:Category:Helian League|Helian League]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[File:Expeditionary_Hierophant_portrait.jpg|200px|Expeditionary Hierophant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:File:Expeditionary_Hierophant.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Expeditionary_Hierophant_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Medium || [[Mage]] / [[Vitalist]] || 23 || 1 || 2 || 5 || 8 || 8 || 8 || 15 || 11 || 8 || 4 || 1 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Mage]]===&lt;br /&gt;
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. &lt;br /&gt;
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!&lt;br /&gt;
&lt;br /&gt;
===[[Vitalist]]===&lt;br /&gt;
Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Affinity (Element)|Affinity (Divine)]] : A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Clairvoyance|Clairvoyance]] : In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Hieromancy (Level IV)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purgation&#039;&#039;&#039; || I || Divine || Spell, Hieromancy, Melee/Ranged || - || 16 || 1 || - Removes the[[Weakened]]&lt;br /&gt;
and [[Poisoned]] states from the&lt;br /&gt;
target.&lt;br /&gt;
- Removes any number of&lt;br /&gt;
Enchantments from the target.&lt;br /&gt;
- If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Protective Barrier&#039;&#039;&#039; || II || Divine || Spell, Hieromancy, Ranged || - || 16 || STA || If the enchanted model is&lt;br /&gt;
hit, negate 1 Hit (if there&lt;br /&gt;
are multiple hits, the player may choose) and remove this Enchantment from the model.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warding Barrier&#039;&#039;&#039; || III || Divine || Spell, Hieromancy, Ranged || * || Casting Aura || 1 || - To cast this Spell the caster needs to perform the Ritual Action.&lt;br /&gt;
- [[Focus]]&lt;br /&gt;
- Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated.&lt;br /&gt;
- Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster&#039;s Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blinding Light&#039;&#039;&#039; || II || Divine || Spell, Hieromancy, Ranged || - || 16,&lt;br /&gt;
AOE: Circular S || STA || [[Targetless]], Models within the AOE become [[Blinded]] (state) on Hit until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smite&#039;&#039;&#039; || III || Divine || Spell, Hieromancy, Ranged || M || Casting Aura,&lt;br /&gt;
AOE: Circular L || 1 || [[Targetless]]; [[Armor-Piercing]]; [[Burn|Burn 1]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curative Miracle&#039;&#039;&#039; || IV || Divine || Spell, Hieromancy, Ranged || - || 16 || 1 || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], v and [[Poisoned]] States are removed from the model.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Anointment&#039;&#039;&#039; || IV || Divine || Spell, Hieromancy, Ranged || - || 16 || 1 || The enchanted model cannot be targeted by enemy Enchantments.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curative Touch&#039;&#039;&#039; || I || Divine || Spell, Hieromancy, Melee || - || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], [[Crippled]] and [[Poisoned]] States are removed from the model.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of Light]] || 1 || Accessory || — || — || — || 2 || When casting a [[Hieromancy|Divine Spell]]&lt;br /&gt;
in the Active Role, the wearer may re-roll 1 die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stratagems==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nursing Aura&#039;&#039;&#039; || Authority || Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiritual Paragon&#039;&#039;&#039; || Authority || All models gain +4 M.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Blinded : A model in this state has no LoS (other than to itself) and cannot perform any actions&lt;br /&gt;
other than Assist, Dodge or Nothing.&lt;br /&gt;
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.&lt;br /&gt;
; Crippled : A model in this state has halved Speed and Agility.&lt;br /&gt;
; Focus : Spells or Items with this Trait do not have a target when declaring Attack or Assist. Instead, the caster or the user is the center of the Effect and the specified models within the caster&#039;s Casting Aura become affected by the Effect of the Spell or Item with this Trait.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Helian League]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Earth_Elemental,_Tier_III&amp;diff=13294</id>
		<title>Earth Elemental, Tier III</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Earth_Elemental,_Tier_III&amp;diff=13294"/>
		<updated>2026-07-22T15:11:18Z</updated>

		<summary type="html">&lt;p&gt;Reevol: Synced from local Guildhall data editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Earth Elemental, Tier III&#039;&#039;&#039; is a unit of the [[:Category:Neutral|Neutral]] faction in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;&amp;quot;&lt;br /&gt;
| [[:File:Earth_Elemental_Tier_III.pdf|📄 &#039;&#039;&#039;PDF profile (A4)&#039;&#039;&#039;]] &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;[[:File:Earth_Elemental_Tier_III_A5.pdf|A5 booklet]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M&lt;br /&gt;
|-&lt;br /&gt;
| Gigantic || [[Creature]] || 0 || 0 || 2 || 4 || 12 || 14 || 10 || 8 || 6 || 16 || 10 || 4 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===[[Creature]]===&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules&lt;br /&gt;
that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
; [[Elemental|Elemental]] : This model cannot be affected by the following Traits: [[Stagger]], Vampirism, [[Mindgame]]. It cannot be affected by the [[Charm]] or Toxic Environment. It cannot enter [[Bleeding]], [[Poisoned]], and [[Weakened]]. If the model&#039;s HP reaches 0, it is removed from the field.&lt;br /&gt;
; [[Survival (X Environment)|Survival (Scorching, Forest, Swamp Environment)]] : This model is not affected by the Scorching, Forest, Swamp Environment.&lt;br /&gt;
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model&#039;s Natural Weapons deal (Element) Spell Damage.&lt;br /&gt;
; [[Watchful|Watchful]] : This model receives a double amount of Activation Points in its Reactive role.&lt;br /&gt;
; [[Affinity (Element)|Affinity (Earth)]] : A model with this Trait can cast (Earth) Spells. (For example: Earth = fire, water, profane, etc.)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
; [[Regeneration|Regeneration]] : During its Strategic phase, this model may regain 1 HP and cancel the Bleeding, Weakened and Crippled States.&lt;br /&gt;
; [[Hurl|Hurl]] : This model may declare a STK 1 Ranged Attack with RCH distance and PW equal to its T value, AoE: Circular S, and [[Stagger]] Trait. The STK value cannot be modified. If the target is within 1/2 RCH distance, this model benefits from +4 ACC for the duration of this Attack action. (It may not use any other Ranged Weapon or Spell during this Activation Sequence.)&lt;br /&gt;
&lt;br /&gt;
==Spellcrafts==&lt;br /&gt;
===Rooting Embrace (Level I)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rooting Embrace&#039;&#039;&#039; || I || Earth || Spell, Rooting Embrace, Ranged || — || Casting&lt;br /&gt;
Aura || 1 || [[Focus]]; Affects all enemy models within the Casting Aura. On hit, the model becomes [[Immobilized]] State.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&#039;&#039;&#039;Inventory space:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthen Fists]] || 1 || Weapon || T || 1 || 2 || — || [[Stagger]]; [[Knockdown]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glossary==&lt;br /&gt;
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.&lt;br /&gt;
A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Charm : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.&lt;br /&gt;
; Focus : Spells or Items with this Trait do not have a target when declaring Attack or Assist. Instead, the caster or the user is the center of the Effect and the specified models within the caster&#039;s Casting Aura become affected by the Effect of the Spell or Item with this Trait.&lt;br /&gt;
; Immobilized : A model in this state cannot perform any Movement,Special Movement or&lt;br /&gt;
Special Action. This state can be canceled with a successful Dodge, which may be&lt;br /&gt;
performed either with Agility or Toughness. When it declares Dodge, it cannot&lt;br /&gt;
move or enter/cancel the Crouched state, unless it performs a successful Dodge.&lt;br /&gt;
; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.&lt;br /&gt;
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every&lt;br /&gt;
Strategic phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.&lt;br /&gt;
; Weakened : A model in this state has halved Toughness, and -1 Stamina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Neutral]]&lt;/div&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
</feed>